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-rw-r--r--scene/animation/animation_tree_player.cpp1782
1 files changed, 1782 insertions, 0 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
new file mode 100644
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--- /dev/null
+++ b/scene/animation/animation_tree_player.cpp
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+/*************************************************************************/
+/* animation_tree_player.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_tree_player.h"
+#include "animation_player.h"
+
+
+bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (String(p_name)=="base_path") {
+ set_base_path(p_value);
+ return true;
+ }
+
+ if (String(p_name)=="master_player") {
+ set_master_player(p_value);
+ return true;
+ }
+
+ if (String(p_name)!="data")
+ return false;
+
+
+ Dictionary data=p_value;
+
+ Array nodes=data.get_valid("nodes");
+
+ for(int i=0;i<nodes.size();i++) {
+
+ Dictionary node = nodes[i];
+
+ StringName id = node.get_valid("id");
+ Point2 pos = node.get_valid("pos");
+
+ NodeType nt=NODE_MAX;
+ String type = node.get_valid("type");
+
+ if (type=="output")
+ nt=NODE_OUTPUT;
+ else if (type=="animation")
+ nt=NODE_ANIMATION;
+ else if (type=="oneshot")
+ nt=NODE_ONESHOT;
+ else if (type=="mix")
+ nt=NODE_MIX;
+ else if (type=="blend2")
+ nt=NODE_BLEND2;
+ else if (type=="blend3")
+ nt=NODE_BLEND3;
+ else if (type=="blend4")
+ nt=NODE_BLEND4;
+ else if (type=="timescale")
+ nt=NODE_TIMESCALE;
+ else if (type=="timeseek")
+ nt=NODE_TIMESEEK;
+ else if (type=="transition")
+ nt=NODE_TRANSITION;
+
+ ERR_FAIL_COND_V(nt==NODE_MAX,false);
+
+ add_node(nt,id);
+ node_set_pos(id,pos);
+
+
+ switch(nt) {
+ case NODE_OUTPUT: {
+
+ } break;
+ case NODE_ANIMATION: {
+
+ if (node.has("from"))
+ animation_node_set_master_animation(id,node.get_valid("from"));
+ else
+ animation_node_set_animation(id,node.get_valid("animation"));
+ } break;
+ case NODE_ONESHOT: {
+
+ oneshot_node_set_fadein_time(id,node.get_valid("fade_in"));
+ oneshot_node_set_fadeout_time(id,node.get_valid("fade_out"));
+ oneshot_node_set_mix_mode(id,node.get_valid("mix"));
+ oneshot_node_set_autorestart(id,node.get_valid("autorestart"));
+ oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay"));
+ oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay"));
+ Array filters= node.get_valid("filter");
+ for(int i=0;i<filters.size();i++) {
+
+ oneshot_node_set_filter_path(id,filters[i],true);
+ }
+
+ } break;
+ case NODE_MIX: {
+ mix_node_set_amount(id,node.get_valid("mix"));
+ } break;
+ case NODE_BLEND2: {
+ blend2_node_set_amount(id,node.get_valid("blend"));
+ Array filters= node.get_valid("filter");
+ for(int i=0;i<filters.size();i++) {
+
+ blend2_node_set_filter_path(id,filters[i],true);
+ }
+ } break;
+ case NODE_BLEND3: {
+ blend3_node_set_amount(id,node.get_valid("blend"));
+ } break;
+ case NODE_BLEND4: {
+ blend4_node_set_amount(id,node.get_valid("blend"));
+ } break;
+ case NODE_TIMESCALE: {
+ timescale_node_set_scale(id,node.get_valid("scale"));
+ } break;
+ case NODE_TIMESEEK: {
+ } break;
+ case NODE_TRANSITION: {
+
+ transition_node_set_xfade_time(id,node.get_valid("xfade"));
+
+ Array transitions = node.get_valid("transitions");
+ transition_node_set_input_count(id,transitions.size());
+
+ for(int x=0;x<transitions.size();x++) {
+
+ Dictionary d =transitions[x];
+ bool aa = d.get_valid("auto_advance");
+ transition_node_set_input_auto_advance(id,x,aa);
+
+ }
+
+ } break;
+ default: {};
+ }
+
+ }
+
+
+ Array connections = data.get_valid("connections");
+ ERR_FAIL_COND_V(connections.size()%3,false);
+
+ int cc=connections.size()/3;
+
+ for(int i=0;i<cc;i++) {
+
+ StringName src = connections[i*3+0];
+ StringName dst = connections[i*3+1];
+ int dst_in = connections[i*3+2];
+ connect(src,dst,dst_in);
+ }
+
+ set_active(data.get_valid("active"));
+ set_master_player(data.get_valid("master"));
+
+ return true;
+
+}
+
+bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
+
+ if (String(p_name)=="base_path") {
