diff options
Diffstat (limited to 'scene/gui/check_box.cpp')
| -rw-r--r-- | scene/gui/check_box.cpp | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 1f3783361..ac156f514 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -31,9 +31,27 @@ #include "servers/visual_server.h" #include "button_group.h" -void CheckBox::_bind_methods() -{ - ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&CheckBox::toggled); + +void CheckBox::_notification(int p_what) { + + if (p_what==NOTIFICATION_DRAW) { + + RID ci = get_canvas_item(); + + Ref<Texture> on=Control::get_icon(is_radio() ? "radio_checked" : "checked"); + Ref<Texture> off=Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked"); + + Vector2 ofs; + ofs.x = 0; + ofs.y = int((get_size().height - on->get_height())/2); + + if (is_pressed()) + on->draw(ci,ofs); + else + off->draw(ci,ofs); + + + } } bool CheckBox::is_radio() @@ -41,34 +59,19 @@ bool CheckBox::is_radio() Node* parent = this; do { parent = parent->get_parent(); - if (dynamic_cast< ButtonGroup* >( parent)) + if (dynamic_cast< ButtonGroup* >(parent)) break; } while (parent != nullptr); return (parent != nullptr); } -void CheckBox::update_icon(bool p_pressed) -{ - if (is_radio()) - set_icon(Control::get_icon(p_pressed ? "radio_checked" : "radio_unchecked")); - else - set_icon(Control::get_icon(p_pressed ? "checked" : "unchecked")); -} - -void CheckBox::toggled(bool p_pressed) -{ - update_icon(); - BaseButton::toggled(p_pressed); -} - -CheckBox::CheckBox() +CheckBox::CheckBox(const String &p_text): + Button(p_text) { set_toggle_mode(true); set_text_align(ALIGN_LEFT); - update_icon(is_pressed()); - } CheckBox::~CheckBox() |
