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Diffstat (limited to 'scene/main/node.h')
| -rw-r--r-- | scene/main/node.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/scene/main/node.h b/scene/main/node.h new file mode 100644 index 000000000..f38a78218 --- /dev/null +++ b/scene/main/node.h @@ -0,0 +1,276 @@ +/*************************************************************************/ +/* node.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef NODE_H +#define NODE_H + +#include "object.h" +#include "path_db.h" +#include "map.h" +#include "object_type_db.h" +#include "script_language.h" +#include "scene/main/scene_main_loop.h" + + +class Node : public Object { + + OBJ_TYPE( Node, Object ); + OBJ_CATEGORY("Nodes"); + +public: + + enum PauseMode { + + PAUSE_MODE_INHERIT, + PAUSE_MODE_STOP, + PAUSE_MODE_PROCESS + }; + + + struct Comparator { + + bool operator()(const Node* p_a, const Node* p_b) const { return p_b->is_greater_than(p_a); } + }; + +private: + + struct GroupData { + + bool persistent; + GroupData() { persistent=false; } + }; + + struct Data { + + String filename; + Dictionary instance_state; + Vector<StringName> instance_groups; + Vector<Connection> instance_connections; + + Node *parent; + Node *owner; + Vector<Node*> children; // list of children + int pos; + int depth; + int blocked; // safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed. + StringName name; + SceneMainLoop *scene; + bool inside_scene; + + + HashMap< StringName, GroupData,StringNameHasher> grouped; + List<Node*>::Element *OW; // owned element + List<Node*> owned; + + PauseMode pause_mode; + Node *pause_owner; + // variables used to properly sort the node when processing, ignored otherwise + bool fixed_process; + bool idle_process; + + bool input; + bool unhandled_input; + + bool parent_owned; + bool in_constructor; + } data; + + + void _print_tree(const Node *p_node); + + virtual bool _use_builtin_script() const { return true; } + Node *_get_node(const NodePath& p_path) const; + + + void _validate_child_name(Node *p_name); + + void _propagate_reverse_notification(int p_notification); + void _propagate_deferred_notification(int p_notification, bool p_reverse); + void _propagate_enter_scene(); + void _propagate_ready(); + void _propagate_exit_scene(); + void _propagate_validate_owner(); + void _print_stray_nodes(); + void _propagate_pause_owner(Node*p_owner); + Array _get_node_and_resource(const NodePath& p_path); + + void _duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_reown_map) const; + Array _get_children() const; + +friend class SceneMainLoop; + + void _set_scene(SceneMainLoop *p_scene); +protected: + + void _block() { data.blocked++; } + void _unblock() { data.blocked--; } + + void _notification(int p_notification); + + virtual void add_child_notify(Node *p_child); + virtual void remove_child_notify(Node *p_child); + void remove_and_delete_child(Node *p_child); + + void _propagate_replace_owner(Node *p_owner,Node* p_by_owner); + + static void _bind_methods(); + +friend class PackedScene; + + void _add_child_nocheck(Node* p_child,const StringName& p_name); + void _set_owner_nocheck(Node* p_owner); + void _set_name_nocheck(const StringName& p_name); + +public: + + enum { + // you can make your own, but don't use the same numbers as other notifications in other nodes + NOTIFICATION_ENTER_SCENE=10, + NOTIFICATION_EXIT_SCENE =11, + NOTIFICATION_MOVED_IN_PARENT =12, + NOTIFICATION_READY=13, + //NOTIFICATION_PARENT_DECONFIGURED =15, - it's confusing, it's going away + NOTIFICATION_PAUSED=14, + NOTIFICATION_UNPAUSED=15, + NOTIFICATION_FIXED_PROCESS = 16, + NOTIFICATION_PROCESS = 17, + NOTIFICATION_PARENTED=18, + NOTIFICATION_UNPARENTED=19, + }; + + /* NODE/TREE */ + + StringName get_name() const; + void set_name(const String& p_name); + + void add_child(Node *p_child); + void remove_child(Node *p_child); + + int get_child_count() const; + Node *get_child(int p_index) const; + bool has_node(const NodePath& p_path) const; + Node *get_node(const NodePath& p_path) const; + bool has_node_and_resource(const NodePath& p_path) const; + Node *get_node_and_resource(const NodePath& p_path,RES& r_res) const; + + Node *get_parent() const; + _FORCE_INLINE_ SceneMainLoop *get_scene() const { ERR_FAIL_COND_V( !data.scene, NULL ); return data.scene; } + + _FORCE_INLINE_ bool is_inside_scene() const { return data.inside_scene; } + + bool is_a_parent_of(const Node *p_node) const; + bool is_greater_than(const Node *p_node) const; + + NodePath get_path() const; + NodePath get_path_to(const Node *p_node) const; + + void add_to_group(const StringName& p_identifier,bool p_persistent=false); + void remove_from_group(const StringName& p_identifier); + bool is_in_group(const StringName& p_identifier) const; + + struct GroupInfo { + + String name; + bool persistent; + }; + + void get_groups(List<GroupInfo> *p_groups) const; + + void move_child(Node *p_child,int p_pos); + void raise(); + + void set_owner(Node *p_owner); + Node *get_owner() const; + void get_owned_by(Node *p_by,List<Node*> *p_owned); + + + void remove_and_skip(); + int get_index() const; + + void print_tree(); + + void set_filename(const String& p_filename); + String get_filename() const; + + /* NOTIFICATIONS */ + + void propagate_notification(int p_notification); + + /* PROCESSING */ + void set_fixed_process(bool p_process); + float get_fixed_process_delta_time() const; + bool is_fixed_processing() const; + + void set_process(bool p_process); + float get_process_delta_time() const; + bool is_processing() const; + + + void set_process_input(bool p_enable); + bool is_processing_input() const; + + void set_process_unhandled_input(bool p_enable); + bool is_processing_unhandled_input() const; + + int get_position_in_parent() const; + + Node *duplicate() const; + Node *duplicate_and_reown(const Map<Node*,Node*>& p_reown_map) const; + //Node *clone_tree() const; + + // used by editors, to save what has changed only + void generate_instance_state(); + Dictionary get_instance_state() const; + Vector<StringName> get_instance_groups() const; + Vector<Connection> get_instance_connections() const; + + static Vector<Variant> make_binds(VARIANT_ARG_LIST); + + void replace_by(Node* p_node,bool p_keep_data=false); + + void set_pause_mode(PauseMode p_mode); + PauseMode get_pause_mode() const; + bool can_process() const; + + static void print_stray_nodes(); + + void queue_delete(); + + /* CANVAS */ + + Node(); + ~Node(); +}; + + +typedef Set<Node*,Node::Comparator> NodeSet; + + + + +#endif |
