diff options
Diffstat (limited to 'scene/resources/packed_scene.h')
| -rw-r--r-- | scene/resources/packed_scene.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 6c7fa545d..0546addd3 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -32,6 +32,15 @@ #include "resource.h" #include "scene/main/node.h" +//changes: +//1-make the InstanceState a reference inside the resource that can be shared +//2-make the instance "editable" with a flag, save here and load here, no need for property +//3-properly save modifications in sub-scene +//4-add scene inheritance +//5-chain of instance states in editor? (to check what was modified) +//6-saving will be hell + + class PackedScene : public Resource { OBJ_TYPE( PackedScene, Resource ); |