+ r_ret=base_path;
+ return true;
+ }
+
+ if (String(p_name)=="master_player") {
+ r_ret=master;
+ return true;
+ }
+
+ if (String(p_name)!="data")
+ return false;
+
+ Dictionary data;
+
+ Array nodes;
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *n = node_map[E->key()];
+
+ Dictionary node;
+ node["id"]=E->key();
+ node["pos"]=n->pos;
+
+ switch(n->type) {
+ case NODE_OUTPUT: node["type"]= "output"; break;
+ case NODE_ANIMATION: node["type"]= "animation"; break;
+ case NODE_ONESHOT: node["type"]= "oneshot"; break;
+ case NODE_MIX: node["type"]= "mix"; break;
+ case NODE_BLEND2: node["type"]= "blend2"; break;
+ case NODE_BLEND3: node["type"]= "blend3"; break;
+ case NODE_BLEND4: node["type"]= "blend4"; break;
+ case NODE_TIMESCALE: node["type"]= "timescale"; break;
+ case NODE_TIMESEEK: node["type"]= "timeseek"; break;
+ case NODE_TRANSITION: node["type"]= "transition"; break;
+ default: node["type"]= ""; break;
+ }
+
+ switch(n->type) {
+ case NODE_OUTPUT: {
+
+ } break;
+ case NODE_ANIMATION: {
+ AnimationNode *an = static_cast<AnimationNode*>(n);
+ if (master!=NodePath() && an->from!="") {
+ node["from"]=an->from;
+ } else {
+ node["animation"]=an->animation;
+ }
+ } break;
+ case NODE_ONESHOT: {
+ OneShotNode *osn = static_cast<OneShotNode*>(n);
+ node["fade_in"]=osn->fade_in;
+ node["fade_out"]=osn->fade_out;
+ node["mix"]=osn->mix;
+ node["autorestart"]=osn->autorestart;
+ node["autorestart_delay"]=osn->autorestart_delay;
+ node["autorestart_random_delay"]=osn->autorestart_random_delay;
+
+ Array k;
+ List<NodePath> keys;
+ osn->filter.get_key_list(&keys);
+ k.resize(keys.size());
+ int i=0;
+ for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
+ k[i++]=E->get();
+ }
+ node["filter"]=k;
+
+ } break;
+ case NODE_MIX: {
+ MixNode *mn = static_cast<MixNode*>(n);
+ node["mix"]=mn->amount;
+ } break;
+ case NODE_BLEND2: {
+ Blend2Node *bn = static_cast<Blend2Node*>(n);
+ node["blend"]=bn->value;
+ Array k;
+ List<NodePath> keys;
+ bn->filter.get_key_list(&keys);
+ k.resize(keys.size());
+ int i=0;
+ for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
+ k[i++]=E->get();
+ }
+ node["filter"]=k;
+
+ } break;
+ case NODE_BLEND3: {
+ Blend3Node *bn = static_cast<Blend3Node*>(n);
+ node["blend"]=bn->value;
+ } break;
+ case NODE_BLEND4: {
+ Blend4Node *bn = static_cast<Blend4Node*>(n);
+ node["blend"]=bn->value;
+
+ } break;
+ case NODE_TIMESCALE: {
+ TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n);
+ node["scale"]=tsn->scale;
+ } break;
+ case NODE_TIMESEEK: {
+ } break;
+ case NODE_TRANSITION: {
+
+ TransitionNode *tn = static_cast<TransitionNode*>(n);
+ node["xfade"]=tn->xfade;
+ Array transitions;
+
+ for(int i=0;i<tn->input_data.size();i++) {
+
+ Dictionary d;
+ d["auto_advance"]=tn->input_data[i].auto_advance;
+ transitions.push_back(d);
+
+ }
+
+ node["transitions"]=transitions;
+
+ } break;
+ default: {};
+ }
+
+ nodes.push_back(node);
+ }
+
+ data["nodes"]=nodes;
+ //connectiosn
+
+ List<Connection> connections;
+ get_connection_list(&connections);
+ Array connections_arr;
+ connections_arr.resize(connections.size()*3);
+
+ int idx=0;
+ for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
+
+ connections_arr.set(idx+0,E->get().src_node);
+ connections_arr.set(idx+1,E->get().dst_node);
+ connections_arr.set(idx+2,E->get().dst_input);
+
+ idx+=3;
+ }
+
+ data["connections"]=connections_arr;
+ data["active"]=active;
+ data["master"]=master;
+
+ r_ret=data;
+
+ return true;
+
+}
+
+void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) );
+ p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) );
+ p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
+}
+
+
+void AnimationTreePlayer::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_READY: {
+ dirty_caches=true;
+ if (master!=NodePath()) {
+ _update_sources();
+ }
+ } break;
+ case NOTIFICATION_PROCESS: {
+ _process_animation();
+ } break;
+ }
+
+}
+
+
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node), 0);
+ NodeBase *nb=node_map[p_node];
+
+ //transform to seconds...
