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+/*************************************************************************/
+/* body_pair_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef BODY_PAIR_SW_H
+#define BODY_PAIR_SW_H
+
+#include "body_sw.h"
+#include "constraint_sw.h"
+
+class BodyPairSW : public ConstraintSW {
+ enum {
+
+ MAX_CONTACTS=4
+ };
+
+ union {
+ struct {
+ BodySW *A;
+ BodySW *B;
+ };
+
+ BodySW *_arr[2];
+ };
+
+ int shape_A;
+ int shape_B;
+
+
+ struct Contact {
+
+ Vector3 position;
+ Vector3 normal;
+ Vector3 local_A, local_B;
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t mass_normal;
+ real_t bias;
+
+ real_t depth;
+ bool active;
+ Vector3 rA,rB;
+ };
+
+ Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
+
+ Vector3 sep_axis;
+ Contact contacts[MAX_CONTACTS];
+ int contact_count;
+ bool collided;
+ int cc;
+
+
+ static void _contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
+
+ void contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B);
+
+ void validate_contacts();
+
+ SpaceSW *space;
+
+public:
+
+ bool setup(float p_step);
+ void solve(float p_step);
+
+ BodyPairSW(BodySW *p_A, int p_shape_A,BodySW *p_B, int p_shape_B);
+ ~BodyPairSW();
+
+};
+
+#endif // BODY_PAIR__SW_H