diff options
Diffstat (limited to 'scene/resources/scene_preloader.cpp')
| -rw-r--r-- | scene/resources/scene_preloader.cpp | 256 |
1 files changed, 116 insertions, 140 deletions
diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp index 6fa4e059e..7479a61ce 100644 --- a/scene/resources/scene_preloader.cpp +++ b/scene/resources/scene_preloader.cpp @@ -31,170 +31,160 @@ bool ScenePreloader::can_instance() const { - return nodes.size()>0; + return nodes.size() > 0; } Node *ScenePreloader::instance() const { int nc = nodes.size(); - ERR_FAIL_COND_V(nc==0,NULL); + ERR_FAIL_COND_V(nc == 0, NULL); - const StringName*snames=NULL; - int sname_count=names.size(); + const StringName *snames = NULL; + int sname_count = names.size(); if (sname_count) - snames=&names[0]; + snames = &names[0]; - const Variant*props=NULL; - int prop_count=variants.size(); + const Variant *props = NULL; + int prop_count = variants.size(); if (prop_count) - props=&variants[0]; + props = &variants[0]; Vector<Variant> properties; const NodeData *nd = &nodes[0]; - Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc ); + Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); - for(int i=0;i<nc;i++) { - - const NodeData &n=nd[i]; + for (int i = 0; i < nc; i++) { + const NodeData &n = nd[i]; if (!ObjectTypeDB::is_type_enabled(snames[n.type])) { - ret_nodes[i]=NULL; + ret_nodes[i] = NULL; continue; } - Object * obj = ObjectTypeDB::instance(snames[ n.type ]); - ERR_FAIL_COND_V(!obj,NULL); + Object *obj = ObjectTypeDB::instance(snames[n.type]); + ERR_FAIL_COND_V(!obj, NULL); Node *node = obj->cast_to<Node>(); - ERR_FAIL_COND_V(!node,NULL); + ERR_FAIL_COND_V(!node, NULL); - int nprop_count=n.properties.size(); + int nprop_count = n.properties.size(); if (nprop_count) { - const NodeData::Property* nprops=&n.properties[0]; + const NodeData::Property *nprops = &n.properties[0]; - for(int j=0;j<nprop_count;j++) { + for (int j = 0; j < nprop_count; j++) { bool valid; - node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); + node->set(snames[nprops[j].name], props[nprops[j].value], &valid); } - - } - node->set_name( snames[ n.name ] ); - ret_nodes[i]=node; - if (i>0) { - ERR_FAIL_INDEX_V(n.parent,i,NULL); - ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL); + node->set_name(snames[n.name]); + ret_nodes[i] = node; + if (i > 0) { + ERR_FAIL_INDEX_V(n.parent, i, NULL); + ERR_FAIL_COND_V(!ret_nodes[n.parent], NULL); ret_nodes[n.parent]->add_child(node); } } - //do connections int cc = connections.size(); const ConnectionData *cdata = connections.ptr(); - for(int i=0;i<cc;i++) { + for (int i = 0; i < cc; i++) { - const ConnectionData &c=cdata[i]; - ERR_FAIL_INDEX_V( c.from, nc, NULL ); - ERR_FAIL_INDEX_V( c.to, nc, NULL ); + const ConnectionData &c = cdata[i]; + ERR_FAIL_INDEX_V(c.from, nc, NULL); + ERR_FAIL_INDEX_V(c.to, nc, NULL); Vector<Variant> binds; if (c.binds.size()) { binds.resize(c.binds.size()); - for(int j=0;j<c.binds.size();j++) - binds[j]=props[ c.binds[j] ]; + for (int j = 0; j < c.binds.size(); j++) + binds[j] = props[c.binds[j]]; } if (!ret_nodes[c.from] || !ret_nodes[c.to]) continue; - ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST ); + ret_nodes[c.from]->connect(snames[c.signal], ret_nodes[c.to], snames[c.method], binds, CONNECT_PERSIST); } return ret_nodes[0]; - } - -static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) { +static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) { if (name_map.has(p_string)) return name_map[p_string]; int idx = name_map.size(); - name_map[p_string]=idx; + name_map[p_string] = idx; return idx; } -static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) { +static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher> &variant_map) { if (variant_map.has(p_variant)) return variant_map[p_variant]; int idx = variant_map.size(); - variant_map[p_variant]=idx; + variant_map[p_variant] = idx; return idx; } -void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) { +void ScenePreloader::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map) { - if (p_node!