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diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
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+/*************************************************************************/
+/* style_box.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef STYLE_BOX_H
+#define STYLE_BOX_H
+
+#include "resource.h"
+#include "servers/visual_server.h"
+#include "scene/resources/texture.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class StyleBox : public Resource {
+
+ OBJ_TYPE( StyleBox, Resource );
+ RES_BASE_EXTENSION("sbx");
+ OBJ_SAVE_TYPE( StyleBox );
+ float margin[4];
+
+protected:
+
+ virtual float get_style_margin(Margin p_margin) const=0;
+ static void _bind_methods();
+public:
+
+ virtual bool test_mask(const Point2& p_point, const Rect2& p_rect) const;
+
+ void set_default_margin(Margin p_margin, float p_value);
+ float get_default_margin(Margin p_margin) const;
+ float get_margin(Margin p_margin) const;
+ virtual Size2 get_center_size() const;
+
+ virtual void draw(RID p_canvas_item,const Rect2& p_rect) const=0;
+
+ Size2 get_minimum_size() const;
+ Point2 get_offset() const;
+
+ StyleBox();
+};
+
+class StyleBoxEmpty : public StyleBox {
+
+ OBJ_TYPE( StyleBoxEmpty, StyleBox );
+ virtual float get_style_margin(Margin p_margin) const { return 0; }
+public:
+
+ virtual void draw(RID p_canvas_item,const Rect2& p_rect) const {}
+ StyleBoxEmpty() {}
+
+};
+
+class StyleBoxTexture : public StyleBox {
+
+ OBJ_TYPE( StyleBoxTexture, StyleBox );
+
+
+ float expand_margin[4];
+ float margin[4];
+ Ref<Texture> texture;
+ bool draw_center;
+
+
+protected:
+
+ virtual float get_style_margin(Margin p_margin) const;
+ static void _bind_methods();
+
+public:
+
+ void set_expand_margin_size(Margin p_expand_margin,float p_size);
+ float get_expand_margin_size(Margin p_expand_margin) const;
+
+ void set_margin_size(Margin p_margin,float p_size);
+ float get_margin_size(Margin p_margin) const;
+
+ void set_texture(RES p_texture);
+ RES get_texture() const;
+
+ void set_draw_center(bool p_draw);
+ bool get_draw_center() const;
+ virtual Size2 get_center_size() const;
+
+
+ virtual void draw(RID p_canvas_item,const Rect2& p_rect) const;
+
+ StyleBoxTexture();
+ ~StyleBoxTexture();
+
+};
+
+class StyleBoxFlat : public StyleBox {
+
+ OBJ_TYPE( StyleBoxFlat, StyleBox );
+
+ Color bg_color;
+ Color light_color;
+ Color dark_color;
+
+ int border_size;
+
+ bool draw_center;
+ bool blend;
+
+protected:
+
+ virtual float get_style_margin(Margin p_margin) const;
+ static void _bind_methods();
+
+public:
+
+ void set_bg_color(const Color& p_color);
+ void set_light_color(const Color& p_color);
+ void set_dark_color(const Color& p_color);
+
+ Color get_bg_color() const;
+ Color get_light_color() const;
+ Color get_dark_color() const;
+
+ void set_border_size(int p_size);
+ int get_border_size() const;
+
+ void set_border_blend(bool p_blend);
+ bool get_border_blend() const;
+
+ void set_draw_center(bool p_draw);
+ bool get_draw_center() const;
+ virtual Size2 get_center_size() const;
+
+ virtual void draw(RID p_canvas_item,const Rect2& p_rect) const;
+
+ StyleBoxFlat();
+ ~StyleBoxFlat();
+
+};
+
+
+class StyleBoxImageMask : public StyleBox {
+
+ OBJ_TYPE( StyleBoxImageMask, StyleBox );
+ virtual float get_style_margin(Margin p_margin) const { return 0; }
+
+ Image image;
+ float expand_margin[4];
+ bool expand;
+
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ virtual void draw(RID p_canvas_item,const Rect2& p_rect) const {}
+ virtual bool test_mask(const Point2& p_point, const Rect2& p_rect) const;
+
+ void set_image(const Image& p_image);
+ Image get_image() const;
+
+ void set_expand(bool p_expand);
+ bool get_expand() const;
+ void set_expand_margin_size(Margin p_expand_margin,float p_size);
+ float get_expand_margin_size(Margin p_expand_margin) const;
+
+ StyleBoxImageMask();
+
+};
+
+
+#endif