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Diffstat (limited to 'scene/resources/texture.h')
| -rw-r--r-- | scene/resources/texture.h | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h new file mode 100644 index 000000000..1e7528eb6 --- /dev/null +++ b/scene/resources/texture.h @@ -0,0 +1,338 @@ +/*************************************************************************/ +/* texture.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef TEXTURE_H +#define TEXTURE_H + +#include "resource.h" +#include "servers/visual_server.h" +#include "math_2d.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + + +class Texture : public Resource { + + OBJ_TYPE( Texture, Resource ); + OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged +protected: + + static void _bind_methods(); +public: + + enum Flags { + FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS, + FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER, + FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE, + FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER, + }; + + + virtual int get_width() const=0; + virtual int get_height() const=0; + virtual Size2 get_size() const; + virtual RID get_rid() const=0; + + virtual bool has_alpha() const=0; + + virtual void set_flags(uint32_t p_flags)=0; + virtual uint32_t get_flags() const=0; + + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + + + + Texture(); +}; + +VARIANT_ENUM_CAST( Texture::Flags ); + + +class ImageTexture : public Texture { + + OBJ_TYPE( ImageTexture, Texture ); + RES_BASE_EXTENSION("tex"); +public: + enum Storage { + STORAGE_RAW, + STORAGE_COMPRESS_LOSSY, + STORAGE_COMPRESS_LOSSLESS + }; +private: + RID texture; + Image::Format format; + uint32_t flags; + int w,h; + Storage storage; + Size2 size_override; + float lossy_storage_quality; + +protected: + virtual bool can_reload_from_file(); + virtual void reload_from_file(); + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + void _reload_hook(const RID& p_hook); + virtual void _resource_path_changed(); + static void _bind_methods(); + + void _set_data(Dictionary p_data); + +public: + + + void create(int p_width, int p_height,Image::Format p_format,uint32_t p_flags=FLAGS_DEFAULT); + void create_from_image(const Image& p_image, uint32_t p_flags=FLAGS_DEFAULT); + + + void set_flags(uint32_t p_flags); + uint32_t get_flags() const; + Image::Format get_format() const; + void load(const String& p_path); + void set_data(const Image& p_image); + Image get_data() const; + + int get_width() const; + int get_height() const; + + virtual RID get_rid() const; + + bool has_alpha() const; + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + + void set_storage(Storage p_storage); + Storage get_storage() const; + + void set_lossy_storage_quality(float p_lossy_storage_quality); + float get_lossy_storage_quality() const; + + void fix_alpha_edges(); + + void set_size_override(const Size2& p_size); + + + ImageTexture(); + ~ImageTexture(); + +}; + + +VARIANT_ENUM_CAST( ImageTexture::Storage ); + +class AtlasTexture : public Texture { + + OBJ_TYPE( AtlasTexture, Texture ); + RES_BASE_EXTENSION("atex"); +protected: + + + Ref<Texture> atlas; + Rect2 region; + Rect2 margin; + + static void _bind_methods(); +public: + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + void set_atlas(const Ref<Texture>& p_atlas); + Ref<Texture> get_atlas() const; + + void set_region(const Rect2& p_region); + Rect2 get_region() const ; + + void set_margin(const Rect2& p_margin); + Rect2 get_margin() const ; + + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + + + AtlasTexture(); +}; + +class LargeTexture : public Texture { + + OBJ_TYPE( LargeTexture, Texture ); + RES_BASE_EXTENSION("ltex"); +protected: + + struct Piece { + + Point2 offset; + Ref<Texture> texture; + }; + + Vector<Piece> pieces; + Size2i size; + + + Array _get_data() const; + void _set_data(const Array& p_array); + static void _bind_methods(); +public: + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + void add_piece(const Point2& p_offset,const Ref<Texture>& p_texture); + void set_size(const Size2& p_size); + void clear(); + + int get_piece_count() const; + Vector2 get_piece_offset(int p_idx) const; + Ref<Texture> get_piece_texture(int p_idx) const; + + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + + + LargeTexture(); +}; + + + +class CubeMap : public Resource { + + OBJ_TYPE( CubeMap, Resource ); + RES_BASE_EXTENSION("cbm"); +public: + enum Storage { + STORAGE_RAW, + STORAGE_COMPRESS_LOSSY, + STORAGE_COMPRESS_LOSSLESS + }; + + enum Side { + + SIDE_LEFT, + SIDE_RIGHT, + SIDE_BOTTOM, + SIDE_TOP, + SIDE_FRONT, + SIDE_BACK + }; + + enum Flags { + FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS, + FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER, + FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER, + }; + +private: + + bool valid[6]; + RID cubemap; + Image::Format format; + uint32_t flags; + int w,h; + Storage storage; + Size2 size_override; + float lossy_storage_quality; + + _FORCE_INLINE_ bool _is_valid() const { for(int i=0;i<6;i++) { if (valid[i]) return true; } return false; } + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + static void _bind_methods(); +public: + + void set_flags(uint32_t p_flags); + uint32_t get_flags() const; + void set_side(Side p_side,const Image& p_image); + Image get_side(Side p_side) const; + + Image::Format get_format() const; + int get_width() const; + int get_height() const; + + virtual RID get_rid() const; + + void set_storage(Storage p_storage); + Storage get_storage() const; + + void set_lossy_storage_quality(float p_lossy_storage_quality); + float get_lossy_storage_quality() const; + + CubeMap(); + ~CubeMap(); + +}; + +VARIANT_ENUM_CAST( CubeMap::Flags ); +VARIANT_ENUM_CAST( CubeMap::Side ); +VARIANT_ENUM_CAST( CubeMap::Storage ); + + +/* + enum CubeMapSide { + + CUBEMAP_LEFT, + CUBEMAP_RIGHT, + CUBEMAP_BOTTOM, + CUBEMAP_TOP, + CUBEMAP_FRONT, + CUBEMAP_BACK, + }; + +*/ +//VARIANT_ENUM_CAST( Texture::CubeMapSide ); + + +#endif |
