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Diffstat (limited to 'scene/resources/scene_preloader.cpp')
-rw-r--r--scene/resources/scene_preloader.cpp256
1 files changed, 116 insertions, 140 deletions
diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp
index 6fa4e059e..7479a61ce 100644
--- a/scene/resources/scene_preloader.cpp
+++ b/scene/resources/scene_preloader.cpp
@@ -31,170 +31,160 @@
bool ScenePreloader::can_instance() const {
- return nodes.size()>0;
+ return nodes.size() > 0;
}
Node *ScenePreloader::instance() const {
int nc = nodes.size();
- ERR_FAIL_COND_V(nc==0,NULL);
+ ERR_FAIL_COND_V(nc == 0, NULL);
- const StringName*snames=NULL;
- int sname_count=names.size();
+ const StringName *snames = NULL;
+ int sname_count = names.size();
if (sname_count)
- snames=&names[0];
+ snames = &names[0];
- const Variant*props=NULL;
- int prop_count=variants.size();
+ const Variant *props = NULL;
+ int prop_count = variants.size();
if (prop_count)
- props=&variants[0];
+ props = &variants[0];
Vector<Variant> properties;
const NodeData *nd = &nodes[0];
- Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
+ Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
- for(int i=0;i<nc;i++) {
-
- const NodeData &n=nd[i];
+ for (int i = 0; i < nc; i++) {
+ const NodeData &n = nd[i];
if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
- ret_nodes[i]=NULL;
+ ret_nodes[i] = NULL;
continue;
}
- Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
- ERR_FAIL_COND_V(!obj,NULL);
+ Object *obj = ObjectTypeDB::instance(snames[n.type]);
+ ERR_FAIL_COND_V(!obj, NULL);
Node *node = obj->cast_to<Node>();
- ERR_FAIL_COND_V(!node,NULL);
+ ERR_FAIL_COND_V(!node, NULL);
- int nprop_count=n.properties.size();
+ int nprop_count = n.properties.size();
if (nprop_count) {
- const NodeData::Property* nprops=&n.properties[0];
+ const NodeData::Property *nprops = &n.properties[0];
- for(int j=0;j<nprop_count;j++) {
+ for (int j = 0; j < nprop_count; j++) {
bool valid;
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
}
-
-
}
- node->set_name( snames[ n.name ] );
- ret_nodes[i]=node;
- if (i>0) {
- ERR_FAIL_INDEX_V(n.parent,i,NULL);
- ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
+ node->set_name(snames[n.name]);
+ ret_nodes[i] = node;
+ if (i > 0) {
+ ERR_FAIL_INDEX_V(n.parent, i, NULL);
+ ERR_FAIL_COND_V(!ret_nodes[n.parent], NULL);
ret_nodes[n.parent]->add_child(node);
}
}
-
//do connections
int cc = connections.size();
const ConnectionData *cdata = connections.ptr();
- for(int i=0;i<cc;i++) {
+ for (int i = 0; i < cc; i++) {
- const ConnectionData &c=cdata[i];
- ERR_FAIL_INDEX_V( c.from, nc, NULL );
- ERR_FAIL_INDEX_V( c.to, nc, NULL );
+ const ConnectionData &c = cdata[i];
+ ERR_FAIL_INDEX_V(c.from, nc, NULL);
+ ERR_FAIL_INDEX_V(c.to, nc, NULL);
Vector<Variant> binds;
if (c.binds.size()) {
binds.resize(c.binds.size());
- for(int j=0;j<c.binds.size();j++)
- binds[j]=props[ c.binds[j] ];
+ for (int j = 0; j < c.binds.size(); j++)
+ binds[j] = props[c.binds[j]];
}
if (!ret_nodes[c.from] || !ret_nodes[c.to])
continue;
- ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
+ ret_nodes[c.from]->connect(snames[c.signal], ret_nodes[c.to], snames[c.method], binds, CONNECT_PERSIST);
}
return ret_nodes[0];
-
}
-
-static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
+static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
if (name_map.has(p_string))
return name_map[p_string];
int idx = name_map.size();
- name_map[p_string]=idx;
+ name_map[p_string] = idx;
return idx;
}
-static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
+static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher> &variant_map) {
if (variant_map.has(p_variant))
return variant_map[p_variant];
int idx = variant_map.size();
- variant_map[p_variant]=idx;
+ variant_map[p_variant] = idx;
return idx;
}
-void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
+void ScenePreloader::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map) {
- if (p_node!=p_owner && !p_node->get_owner())
+ if (p_node != p_owner && !p_node->get_owner())
return;
NodeData nd;
- nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.type=_nm_get_string(p_node->get_type(),name_map);
- nd.parent=p_parent_idx;
+ nd.name = _nm_get_string(p_node->get_name(), name_map);
+ nd.type = _nm_get_string(p_node->get_type(), name_map);
+ nd.parent = p_parent_idx;
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
NodeData::Property prop;
- prop.name=_nm_get_string(E->get().name,name_map);
- prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
+ prop.name = _nm_get_string(E->get().name, name_map);
+ prop.value = _vm_get_variant(p_node->get(E->get().name), variant_map);
nd.properties.push_back(prop);
}
int idx = nodes.size();
- node_map[p_node]=idx;
+ node_map[p_node] = idx;
nodes.push_back(nd);
- for(int i=0;i<p_node->get_child_count();i++) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c=p_node->get_child(i);
- _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
+ Node *c = p_node->get_child(i);
+ _parse_node(p_owner, c, idx, name_map, variant_map, node_map);
}
-
-
-
}
-void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
-
+void ScenePreloader::_parse_connections(Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map, bool p_instance) {
List<MethodInfo> signals;
p_node->get_signal_list(&signals);
- for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
+ for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
List<Node::Connection> conns;
- p_node->get_signal_connection_list(E->get().name,&conns);
- for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
+ p_node->get_signal_connection_list(E->get().name, &conns);
+ for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) {
const Node::Connection &c = F->get();
- if (!(c.flags&CONNECT_PERSIST))
+ if (!(c.flags & CONNECT_PERSIST))
continue;
- Node *n=c.target->cast_to<Node>();
+ Node *n = c.target->cast_to<Node>();
if (!n)
continue;
@@ -202,22 +192,20 @@ void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_
continue;
ConnectionData cd;
- cd.from=node_map[p_node];
- cd.to=node_map[n];
- cd.method=_nm_get_string(c.method,name_map);
- cd.signal=_nm_get_string(c.signal,name_map);
- for(int i=0;i<c.binds.size();i++) {
+ cd.from = node_map[p_node];
+ cd.to = node_map[n];
+ cd.method = _nm_get_string(c.method, name_map);
+ cd.signal = _nm_get_string(c.signal, name_map);
+ for (int i = 0; i < c.binds.size(); i++) {
- cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
+ cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
}
connections.push_back(cd);
}
}
-
}
-
-Error ScenePreloader::load_scene(const String& p_path) {
+Error ScenePreloader::load_scene(const String &p_path) {
return ERR_CANT_OPEN;
#if 0
@@ -272,38 +260,36 @@ void ScenePreloader::clear() {
variants.clear();
nodes.clear();
connections.clear();
-
}
-void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
+void ScenePreloader::_set_bundled_scene(const Dictionary &d) {
-
- ERR_FAIL_COND( !d.has("names"));
- ERR_FAIL_COND( !d.has("variants"));
- ERR_FAIL_COND( !d.has("node_count"));
- ERR_FAIL_COND( !d.has("nodes"));
- ERR_FAIL_COND( !d.has("conn_count"));
- ERR_FAIL_COND( !d.has("conns"));
- ERR_FAIL_COND( !d.has("path"));
+ ERR_FAIL_COND(!d.has("names"));
+ ERR_FAIL_COND(!d.has("variants"));
+ ERR_FAIL_COND(!d.has("node_count"));
+ ERR_FAIL_COND(!d.has("nodes"));
+ ERR_FAIL_COND(!d.has("conn_count"));
+ ERR_FAIL_COND(!d.has("conns"));
+ ERR_FAIL_COND(!d.has("path"));
DVector<String> snames = d["names"];
if (snames.size()) {
int namecount = snames.size();
names.resize(namecount);
- DVector<String>::Read r =snames.read();
- for(int i=0;i<names.size();i++)
- names[i]=r[i];
+ DVector<String>::Read r = snames.read();
+ for (int i = 0; i < names.size(); i++)
+ names[i] = r[i];
}
Array svariants = d["variants"];
if (svariants.size()) {
- int varcount=svariants.size();
+ int varcount = svariants.size();
variants.resize(varcount);
- for(int i=0;i<varcount;i++) {
+ for (int i = 0; i < varcount; i++) {
- variants[i]=svariants[i];
+ variants[i] = svariants[i];
}
} else {
@@ -311,53 +297,48 @@ void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
}
nodes.resize(d["node_count"]);
- int nc=nodes.size();
+ int nc = nodes.size();
if (nc) {