+
+
+ switch(nb->type) {
+
+ case NODE_OUTPUT: {
+
+ NodeOut *on = static_cast<NodeOut*>(nb);
+ return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+
+ } break;
+ case NODE_ANIMATION: {
+
+ AnimationNode *an = static_cast<AnimationNode*>(nb);
+
+ float rem = 0;
+ if (!an->animation.is_null()) {
+
+ // float pos = an->time;
+// float delta = p_time;
+
+ // const Animation *a = an->animation.operator->();
+
+ if (p_seek) {
+ an->time=p_time;
+ an->step=0;
+ } else {
+ an->time+=p_time;
+ an->step=p_time;
+ }
+
+ float anim_size = an->animation->get_length();
+
+ if (an->animation->has_loop()) {
+
+ if (anim_size)
+ an->time=Math::fposmod(an->time,anim_size);
+
+ } else if (an->time > anim_size) {
+
+ an->time=anim_size;
+ }
+
+ an->skip=true;
+ for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
+
+ if (p_filter && p_filter->has(an->animation->track_get_path(E->get().local_track))) {
+
+ if (p_reverse_weight<0)
+ E->get().weight=0;
+ else
+ E->get().weight=p_reverse_weight;
+
+ } else {
+ E->get().weight=p_weight;
+ }
+ if (E->get().weight>CMP_EPSILON)
+ an->skip=false;
+ }
+
+ rem = anim_size - an->time;
+
+ }
+
+
+ if (!(*r_prev_anim))
+ active_list=an;
+ else
+ (*r_prev_anim)->next=an;
+
+ an->next=NULL;
+ *r_prev_anim=an;
+
+ return rem;
+
+
+ } break;
+ case NODE_ONESHOT: {
+
+ OneShotNode *osn = static_cast<OneShotNode*>(nb);
+
+ if (!osn->active) {
+ //make it as if this node doesn't exist, pass input 0 by.
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ }
+
+ if (p_seek)
+ osn->time=p_time;
+ if (osn->start)
+ osn->time=0;
+
+ float blend;
+
+ if (osn->time<osn->fade_in) {
+
+ if (osn->fade_in>0)
+ blend = osn->time/osn->fade_in;
+ else
+ blend=0; //wtf
+
+ } else if (!osn->start && osn->remaining<osn->fade_out) {
+
+ if (osn->fade_out)
+ blend=(osn->remaining/osn->fade_out);
+ else
+ blend=1.0;
+ } else
+ blend=1.0;
+
+ float main_rem;
+ float os_rem;
+
+ if (!osn->filter.empty()) {
+
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,&osn->filter,-1);
+
+ } else {
+
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek);
+ }
+
+ if (osn->start) {
+ osn->remaining=os_rem;
+ osn->start=false;
+ }
+
+ if (!p_seek) {
+ osn->time+=p_time;
+ osn->remaining-=p_time;
+ if (osn->remaining<0)
+ osn->active=false;
+ }
+
+ return MAX(main_rem,osn->remaining);
+ } break;
+ case NODE_MIX: {
+ MixNode *mn = static_cast<MixNode*>(nb);
+
+
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
+ return rem;
+
+ } break;
+ case NODE_BLEND2: {
+
+ Blend2Node *bn = static_cast<Blend2Node*>(nb);
+
+ float rem;
+ if (!bn->filter.empty()) {
+
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
+
+ } else {
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
+ }
+
+ return rem;
+ } break;
+ case NODE_BLEND3: {
+ Blend3Node *bn = static_cast<Blend3Node*>(nb);
+
+ float rem;
+
+ if (bn->value==0) {
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ } else if (bn->value>0) {
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
+ _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
+
+ } else {
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0+bn->value));
+ _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,p_seek,p_filter,p_reverse_weight*-bn->value);
+ }
+
+ return rem;
+ } break;
+ case NODE_BLEND4: {
+ Blend4Node *bn = static_cast<Blend4Node*>(nb);
+
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
+ _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
+
+ return MAX(rem,rem2);
+
+ } break;
+ case NODE_TIMESCALE: {
+ TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
+ if (p_seek)
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
+ else
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
+
+ } break;
+ case NODE_TIMESEEK: {
+
+ TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
+ if (tsn->seek_pos>=0) {
+
+ float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,true,p_filter,p_reverse_weight);
+ tsn->seek_pos=-1;
+ return res;
+
+ } else
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+
+ } break;
+ case NODE_TRANSITION: {
+
+ TransitionNode *tn = static_cast<TransitionNode*>(nb);
+
+ if (tn->prev<0) {
+
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ if (p_seek)
+ tn->time=p_time;
+ else
+ tn->time+=p_time;
+
+ if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) {
+
+ tn->prev=tn->current;
