diff options
Diffstat (limited to 'scene/resources/mesh_library.h')
| -rw-r--r-- | scene/resources/mesh_library.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h new file mode 100644 index 000000000..59e2bcb3a --- /dev/null +++ b/scene/resources/mesh_library.h @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* mesh_library.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GRID_THEME_H +#define GRID_THEME_H + +#include "resource.h" +#include "mesh.h" +#include "shape.h" +#include "map.h" + +class MeshLibrary : public Resource { + + OBJ_TYPE(MeshLibrary,Resource); + RES_BASE_EXTENSION("gt"); + + struct Item { + + String name; + Ref<Mesh> mesh; + Ref<Shape> shape; + Ref<Texture> preview; + }; + + Map<int,Item> item_map; + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + static void _bind_methods(); +public: + + + void create_item(int p_item); + void set_item_name(int p_item,const String& p_name); + void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh); + void set_item_shape(int p_item,const Ref<Shape>& p_shape); + void set_item_preview(int p_item,const Ref<Texture>& p_preview); + String get_item_name(int p_item) const; + Ref<Mesh> get_item_mesh(int p_item) const; + Ref<Shape> get_item_shape(int p_item) const; + Ref<Texture> get_item_preview(int p_item) const; + + void remove_item(int p_item); + bool has_item(int p_item) const; + + void clear(); + + int find_item_name(const String& p_name) const; + + Vector<int> get_item_list() const; + int get_last_unused_item_id() const; + + MeshLibrary(); + ~MeshLibrary(); +}; + +#endif // CUBE_GRID_THEME_H |
