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Diffstat (limited to 'scene/resources/world.h')
| -rw-r--r-- | scene/resources/world.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/scene/resources/world.h b/scene/resources/world.h new file mode 100644 index 000000000..60b3b99ab --- /dev/null +++ b/scene/resources/world.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* world.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef WORLD_H +#define WORLD_H + +#include "resource.h" +#include "servers/physics_server.h" +#include "servers/visual_server.h" +#include "servers/spatial_sound_server.h" +#include "scene/resources/environment.h" + +class SpatialIndexer; +class Camera; +class VisibilityNotifier; + +class World : public Resource { + OBJ_TYPE(World, Resource); + RES_BASE_EXTENSION("wrd"); +private: + RID space; + RID scenario; + RID sound_space; + SpatialIndexer* indexer; + Ref<Environment> environment; + +protected: + + static void _bind_methods(); + +friend class Camera; +friend class VisibilityNotifier; + + void _register_camera(Camera* p_camera); + void _update_camera(Camera* p_camera); + void _remove_camera(Camera* p_camera); + + void _register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect); + void _update_notifier(VisibilityNotifier *p_notifier,const AABB& p_rect); + void _remove_notifier(VisibilityNotifier* p_notifier); +friend class Viewport; + void _update(uint64_t p_frame); + + +public: + + RID get_space() const; + RID get_scenario() const; + RID get_sound_space() const; + void set_environment(const Ref<Environment>& p_environment); + Ref<Environment> get_environment() const; + + World(); + ~World(); + +}; + +#endif // WORLD_H |