+ tn->current++;
+ if (tn->current>=tn->inputs.size())
+ tn->current=0;
+ tn->prev_xfading=tn->xfade;
+ tn->prev_time=tn->time;
+ tn->time=0;
+ tn->switched=true;
+ }
+
+
+ return rem;
+ } else {
+
+
+ float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
+
+ float rem;
+
+ if (!p_seek && tn->switched) { //just switched
+
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
+ } else {
+
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+
+ }
+
+ tn->switched=false;
+
+ //if (!p_seek)
+
+
+ if (p_seek) {
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
+ tn->time=p_time;
+ } else {
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
+ tn->time+=p_time;
+ tn->prev_xfading-=p_time;
+ if (tn->prev_xfading<0) {
+
+ tn->prev=-1;
+ }
+
+ }
+
+ return rem;
+ }
+
+
+ } break;
+ default: {}
+ }
+
+
+
+ return 0;
+}
+
+
+void AnimationTreePlayer::_process_animation() {
+
+ if (!active)
+ return;
+
+ if (last_error!=CONNECT_OK)
+ return;
+
+ if (dirty_caches)
+ _recompute_caches();
+
+
+ active_list=NULL;
+ AnimationNode *prev=NULL;
+
+ if (reset_request) {
+ _process_node(out_name,&prev, 1.0, 0, true );
+ reset_request=false;
+ } else
+ _process_node(out_name,&prev, 1.0, get_process_delta_time(), false );
+
+ if (dirty_caches) {
+ //some animation changed.. ignore this pass
+ return;
+ }
+
+ //update the tracks..
+
+
+
+ /* STEP 1 CLEAR TRACKS */
+
+ for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+
+ Track &t = E->get();
+
+ t.loc.zero();
+ t.rot=Quat();
+ t.scale.x=0;
+ t.scale.y=0;
+ t.scale.z=0;
+ }
+
+
+ /* STEP 2 PROCESS ANIMATIONS */
+
+ AnimationNode *anim_list=active_list;
+ Quat empty_rot;
+
+
+ int total = 0;
+ while(anim_list) {
+
+ if (!anim_list->animation.is_null() && !anim_list->skip) {
+ ++total;
+ //check if animation is meaningful
+ Animation *a = anim_list->animation.operator->();
+
+ for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) {
+
+
+ AnimationNode::TrackRef &tr = E->get();
+ if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
+ continue;
+
+ float blend=tr.weight;
+
+ switch(a->track_get_type(tr.local_track)) {
+ case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+ a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
+
+ tr.track->loc+=loc*blend;
+
+ scale.x-=1.0;
+ scale.y-=1.0;
+ scale.z-=1.0;
+ tr.track->scale+=scale*blend;
+
+ tr.track->rot = tr.track->rot * empty_rot.slerp(rot,blend);
+
+
+ } break;
+ case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
+
+ if (a->value_track_is_continuous(tr.local_track)) {
+ Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
+ tr.track->node->set(tr.track->property,value);
+ } else {
+
+ List<int> indices;
+ a->value_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ Variant value = a->track_get_key_value(tr.local_track,E->get());
+ tr.track->node->set(tr.track->property,value);
+ }
+ }
+ } break;
+ case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
+
+ List<int> indices;
+ a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ StringName method = a->method_track_get_name(tr.local_track,E->get());
+ Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get());
+ ERR_CONTINUE(args.size()!=VARIANT_ARG_MAX);
+ tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]);
+ }
+ } break;
+ }
+
+ }
+ }
+
+ anim_list=anim_list->next;
+ }
+
+ /* STEP 3 APPLY TRACKS */
+
+ for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+
+ Track &t = E->get();
+
+ if (!t.node)
+ continue;
+ //if (E->get()->t.type!=Animation::TYPE_TRANSFORM)
+ // continue;
+
+ Transform xform;
+ xform.basis=t.rot;
+ xform.origin=t.loc;
+
+ t.scale.x+=1.0;
+ t.scale.y+=1.0;
+ t.scale.z+=1.0;
+ xform.basis.scale(t.scale);
+
+ if (t.bone_idx>=0) {
+ if (t.skeleton)
+ t.skeleton->set_bone_pose(t.bone_idx,xform);
+
+ } else if (t.spatial) {
+
+ t.spatial->set_transform(xform);
+ }
+ }
+
+
+
+}
+
+
+void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) {
+
+ ERR_FAIL_COND( p_type == NODE_OUTPUT );
+ ERR_FAIL_COND( node_map.has(p_node));
+
+ NodeBase *n=NULL;
+
+ switch(p_type) {
+
+ case NODE_ANIMATION: {
+
+ n = memnew( AnimationNode );
+ } break;
+ case NODE_ONESHOT: {
+
+ n = memnew( OneShotNode );
+
+ } break;
+ case NODE_MIX: {
+ n = memnew( MixNode );
+
+ } break;
+ case NODE_BLEND2: {
+ n = memnew( Blend2Node );
+
+ } break;
+ case NODE_BLEND3: {
+ n = memnew( Blend3Node );
