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-rw-r--r--scene/resources/packed_scene.h81
1 files changed, 35 insertions, 46 deletions
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 4a3841abe..5fa54413a 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -32,23 +32,21 @@
#include "resource.h"
#include "scene/main/node.h"
-
class SceneState : public Reference {
- GDCLASS( SceneState, Reference );
-
+ GDCLASS(SceneState, Reference);
Vector<StringName> names;
Vector<Variant> variants;
Vector<NodePath> node_paths;
Vector<NodePath> editable_instances;
- mutable HashMap<NodePath,int> node_path_cache;
- mutable Map<int,int> base_scene_node_remap;
+ mutable HashMap<NodePath, int> node_path_cache;
+ mutable Map<int, int> base_scene_node_remap;
int base_scene_idx;
enum {
- NO_PARENT_SAVED=0x7FFFFFFF,
+ NO_PARENT_SAVED = 0x7FFFFFFF,
};
struct NodeData {
@@ -67,13 +65,12 @@ class SceneState : public Reference {
Vector<Property> properties;
Vector<int> groups;
-
};
struct PackState {
Ref<SceneState> state;
int node;
- PackState() { node=-1; }
+ PackState() { node = -1; }
};
Vector<NodeData> nodes;
@@ -90,9 +87,8 @@ class SceneState : public Reference {
Vector<ConnectionData> connections;
-
- Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
- Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
+ Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
+ Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
String path;
@@ -105,16 +101,14 @@ class SceneState : public Reference {
PoolVector<String> _get_node_groups(int p_idx) const;
protected:
-
static void _bind_methods();
public:
-
enum {
- FLAG_ID_IS_PATH=(1<<30),
- TYPE_INSTANCED=0x7FFFFFFF,
- FLAG_INSTANCE_IS_PLACEHOLDER=(1<<30),
- FLAG_MASK=(1<<24)-1,
+ FLAG_ID_IS_PATH = (1 << 30),
+ TYPE_INSTANCED = 0x7FFFFFFF,
+ FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
+ FLAG_MASK = (1 << 24) - 1,
};
enum GenEditState {
@@ -125,13 +119,12 @@ public:
static void set_disable_placeholders(bool p_disable);
- int find_node_by_path(const NodePath& p_node) const;
- Variant get_property_value(int p_node,const StringName& p_property,bool &found) const;
- bool is_node_in_group(int p_node,const StringName& p_group) const;
- bool is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const;
-
+ int find_node_by_path(const NodePath &p_node) const;
+ Variant get_property_value(int p_node, const StringName &p_property, bool &found) const;
+ bool is_node_in_group(int p_node, const StringName &p_group) const;
+ bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const;
- void set_bundled_scene(const Dictionary& p_dictionary);
+ void set_bundled_scene(const Dictionary &p_dictionary);
Dictionary get_bundled_scene() const;
Error pack(Node *p_scene);
@@ -144,13 +137,12 @@ public:
bool can_instance() const;
Node *instance(GenEditState p_edit_state) const;
-
//unbuild API
int get_node_count() const;
StringName get_node_type(int p_idx) const;
StringName get_node_name(int p_idx) const;
- NodePath get_node_path(int p_idx,bool p_for_parent=false) const;
+ NodePath get_node_path(int p_idx, bool p_for_parent = false) const;
NodePath get_node_owner_path(int p_idx) const;
Ref<PackedScene> get_node_instance(int p_idx) const;
String get_node_instance_placeholder(int p_idx) const;
@@ -158,8 +150,8 @@ public:
Vector<StringName> get_node_groups(int p_idx) const;
int get_node_property_count(int p_idx) const;
- StringName get_node_property_name(int p_idx,int p_prop) const;
- Variant get_node_property_value(int p_idx,int p_prop) const;
+ StringName get_node_property_name(int p_idx, int p_prop) const;
+ Variant get_node_property_value(int p_idx, int p_prop) const;
int get_connection_count() const;
NodePath get_connection_source(int p_idx) const;
@@ -169,27 +161,26 @@ public:
int get_connection_flags(int p_idx) const;
Array get_connection_binds(int p_idx) const;
- bool has_connection(const NodePath &p_node_from, const StringName& p_signal, const NodePath &p_node_to, const StringName& p_method) const;
+ bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const;
Vector<NodePath> get_editable_instances() const;
//build API
- int add_name(const StringName& p_name);
- int find_name(const StringName& p_name) const;
- int add_value(const Variant& p_value);
- int add_node_path(const NodePath& p_path);
- int add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance);
- void add_node_property(int p_node,int p_name,int p_value);
- void add_node_group(int p_node,int p_group);
+ int add_name(const StringName &p_name);
+ int find_name(const StringName &p_name) const;
+ int add_value(const Variant &p_value);
+ int add_node_path(const NodePath &p_path);
+ int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance);
+ void add_node_property(int p_node, int p_name, int p_value);
+ void add_node_group(int p_node, int p_group);
void set_base_scene(int p_idx);
- void add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds);
- void add_editable_instance(const NodePath& p_path);
+ void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds);
+ void add_editable_instance(const NodePath &p_path);
- virtual void set_last_modified_time(uint64_t p_time) { last_modified_time=p_time; }
+ virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
uint64_t get_last_modified_time() const { return last_modified_time; }
-
SceneState();
};
@@ -197,20 +188,19 @@ VARIANT_ENUM_CAST(SceneState::GenEditState)
class PackedScene : public Resource {
- GDCLASS(PackedScene, Resource );
+ GDCLASS(PackedScene, Resource);
RES_BASE_EXTENSION("scn");
Ref<SceneState> state;
- void _set_bundled_scene(const Dictionary& p_scene);
+ void _set_bundled_scene(const Dictionary &p_scene);
Dictionary _get_bundled_scene() const;
protected:
-
virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
static void _bind_methods();
-public:
+public:
enum GenEditState {
GEN_EDIT_STATE_DISABLED,
GEN_EDIT_STATE_INSTANCE,
@@ -222,12 +212,12 @@ public:
void clear();
bool can_instance() const;
- Node *instance(GenEditState p_edit_state=GEN_EDIT_STATE_DISABLED) const;
+ Node *instance(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
void recreate_state();
void replace_state(Ref<SceneState> p_by);
- virtual void set_path(const String& p_path,bool p_take_over=false);
+ virtual void set_path(const String &p_path, bool p_take_over = false);
#ifdef TOOLS_ENABLED
virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
@@ -235,7 +225,6 @@ public:
Ref<SceneState> get_state();
PackedScene();
-
};
VARIANT_ENUM_CAST(PackedScene::GenEditState)