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+/*************************************************************************/
+/* world.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WORLD_H
+#define WORLD_H
+
+#include "resource.h"
+#include "servers/physics_server.h"
+#include "servers/visual_server.h"
+#include "servers/spatial_sound_server.h"
+#include "scene/resources/environment.h"
+
+class SpatialIndexer;
+class Camera;
+class VisibilityNotifier;
+
+class World : public Resource {
+ OBJ_TYPE(World, Resource);
+ RES_BASE_EXTENSION("wrd");
+private:
+ RID space;
+ RID scenario;
+ RID sound_space;
+ SpatialIndexer* indexer;
+ Ref<Environment> environment;
+
+protected:
+
+ static void _bind_methods();
+
+friend class Camera;
+friend class VisibilityNotifier;
+
+ void _register_camera(Camera* p_camera);
+ void _update_camera(Camera* p_camera);
+ void _remove_camera(Camera* p_camera);
+
+ void _register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier,const AABB& p_rect);
+ void _remove_notifier(VisibilityNotifier* p_notifier);
+friend class Viewport;
+ void _update(uint64_t p_frame);
+
+
+public:
+
+ RID get_space() const;
+ RID get_scenario() const;
+ RID get_sound_space() const;
+ void set_environment(const Ref<Environment>& p_environment);
+ Ref<Environment> get_environment() const;
+
+ World();
+ ~World();
+
+};
+
+#endif // WORLD_H