+
+ } break;
+ case NODE_BLEND4: {
+ n = memnew( Blend4Node );
+
+ } break;
+ case NODE_TIMESCALE: {
+ n = memnew( TimeScaleNode );
+
+
+ } break;
+ case NODE_TIMESEEK: {
+ n = memnew( TimeSeekNode );
+
+ } break;
+ case NODE_TRANSITION: {
+ n = memnew( TransitionNode );
+
+
+ } break;
+ default: {}
+ }
+
+ //n->name+=" "+itos(p_node);
+ node_map[p_node]=n;
+}
+
+
+StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),StringName());
+ ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() );
+ return node_map[p_node]->inputs[p_input].node;
+
+}
+
+
+int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),-1);
+ return node_map[p_node]->inputs.size();
+
+}
+#define GET_NODE( m_type, m_cast )\
+ ERR_FAIL_COND(!node_map.has(p_node));\
+ ERR_EXPLAIN("Invalid parameter for node type.");\
+ ERR_FAIL_COND(node_map[p_node]->type!=m_type);\
+ m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
+
+
+
+void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) {
+
+ GET_NODE( NODE_ANIMATION, AnimationNode );
+ n->animation=p_animation;
+ dirty_caches=true;
+
+
+}
+
+void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) {
+
+ GET_NODE( NODE_ANIMATION, AnimationNode );
+ n->from=p_master_animation;
+ dirty_caches=true;
+ if (master!=NodePath())
+ _update_sources();
+
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->fade_in=p_time;
+
+}
+
+
+void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->fade_out=p_time;
+
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->mix=p_mix;
+}
+
+
+void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->autorestart=p_active;
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->autorestart_delay=p_time;
+
+}
+void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->autorestart_random_delay=p_time;
+
+}
+
+void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->active=true;
+ n->start=true;
+
+}
+
+
+void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->active=false;
+
+}
+
+
+void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+
+ if (p_enable)
+ n->filter[p_filter]=true;
+ else
+ n->filter.erase(p_filter);
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+
+ n->filter.get_key_list(r_paths);
+}
+
+
+void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) {
+
+ GET_NODE( NODE_MIX, MixNode );
+ n->amount=p_amount;
+
+}
+
+
+void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) {
+
+ GET_NODE( NODE_BLEND2, Blend2Node );
+ n->value=p_amount;
+
+}
+
+void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
+
+ GET_NODE( NODE_BLEND2, Blend2Node );
+
+ if (p_enable)
+ n->filter[p_filter]=true;
+ else
+ n->filter.erase(p_filter);
+
+}
+
+void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+
+ GET_NODE( NODE_BLEND2, Blend2Node );
+
+ n->filter.get_key_list(r_paths);
+}
+
+
+void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) {
+
+ GET_NODE( NODE_BLEND3, Blend3Node );
+ n->value=p_amount;
+
+}
+void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) {
+
+ GET_NODE( NODE_BLEND4, Blend4Node );
+ n->value=p_amount;
+
+}
+void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) {
+
+
+ GET_NODE( NODE_TIMESCALE, TimeScaleNode );
+ n->scale=p_scale;
+
+}
+void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) {
+
+
+// GET_NODE( NODE_TIMESEEK, TimeSeekNode );
+//hmm
+}
+void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) {
+
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ ERR_FAIL_COND(p_inputs<1);
+
+ n->inputs.resize(p_inputs);
+ n->input_data.resize(p_inputs);
+ last_error=_cycle_test(out_name);
+
+}
+void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) {
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ ERR_FAIL_INDEX(p_input,n->input_data.size());
+
+ n->input_data[p_input].auto_advance=p_auto_advance;
+
+}
+void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) {
+
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ n->xfade=p_time;
+}
+
+
+void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ ERR_FAIL_INDEX(p_current,n->inputs.size());
+
+ if (n->current==p_current)
+ return;
+
+ n->prev=n->current;
+ n->prev_xfading=n->xfade;
+ n->prev_time=n->time;
+ n->time=0;
+ n->current=p_current;
+
+}
+
+
+void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) {
+
+ ERR_FAIL_COND(!node_map.has(p_node));
+ node_map[p_node]->pos=p_pos;