=p_owner && !p_node->get_owner()) + if (p_node != p_owner && !p_node->get_owner()) return; NodeData nd; - nd.name=_nm_get_string(p_node->get_name(),name_map); - nd.type=_nm_get_string(p_node->get_type(),name_map); - nd.parent=p_parent_idx; + nd.name = _nm_get_string(p_node->get_name(), name_map); + nd.type = _nm_get_string(p_node->get_type(), name_map); + nd.parent = p_parent_idx; List<PropertyInfo> plist; p_node->get_property_list(&plist); - for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; NodeData::Property prop; - prop.name=_nm_get_string(E->get().name,name_map); - prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map); + prop.name = _nm_get_string(E->get().name, name_map); + prop.value = _vm_get_variant(p_node->get(E->get().name), variant_map); nd.properties.push_back(prop); } int idx = nodes.size(); - node_map[p_node]=idx; + node_map[p_node] = idx; nodes.push_back(nd); - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c=p_node->get_child(i); - _parse_node(p_owner,c,idx,name_map,variant_map,node_map); + Node *c = p_node->get_child(i); + _parse_node(p_owner, c, idx, name_map, variant_map, node_map); } - - - } -void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) { - +void ScenePreloader::_parse_connections(Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map, bool p_instance) { List<MethodInfo> signals; p_node->get_signal_list(&signals); - for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) { + for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) { List<Node::Connection> conns; - p_node->get_signal_connection_list(E->get().name,&conns); - for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) { + p_node->get_signal_connection_list(E->get().name, &conns); + for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) { const Node::Connection &c = F->get(); - if (!(c.flags&CONNECT_PERSIST)) + if (!(c.flags & CONNECT_PERSIST)) continue; - Node *n=c.target->cast_to<Node>(); + Node *n = c.target->cast_to<Node>(); if (!n) continue; @@ -202,22 +192,20 @@ void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_ continue; ConnectionData cd; - cd.from=node_map[p_node]; - cd.to=node_map[n]; - cd.method=_nm_get_string(c.method,name_map); - cd.signal=_nm_get_string(c.signal,name_map); - for(int i=0;i<c.binds.size();i++) { + cd.from = node_map[p_node]; + cd.to = node_map[n]; + cd.method = _nm_get_string(c.method, name_map); + cd.signal = _nm_get_string(c.signal, name_map); + for (int i = 0; i < c.binds.size(); i++) { - cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map)); + cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map)); } connections.push_back(cd); } } - } - -Error ScenePreloader::load_scene(const String& p_path) { +Error ScenePreloader::load_scene(const String &p_path) { return ERR_CANT_OPEN; #if 0 @@ -272,38 +260,36 @@ void ScenePreloader::clear() { variants.clear(); nodes.clear(); connections.clear(); - } -void ScenePreloader::_set_bundled_scene(const Dictionary& d) { +void ScenePreloader::_set_bundled_scene(const Dictionary &d) { - - ERR_FAIL_COND( !d.has("names")); - ERR_FAIL_COND( !d.has("variants")); - ERR_FAIL_COND( !d.has("node_count")); - ERR_FAIL_COND( !d.has("nodes")); - ERR_FAIL_COND( !d.has("conn_count")); - ERR_FAIL_COND( !d.has("conns")); - ERR_FAIL_COND( !d.has("path")); + ERR_FAIL_COND(!d.has("names")); + ERR_FAIL_COND(!d.has("variants")); + ERR_FAIL_COND(!d.has("node_count")); + ERR_FAIL_COND(!d.has("nodes")); + ERR_FAIL_COND(!d.has("conn_count")); + ERR_FAIL_COND(!d.has("conns")); + ERR_FAIL_COND(!d.has("path")); DVector<String> snames = d["names"]; if (snames.size()) { int namecount = snames.size(); names.resize(namecount); - DVector<String>::Read r =snames.read(); - for(int i=0;i<names.size();i++) - names[i]=r[i]; + DVector<String>::Read r = snames.read(); + for (int i = 0; i < names.size(); i++) + names[i] = r[i]; } Array svariants = d["variants"]; if (svariants.size()) { - int varcount=svariants.size(); + int varcount = svariants.size(); variants.resize(varcount); - for(int i=0;i<varcount;i++) { + for (int i = 0; i < varcount; i++) { - variants[i]=svariants[i]; + variants[i] = svariants[i]; } } else { @@ -311,53 +297,48 @@ void ScenePreloader::_set_bundled_scene(const Dictionary& d) { } nodes.resize(d["node_count"]); - int nc=nodes.size(); + int nc = nodes.size(); if (nc) { DVector<int> snodes = d["nodes"]; DVector<int>::Read r = snodes.read(); - int idx=0; - for(int i=0;i<nc;i++) { + int idx = 0; + for (int i = 0; i < nc; i++) { NodeData &nd = nodes[i]; - nd.parent=r[idx++]; - nd.type=r[idx++]; - nd.name=r[idx++]; + nd.parent = r[idx++]; + nd.type = r[idx++]; + nd.name = r[idx++]; nd.properties.resize(r[idx++]); - for(int j=0;j<nd.properties.size();j++) { + for (int j = 0; j < nd.properties.size(); j++) { - nd.properties[j].name=r[idx++]; - nd.properties[j].value=r[idx++]; + nd.properties[j].name = r[idx++]; + nd.properties[j].value = r[idx++]; } } - } connections.resize(d["conn_count"]); - int cc=connections.size(); + int cc = connections.size(); if (cc) { DVector<int> sconns = d["conns"]; DVector<int>::Read r = sconns.read(); - int idx=0; - for(int i=0;i<nc;i++) { + int idx = 0; + for (int i = 0; i < nc; i++) { ConnectionData &cd = connections[nc]; - cd.from=r[idx++]; - cd.to=r[idx++]; - cd.signal=r[idx++]; - cd.method=r[idx++]; + cd.from = r[idx++]; + cd.to = r[idx++]; + cd.signal = r[idx++]; + cd.method = r[idx++]; cd.binds.resize(r[idx++]); - for(int j=0;j<cd.binds.size();j++) { + for (int j = 0; j < cd.binds.size(); j++) { - cd.binds[j]=r[idx++]; + cd.binds[j] = r[idx++]; } } - } - - - path=d["path"]; - + path = d["path"]; } Dictionary ScenePreloader::_get_bundled_scene() const { @@ -367,70 +348,67 @@ Dictionary ScenePreloader::_get_bundled_scene() const { if (names.size()) { - DVector<String>::Write r=rnames.write(); + DVector<String>::Write r = rnames.write(); - for(int i=0;i<names.size();i++) - r[i]=names[i]; + for (int i = 0; i < names.size(); i++) + r[i] = names[i]; } Dictionary d; - d["names"]=rnames; - d["variants"]=variants; + d["names"] = rnames; + d["variants"] = variants; Vector<int> rnodes; - d["node_count"]=nodes.size(); + d["node_count"] = nodes.size(); - for(int i=0;i<nodes.size();i++) { + for (int i = 0; i < nodes.size(); i++) { - const NodeData &nd=nodes[i]; + const NodeData &nd = nodes[i]; rnodes.push_back(nd.parent); rnodes.push_back(nd.type); rnodes.push_back(nd.name); rnodes.push_back(nd.properties.size()); - for(int j=0;j<nd.properties.size();j++) { + for (int j = 0; j < nd.properties.size(); j++) { rnodes.push_back(nd.properties[j].name); rnodes.push_back(nd.properties[j].value); } } - d["nodes"]=rnodes; + d["nodes"] = rnodes; Vector<int> rconns; - d["conn_count"]=connections.size(); + d["conn_count"] = connections.size(); - for(int i=0;i<connections.size();i++) { + for (int i = 0; i < connections.size(); i++) { - const ConnectionData &cd=connections[i]; + const ConnectionData &cd = connections[i]; rconns.push_back(cd.from); rconns.push_back(cd.to); rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.binds.size()); - for(int j=0;j<cd.binds.size();j++) + for (int j = 0; j < cd.binds.size(); j++) rconns.push_back(cd.binds[j]); - } - d["conns"]=rconns; + d["conns"] = rconns; - d["path"]=path; + d["path"] = path; return d; - - } void ScenePreloader::_bind_methods() { - ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene); - ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path); - ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance); - ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance); - ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene); - ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene); + ObjectTypeDB::bind_method(_MD("load_scene", "path"), &ScenePreloader::load_scene); + ObjectTypeDB::bind_method(_MD("get_scene_path"), &ScenePreloader::get_scene_path); + ObjectTypeDB::bind_method(_MD("instance:Node"), &ScenePreloader::instance); + ObjectTypeDB::bind_method(_MD("can_instance"), &ScenePreloader::can_instance); + ObjectTypeDB::bind_method(_MD("_set_bundled_scene"), &ScenePreloader::_set_bundled_scene); + ObjectTypeDB::bind_method(_MD("_get_bundled_scene"), &ScenePreloader::_get_bundled_scene); - ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene")); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_BUNDLE), _SCS("_set_bundled_scene"), _SCS("_get_bundled_scene")); #if 0 List<String> extensions; SceneLoader::get_recognized_extensions(&extensions); @@ -449,6 +427,4 @@ void ScenePreloader::_bind_methods() { } ScenePreloader::ScenePreloader() { - - } |
