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-rw-r--r--scene/resources/mesh_library.h86
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diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
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+/*************************************************************************/
+/* mesh_library.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GRID_THEME_H
+#define GRID_THEME_H
+
+#include "resource.h"
+#include "mesh.h"
+#include "shape.h"
+#include "map.h"
+
+class MeshLibrary : public Resource {
+
+ OBJ_TYPE(MeshLibrary,Resource);
+ RES_BASE_EXTENSION("gt");
+
+ struct Item {
+
+ String name;
+ Ref<Mesh> mesh;
+ Ref<Shape> shape;
+ Ref<Texture> preview;
+ };
+
+ Map<int,Item> item_map;
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+public:
+
+
+ void create_item(int p_item);
+ void set_item_name(int p_item,const String& p_name);
+ void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
+ void set_item_shape(int p_item,const Ref<Shape>& p_shape);
+ void set_item_preview(int p_item,const Ref<Texture>& p_preview);
+ String get_item_name(int p_item) const;
+ Ref<Mesh> get_item_mesh(int p_item) const;
+ Ref<Shape> get_item_shape(int p_item) const;
+ Ref<Texture> get_item_preview(int p_item) const;
+
+ void remove_item(int p_item);
+ bool has_item(int p_item) const;
+
+ void clear();
+
+ int find_item_name(const String& p_name) const;
+
+ Vector<int> get_item_list() const;
+ int get_last_unused_item_id() const;
+
+ MeshLibrary();
+ ~MeshLibrary();
+};
+
+#endif // CUBE_GRID_THEME_H