+
+}
+
+AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT);
+ return node_map[p_node]->type;
+
+}
+Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),Point2());
+ return node_map[p_node]->pos;
+
+
+}
+
+#define GET_NODE_V( m_type, m_cast, m_ret )\
+ ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\
+ ERR_EXPLAIN("Invalid parameter for node type.");\
+ ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\
+ m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
+
+Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>());
+ return n->animation;
+
+}
+
+String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, String());
+ return n->from;
+
+}
+
+float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const {
+
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->fade_in;
+
+}
+
+float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->fade_out;
+
+}
+
+bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->mix;
+
+}
+bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->autorestart;
+
+}
+float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->autorestart_delay;
+
+}
+float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->autorestart_random_delay;
+
+}
+
+bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const {
+
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->active;
+
+}
+
+bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->filter.has(p_path);
+}
+
+
+float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_MIX, MixNode, 0 );
+ return n->amount;
+
+}
+float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
+ return n->value;
+
+}
+
+bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+
+ GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
+ return n->filter.has(p_path);
+}
+
+float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const {
+
+
+ GET_NODE_V(NODE_BLEND3, Blend3Node, 0 );
+ return n->value;
+
+}
+Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() );
+ return n->value;
+
+}
+
+float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 );
+ return n->scale;
+
+}
+
+void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) {
+
+ GET_NODE(NODE_TRANSITION, TransitionNode);
+ ERR_FAIL_INDEX(p_input,n->inputs.size());
+
+ if (n->inputs.size()<=1)
+ return;
+
+
+ n->inputs.remove(p_input);
+ n->input_data.remove(p_input);
+ last_error=_cycle_test(out_name);
+}
+
+
+int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
+ return n->inputs.size();
+}
+
+bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, false );
+ ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false);
+ return n->input_data[p_input].auto_advance;
+
+}
+float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
+ return n->xfade;
+
+}
+
+int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 );
+ return n->current;
+
+}
+
+ /*misc */
+void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ p_node_list->push_back( E->key() );
+ }
+}
+
+void AnimationTreePlayer::remove_node(const StringName& p_node) {
+
+ ERR_FAIL_COND( !node_map.has(p_node) );
+ ERR_EXPLAIN("Node 0 (output) can't be removed.");
+ ERR_FAIL_COND( p_node == out_name );
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node==p_node)
+ nb->inputs[i].node=StringName();
+ }
+ }
+
+ node_map.erase(p_node);
+
+ // compute last error again, just in case
+ last_error=_cycle_test(out_name);
+ dirty_caches=true;
+}
+
+
+AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) {
+
+ ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE);
+
+ NodeBase *nb = node_map[p_at_node];
+ if (nb->cycletest)
+ return CONNECT_CYCLE;
+
+
+ nb->cycletest=true;
+
+ for(int i=0;i<nb->inputs.size();i++) {
+ if (nb->inputs[i].node==StringName())
+ return CONNECT_INCOMPLETE;
+
+ ConnectError _err = _cycle_test(nb->inputs[i].node);
+ if (_err)
+ return _err;
+ }
+
+ return CONNECT_OK;
+}
+
+
+Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
+
+ ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
+
+// NodeBase *src = node_map[p_src_node];
+ NodeBase *dst = node_map[p_dst_node];
+ ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
+
+// int oldval = dst->inputs[p_dst_input].node;
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node==p_src_node)
+ nb->inputs[i].node=StringName();
+ }
+ }
+
+ dst->inputs[p_dst_input].node=p_src_node;
