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diff --git a/scene/resources/texture.h b/scene/resources/texture.h
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+/*************************************************************************/
+/* texture.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TEXTURE_H
+#define TEXTURE_H
+
+#include "resource.h"
+#include "servers/visual_server.h"
+#include "math_2d.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+
+class Texture : public Resource {
+
+ OBJ_TYPE( Texture, Resource );
+ OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged
+protected:
+
+ static void _bind_methods();
+public:
+
+ enum Flags {
+ FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
+ FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
+ FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
+ FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
+ FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
+ };
+
+
+ virtual int get_width() const=0;
+ virtual int get_height() const=0;
+ virtual Size2 get_size() const;
+ virtual RID get_rid() const=0;
+
+ virtual bool has_alpha() const=0;
+
+ virtual void set_flags(uint32_t p_flags)=0;
+ virtual uint32_t get_flags() const=0;
+
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+
+
+
+ Texture();
+};
+
+VARIANT_ENUM_CAST( Texture::Flags );
+
+
+class ImageTexture : public Texture {
+
+ OBJ_TYPE( ImageTexture, Texture );
+ RES_BASE_EXTENSION("tex");
+public:
+ enum Storage {
+ STORAGE_RAW,
+ STORAGE_COMPRESS_LOSSY,
+ STORAGE_COMPRESS_LOSSLESS
+ };
+private:
+ RID texture;
+ Image::Format format;
+ uint32_t flags;
+ int w,h;
+ Storage storage;
+ Size2 size_override;
+ float lossy_storage_quality;
+
+protected:
+ virtual bool can_reload_from_file();
+ virtual void reload_from_file();
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _reload_hook(const RID& p_hook);
+ virtual void _resource_path_changed();
+ static void _bind_methods();
+
+ void _set_data(Dictionary p_data);
+
+public:
+
+
+ void create(int p_width, int p_height,Image::Format p_format,uint32_t p_flags=FLAGS_DEFAULT);
+ void create_from_image(const Image& p_image, uint32_t p_flags=FLAGS_DEFAULT);
+
+
+ void set_flags(uint32_t p_flags);
+ uint32_t get_flags() const;
+ Image::Format get_format() const;
+ void load(const String& p_path);
+ void set_data(const Image& p_image);
+ Image get_data() const;
+
+ int get_width() const;
+ int get_height() const;
+
+ virtual RID get_rid() const;
+
+ bool has_alpha() const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+
+ void set_storage(Storage p_storage);
+ Storage get_storage() const;
+
+ void set_lossy_storage_quality(float p_lossy_storage_quality);
+ float get_lossy_storage_quality() const;
+
+ void fix_alpha_edges();
+
+ void set_size_override(const Size2& p_size);
+
+
+ ImageTexture();
+ ~ImageTexture();
+
+};
+
+
+VARIANT_ENUM_CAST( ImageTexture::Storage );
+
+class AtlasTexture : public Texture {
+
+ OBJ_TYPE( AtlasTexture, Texture );
+ RES_BASE_EXTENSION("atex");
+protected:
+
+
+ Ref<Texture> atlas;
+ Rect2 region;
+ Rect2 margin;
+
+ static void _bind_methods();
+public:
+
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ void set_atlas(const Ref<Texture>& p_atlas);
+ Ref<Texture> get_atlas() const;
+
+ void set_region(const Rect2& p_region);
+ Rect2 get_region() const ;
+
+ void set_margin(const Rect2& p_margin);
+ Rect2 get_margin() const ;
+
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+
+
+ AtlasTexture();
+};
+
+class LargeTexture : public Texture {
+
+ OBJ_TYPE( LargeTexture, Texture );
+ RES_BASE_EXTENSION("ltex");
+protected:
+
+ struct Piece {
+
+ Point2 offset;
+ Ref<Texture> texture;
+ };
+
+ Vector<Piece> pieces;
+ Size2i size;
+
+
+ Array _get_data() const;
+ void _set_data(const Array& p_array);
+ static void _bind_methods();
+public:
+
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ void add_piece(const Point2& p_offset,const Ref<Texture>& p_texture);
+ void set_size(const Size2& p_size);
+ void clear();
+
+ int get_piece_count() const;
+ Vector2 get_piece_offset(int p_idx) const;
+ Ref<Texture> get_piece_texture(int p_idx) const;
+
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+
+
+ LargeTexture();
+};
+
+
+
+class CubeMap : public Resource {
+
+ OBJ_TYPE( CubeMap, Resource );
+ RES_BASE_EXTENSION("cbm");
+public:
+ enum Storage {
+ STORAGE_RAW,
+ STORAGE_COMPRESS_LOSSY,
+ STORAGE_COMPRESS_LOSSLESS
+ };
+
+ enum Side {
+
+ SIDE_LEFT,
+ SIDE_RIGHT,
+ SIDE_BOTTOM,
+ SIDE_TOP,
+ SIDE_FRONT,
+ SIDE_BACK
+ };
+
+ enum Flags {
+ FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
+ FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
+ FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
+ FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
+ };
+
+private:
+
+ bool valid[6];
+ RID cubemap;
+ Image::Format format;
+ uint32_t flags;
+ int w,h;
+ Storage storage;
+ Size2 size_override;
+ float lossy_storage_quality;
+
+ _FORCE_INLINE_ bool _is_valid() const { for(int i=0;i<6;i++) { if (valid[i]) return true; } return false; }
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+public:
+
+ void set_flags(uint32_t p_flags);
+ uint32_t get_flags() const;
+ void set_side(Side p_side,const Image& p_image);
+ Image get_side(Side p_side) const;
+
+ Image::Format get_format() const;
+ int get_width() const;
+ int get_height() const;
+
+ virtual RID get_rid() const;
+
+ void set_storage(Storage p_storage);
+ Storage get_storage() const;
+
+ void set_lossy_storage_quality(float p_lossy_storage_quality);
+ float get_lossy_storage_quality() const;
+
+ CubeMap();
+ ~CubeMap();
+
+};
+
+VARIANT_ENUM_CAST( CubeMap::Flags );
+VARIANT_ENUM_CAST( CubeMap::Side );
+VARIANT_ENUM_CAST( CubeMap::Storage );
+
+
+/*
+ enum CubeMapSide {
+
+ CUBEMAP_LEFT,
+ CUBEMAP_RIGHT,
+ CUBEMAP_BOTTOM,
+ CUBEMAP_TOP,
+ CUBEMAP_FRONT,
+ CUBEMAP_BACK,
+ };
+
+*/
+//VARIANT_ENUM_CAST( Texture::CubeMapSide );
+
+
+#endif