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-rw-r--r--scene/animation/animation_player.cpp11
-rw-r--r--scene/animation/animation_player.h3
2 files changed, 14 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index ea445b157..206f3ccca 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -33,6 +33,17 @@
#include "message_queue.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+void AnimatedValuesBackup::update_skeletons() {
+
+ for (int i = 0; i < entries.size(); i++) {
+ if (entries[i].bone_idx != -1) {
+ Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ }
+ }
+}
+#endif
+
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 4a347f49e..e39afcf19 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -50,6 +50,9 @@ class AnimatedValuesBackup {
Vector<Entry> entries;
friend class AnimationPlayer;
+
+public:
+ void update_skeletons();
};
#endif