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ nb->cycletest=false;
+ }
+
+ last_error=_cycle_test(out_name);
+ if (last_error) {
+
+ if (last_error==CONNECT_INCOMPLETE)
+ return ERR_UNCONFIGURED;
+ else if (last_error==CONNECT_CYCLE)
+ return ERR_CYCLIC_LINK;
+ }
+ dirty_caches=true;
+ return OK;
+}
+
+bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
+
+ ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
+ ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
+ ERR_FAIL_COND_V( p_src_node==p_dst_node , false);
+
+ NodeBase *dst = node_map[p_dst_node];
+
+ return dst->inputs[p_dst_input].node==p_src_node;
+
+}
+
+void AnimationTreePlayer::disconnect(const StringName& p_node, int p_input) {
+
+ ERR_FAIL_COND( !node_map.has(p_node));
+
+ NodeBase *dst = node_map[p_node];
+ ERR_FAIL_INDEX(p_input,dst->inputs.size());
+ dst->inputs[p_input].node=StringName();
+ last_error=CONNECT_INCOMPLETE;
+ dirty_caches=true;
+}
+
+
+void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const {
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node!=StringName()) {
+ Connection c;
+ c.src_node=nb->inputs[i].node;
+ c.dst_node=E->key();
+ c.dst_input=i;
+ p_connections->push_back(c);
+ }
+ }
+ }
+}
+
+AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) {
+
+ Node *parent=get_node(base_path);
+ ERR_FAIL_COND_V(!parent,NULL);
+
+ Node *child=parent->get_node(p_path);
+ if (!child) {
+ String err = "Animation track references unknown Node: '"+String(p_path)+"'.";
+ WARN_PRINT(err.ascii().get_data());
+ return NULL;
+ }
+
+ ObjectID id=child->get_instance_ID();
+ StringName property;
+ int bone_idx=-1;
+
+ if (p_path.get_property()) {
+
+ if (child->cast_to<Skeleton>())
+ bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() );
+ if (bone_idx==-1)
+ property=p_path.get_property();
+ }
+
+ TrackKey key;
+ key.id=id;
+ key.bone_idx=bone_idx;
+ key.property=property;
+
+ if (!track_map.has(key)) {
+
+ Track tr;
+ tr.id=id;
+ tr.node=child;
+ tr.skeleton=child->cast_to<Skeleton>();
+ tr.spatial=child->cast_to<Spatial>();
+ tr.bone_idx=bone_idx;
+ tr.property=property;
+
+ track_map[key]=tr;
+ }
+
+ return &track_map[key];
+
+}
+
+void AnimationTreePlayer::_recompute_caches() {
+
+ track_map.clear();
+ _recompute_caches(out_name);
+ dirty_caches=false;
+}
+
+void AnimationTreePlayer::_recompute_caches(const StringName& p_node) {
+
+ ERR_FAIL_COND( !node_map.has(p_node) );
+
+ NodeBase *nb = node_map[p_node];
+
+ if (nb->type==NODE_ANIMATION) {
+
+ AnimationNode *an = static_cast<AnimationNode*>(nb);
+ an->tref.clear();;
+
+ if (!an->animation.is_null()) {
+
+
+ Ref<Animation> a = an->animation;
+
+ for(int i=0;i<an->animation->get_track_count();i++) {
+
+
+ Track *tr = _find_track(a->track_get_path(i));
+ if (!tr)
+ continue;
+
+ AnimationNode::TrackRef tref;
+ tref.local_track=i;
+ tref.track=tr;
+ tref.weight=0;
+
+ an->tref.push_back(tref);
+
+ }
+ }
+ }
+
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ _recompute_caches(nb->inputs[i].node);
+ }
+
+}
+
+void AnimationTreePlayer::recompute_caches() {
+
+ dirty_caches=true;
+
+}
+
+
+
+ /* playback */
+
+void AnimationTreePlayer::set_active(bool p_active) {
+
+ active=p_active;
+ set_process(active);
+}
+
+bool AnimationTreePlayer::is_active() const {
+
+ return active;
+
+}
+
+AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
+
+ return last_error;
+}
+
+void AnimationTreePlayer::reset() {
+
+
+ reset_request=false;
+}
+
+
+void AnimationTreePlayer::set_base_path(const NodePath& p_path) {
+
+ base_path=p_path;
+ recompute_caches();
+}
+
+NodePath AnimationTreePlayer::get_base_path() const{
+
+ return base_path;
+}
+
+void AnimationTreePlayer::set_master_player(const NodePath& p_path) {
+
+ if (p_path==master)
+ return;
+
+ master=p_path;
+ _update_sources();
+ recompute_caches();
+}
+
+NodePath AnimationTreePlayer::get_master_player() const{
+
+ return master;
+}
+
+DVector<String> AnimationTreePlayer::_get_node_list() {
+
+ List<StringName> nl;
+ get_node_list(&nl);
+ DVector<String> ret;
+ ret.resize(nl.size());
+ int idx=0;
+ for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
+ ret.set(idx++,E->get());
+ }
+
+ return ret;
+}
+
+
+void AnimationTreePlayer::_update_sources() {
+
+ if (master==NodePath())
+ return;
+ if (!is_inside_scene())
+ return;
+
+ Node *m = get_node(master);