DVector<int> snodes = d["nodes"];
DVector<int>::Read r = snodes.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
+ int idx = 0;
+ for (int i = 0; i < nc; i++) {
NodeData &nd = nodes[i];
- nd.parent=r[idx++];
- nd.type=r[idx++];
- nd.name=r[idx++];
+ nd.parent = r[idx++];
+ nd.type = r[idx++];
+ nd.name = r[idx++];
nd.properties.resize(r[idx++]);
- for(int j=0;j<nd.properties.size();j++) {
+ for (int j = 0; j < nd.properties.size(); j++) {
- nd.properties[j].name=r[idx++];
- nd.properties[j].value=r[idx++];
+ nd.properties[j].name = r[idx++];
+ nd.properties[j].value = r[idx++];
}
}
-
}
connections.resize(d["conn_count"]);
- int cc=connections.size();
+ int cc = connections.size();
if (cc) {
DVector<int> sconns = d["conns"];
DVector<int>::Read r = sconns.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
+ int idx = 0;
+ for (int i = 0; i < nc; i++) {
ConnectionData &cd = connections[nc];
- cd.from=r[idx++];
- cd.to=r[idx++];
- cd.signal=r[idx++];
- cd.method=r[idx++];
+ cd.from = r[idx++];
+ cd.to = r[idx++];
+ cd.signal = r[idx++];
+ cd.method = r[idx++];
cd.binds.resize(r[idx++]);
- for(int j=0;j<cd.binds.size();j++) {
+ for (int j = 0; j < cd.binds.size(); j++) {
- cd.binds[j]=r[idx++];
+ cd.binds[j] = r[idx++];
}
}
-
}
-
-
- path=d["path"];
-
+ path = d["path"];
}
Dictionary ScenePreloader::_get_bundled_scene() const {
@@ -367,70 +348,67 @@ Dictionary ScenePreloader::_get_bundled_scene() const {
if (names.size()) {
- DVector<String>::Write r=rnames.write();
+ DVector<String>::Write r = rnames.write();
- for(int i=0;i<names.size();i++)
- r[i]=names[i];
+ for (int i = 0; i < names.size(); i++)
+ r[i] = names[i];
}
Dictionary d;
- d["names"]=rnames;
- d["variants"]=variants;
+ d["names"] = rnames;
+ d["variants"] = variants;
Vector<int> rnodes;
- d["node_count"]=nodes.size();
+ d["node_count"] = nodes.size();
- for(int i=0;i<nodes.size();i++) {
+ for (int i = 0; i < nodes.size(); i++) {
- const NodeData &nd=nodes[i];
+ const NodeData &nd = nodes[i];
rnodes.push_back(nd.parent);
rnodes.push_back(nd.type);
rnodes.push_back(nd.name);
rnodes.push_back(nd.properties.size());
- for(int j=0;j<nd.properties.size();j++) {
+ for (int j = 0; j < nd.properties.size(); j++) {
rnodes.push_back(nd.properties[j].name);
rnodes.push_back(nd.properties[j].value);
}
}
- d["nodes"]=rnodes;
+ d["nodes"] = rnodes;
Vector<int> rconns;
- d["conn_count"]=connections.size();
+ d["conn_count"] = connections.size();
- for(int i=0;i<connections.size();i++) {
+ for (int i = 0; i < connections.size(); i++) {
- const ConnectionData &cd=connections[i];
+ const ConnectionData &cd = connections[i];
rconns.push_back(cd.from);
rconns.push_back(cd.to);
rconns.push_back(cd.signal);
rconns.push_back(cd.method);
rconns.push_back(cd.binds.size());
- for(int j=0;j<cd.binds.size();j++)
+ for (int j = 0; j < cd.binds.size(); j++)
rconns.push_back(cd.binds[j]);
-
}
- d["conns"]=rconns;
+ d["conns"] = rconns;
- d["path"]=path;
+ d["path"] = path;
return d;
-
-
}
void ScenePreloader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
- ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
- ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
- ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
- ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
- ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
+ ObjectTypeDB::bind_method(_MD("load_scene", "path"), &ScenePreloader::load_scene);
+ ObjectTypeDB::bind_method(_MD("get_scene_path"), &ScenePreloader::get_scene_path);
+ ObjectTypeDB::bind_method(_MD("instance:Node"), &ScenePreloader::instance);
+ ObjectTypeDB::bind_method(_MD("can_instance"), &ScenePreloader::can_instance);
+ ObjectTypeDB::bind_method(_MD("_set_bundled_scene"), &ScenePreloader::_set_bundled_scene);
+ ObjectTypeDB::bind_method(_MD("_get_bundled_scene"), &ScenePreloader::_get_bundled_scene);
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_BUNDLE), _SCS("_set_bundled_scene"), _SCS("_get_bundled_scene"));
#if 0
List<String> extensions;
SceneLoader::get_recognized_extensions(&extensions);
@@ -449,6 +427,4 @@ void ScenePreloader::_bind_methods() {
}
ScenePreloader::ScenePreloader() {
-
-
}