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Diffstat (limited to 'scene/io/scene_format_object.h')
| -rw-r--r-- | scene/io/scene_format_object.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/scene/io/scene_format_object.h b/scene/io/scene_format_object.h new file mode 100644 index 000000000..3f0bbd462 --- /dev/null +++ b/scene/io/scene_format_object.h @@ -0,0 +1,128 @@ +/*************************************************************************/ +/* scene_format_object.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENE_FORMAT_OBJECT_H +#define SCENE_FORMAT_OBJECT_H + + +#include "scene/main/node.h" +#include "scene/io/scene_saver.h" +#include "scene/io/scene_loader.h" +#include "io/object_saver.h" +#include "io/object_loader.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + +#ifdef OLD_SCENE_FORMAT_ENABLED + +class SceneFormatSaverObject : public SceneFormatSaver { + + void save_node(const Node* p_root,const Node* p_node,const Node* p_owner,ObjectFormatSaver *p_saver,String p_base_path,uint32_t p_flags,Map<const Node*,uint32_t>& owner_id) const; + +public: + + virtual Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>()); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual ~SceneFormatSaverObject() {} +}; + + + +class SceneFormatLoaderObject : public SceneFormatLoader { + + + struct ConnectionItem { + Node *node; + NodePath target; + StringName method; + StringName signal; + Vector<Variant> binds; + bool realtime; + }; + + Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map); + void _apply_connections(List<ConnectionItem>& connections); + void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map); + +public: + + virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false); + virtual Node* load(const String &p_path,bool p_save_root_state=false); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + +}; + + +class SceneInteractiveLoaderObject : public SceneInteractiveLoader { + + OBJ_TYPE(SceneInteractiveLoaderObject,SceneInteractiveLoader); + + struct ConnectionItem { + Node *node; + NodePath target; + StringName method; + StringName signal; + Vector<Variant> binds; + bool realtime; + }; + ObjectFormatLoader *loader; + String path; + String node_path; + String local_path; + Error error; + bool save_instance_state; + List<ConnectionItem> connections; + Map<uint32_t,Node*> owner_map; + Node *root; + int stage_max; + int stage; + + + Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map); + void _apply_connections(List<ConnectionItem>& connections); + void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map); + +friend class SceneFormatLoaderObject; +public: + + virtual void set_local_path(const String& p_local_path); + virtual Node *get_scene(); + virtual Error poll(); + virtual int get_stage() const; + virtual int get_stage_count() const; + + + SceneInteractiveLoaderObject(const String &p_path,bool p_save_root_state=false); +}; + + + +#endif +#endif |