+ if (!m) {
+ master=NodePath();
+ ERR_FAIL_COND(!m);
+ }
+
+ AnimationPlayer *ap = m->cast_to<AnimationPlayer>();
+
+ if (!ap) {
+
+ master=NodePath();
+ ERR_FAIL_COND(!ap);
+ }
+
+ for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ if (E->get()->type==NODE_ANIMATION) {
+
+ AnimationNode *an = static_cast<AnimationNode*>(E->get());
+
+ if (an->from!="") {
+
+ an->animation = ap->get_animation(an->from);
+ }
+ }
+ }
+
+
+}
+
+bool AnimationTreePlayer::node_exists(const StringName& p_name) const {
+
+ return (node_map.has(p_name));
+}
+
+Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) {
+
+ if (p_new_name==p_node)
+ return OK;
+ ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA);
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node==p_node) {
+ nb->inputs[i].node=p_new_name;
+ }
+ }
+ }
+
+ node_map[p_new_name]=node_map[p_node];
+ node_map.erase(p_node);
+
+ return OK;
+
+}
+
+
+void AnimationTreePlayer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
+
+ ObjectTypeDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
+ ObjectTypeDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
+
+ ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
+ ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
+ ObjectTypeDB::bind_method(_MD("node_get_input_sourcre","id","idx"),&AnimationTreePlayer::node_get_input_source);
+
+ ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
+ ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
+
+ ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
+ ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
+
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
+
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
+
+ ObjectTypeDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
+
+ ObjectTypeDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
+ ObjectTypeDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
+
+ ObjectTypeDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
+
+ ObjectTypeDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
+
+ ObjectTypeDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
+ ObjectTypeDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
+
+ ObjectTypeDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
+ ObjectTypeDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
+ ObjectTypeDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
+ ObjectTypeDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
+ ObjectTypeDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
+ ObjectTypeDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
+
+
+ ObjectTypeDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
+ ObjectTypeDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
+
+ ObjectTypeDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
+ ObjectTypeDB::bind_method(_MD("connect","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect);
+ ObjectTypeDB::bind_method(_MD("is_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::is_connected);
+ ObjectTypeDB::bind_method(_MD("disconnect","id","dst_input_idx"),&AnimationTreePlayer::disconnect);
+
+ ObjectTypeDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
+ ObjectTypeDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
+
+ ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
+ ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
+
+ ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
+
+ ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
+
+ ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
+
+ BIND_CONSTANT( NODE_OUTPUT );
+ BIND_CONSTANT( NODE_ANIMATION );
+ BIND_CONSTANT( NODE_ONESHOT );
+ BIND_CONSTANT( NODE_MIX );
+ BIND_CONSTANT( NODE_BLEND2 );
+ BIND_CONSTANT( NODE_BLEND3 );
+ BIND_CONSTANT( NODE_BLEND4 );
+ BIND_CONSTANT( NODE_TIMESCALE );
+ BIND_CONSTANT( NODE_TIMESEEK );
+ BIND_CONSTANT( NODE_TRANSITION );
+}
+
+
+AnimationTreePlayer::AnimationTreePlayer() {
+
+ active_list=NULL;
+ out = memnew( NodeOut ) ;
+ out_name="out";
+ out->pos=Point2(40,40);
+ node_map.insert( out_name , out);
+ active=false;
+ dirty_caches=true;
+ reset_request=false;
+ last_error=CONNECT_INCOMPLETE;
+ base_path=String("..");
+}
+
+
+AnimationTreePlayer::~AnimationTreePlayer() {
+
+ while(node_map.size()) {
+ memdelete( node_map.front()->get() );
+ node_map.erase( node_map.front() );
+ }
+}
+
+
+