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Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
| -rw-r--r-- | scene/animation/animation_tree_player.cpp | 1782 |
1 files changed, 1782 insertions, 0 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp new file mode 100644 index 000000000..bd124746b --- /dev/null +++ b/scene/animation/animation_tree_player.cpp @@ -0,0 +1,1782 @@ +/*************************************************************************/ +/* animation_tree_player.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "animation_tree_player.h" +#include "animation_player.h" + + +bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) { + + if (String(p_name)=="base_path") { + set_base_path(p_value); + return true; + } + + if (String(p_name)=="master_player") { + set_master_player(p_value); + return true; + } + + if (String(p_name)!="data") + return false; + + + Dictionary data=p_value; + + Array nodes=data.get_valid("nodes"); + + for(int i=0;i<nodes.size();i++) { + + Dictionary node = nodes[i]; + + StringName id = node.get_valid("id"); + Point2 pos = node.get_valid("pos"); + + NodeType nt=NODE_MAX; + String type = node.get_valid("type"); + + if (type=="output") + nt=NODE_OUTPUT; + else if (type=="animation") + nt=NODE_ANIMATION; + else if (type=="oneshot") + nt=NODE_ONESHOT; + else if (type=="mix") + nt=NODE_MIX; + else if (type=="blend2") + nt=NODE_BLEND2; + else if (type=="blend3") + nt=NODE_BLEND3; + else if (type=="blend4") + nt=NODE_BLEND4; + else if (type=="timescale") + nt=NODE_TIMESCALE; + else if (type=="timeseek") + nt=NODE_TIMESEEK; + else if (type=="transition") + nt=NODE_TRANSITION; + + ERR_FAIL_COND_V(nt==NODE_MAX,false); + + add_node(nt,id); + node_set_pos(id,pos); + + + switch(nt) { + case NODE_OUTPUT: { + + } break; + case NODE_ANIMATION: { + + if (node.has("from")) + animation_node_set_master_animation(id,node.get_valid("from")); + else + animation_node_set_animation(id,node.get_valid("animation")); + } break; + case NODE_ONESHOT: { + + oneshot_node_set_fadein_time(id,node.get_valid("fade_in")); + oneshot_node_set_fadeout_time(id,node.get_valid("fade_out")); + oneshot_node_set_mix_mode(id,node.get_valid("mix")); + oneshot_node_set_autorestart(id,node.get_valid("autorestart")); + oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay")); + oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay")); + Array filters= node.get_valid("filter"); + for(int i=0;i<filters.size();i++) { + + oneshot_node_set_filter_path(id,filters[i],true); + } + + } break; + case NODE_MIX: { + mix_node_set_amount(id,node.get_valid("mix")); + } break; + case NODE_BLEND2: { + blend2_node_set_amount(id,node.get_valid("blend")); + Array filters= node.get_valid("filter"); + for(int i=0;i<filters.size();i++) { + + blend2_node_set_filter_path(id,filters[i],true); + } + } break; + case NODE_BLEND3: { + blend3_node_set_amount(id,node.get_valid("blend")); + } break; + case NODE_BLEND4: { + blend4_node_set_amount(id,node.get_valid("blend")); + } break; + case NODE_TIMESCALE: { + timescale_node_set_scale(id,node.get_valid("scale")); + } break; + case NODE_TIMESEEK: { + } break; + case NODE_TRANSITION: { + + transition_node_set_xfade_time(id,node.get_valid("xfade")); + + Array transitions = node.get_valid("transitions"); + transition_node_set_input_count(id,transitions.size()); + + for(int x=0;x<transitions.size();x++) { + + Dictionary d =transitions[x]; + bool aa = d.get_valid("auto_advance"); + transition_node_set_input_auto_advance(id,x,aa); + + } + + } break; + default: {}; + } + + } + + + Array connections = data.get_valid("connections"); + ERR_FAIL_COND_V(connections.size()%3,false); + + int cc=connections.size()/3; + + for(int i=0;i<cc;i++) { + + StringName src = connections[i*3+0]; + StringName dst = connections[i*3+1]; + int dst_in = connections[i*3+2]; + connect(src,dst,dst_in); + } + + set_active(data.get_valid("active")); + set_master_player(data.get_valid("master")); + + return true; + +} + +bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { + + if (String(p_name)=="base_path") { + r_ret=base_path; + return true; + } + + if (String(p_name)=="master_player") { + r_ret=master; + return true; + } + + if (String(p_name)!="data") + return false; + + Dictionary data; + + Array nodes; + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + NodeBase *n = node_map[E->key()]; + + Dictionary node; + node["id"]=E->key(); + node["pos"]=n->pos; + + switch(n->type) { + case NODE_OUTPUT: node["type"]= "output"; break; + case NODE_ANIMATION: node["type"]= "animation"; break; + case NODE_ONESHOT: node["type"]= "oneshot"; break; + case NODE_MIX: node["type"]= "mix"; break; + case NODE_BLEND2: node["type"]= "blend2"; break; + case NODE_BLEND3: node["type"]= "blend3"; break; + case NODE_BLEND4: node["type"]= "blend4"; break; + case NODE_TIMESCALE: node["type"]= "timescale"; break; + case NODE_TIMESEEK: node["type"]= "timeseek"; break; + case NODE_TRANSITION: node["type"]= "transition"; break; + default: node["type"]= ""; break; + } + + switch(n->type) { + case NODE_OUTPUT: { + + } break; + case NODE_ANIMATION: { + AnimationNode *an = static_cast<AnimationNode*>(n); + if (master!=NodePath() && an->from!="") { + node["from"]=an->from; + } else { + node["animation"]=an->animation; + } + } break; + case NODE_ONESHOT: { + OneShotNode *osn = static_cast<OneShotNode*>(n); + node["fade_in"]=osn->fade_in; + node["fade_out"]=osn->fade_out; + node["mix"]=osn->mix; + node["autorestart"]=osn->autorestart; + node["autorestart_delay"]=osn->autorestart_delay; + node["autorestart_random_delay"]=osn->autorestart_random_delay; + + Array k; + List<NodePath> keys; + osn->filter.get_key_list(&keys); + k.resize(keys.size()); + int i=0; + for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { + k[i++]=E->get(); + } + node["filter"]=k; + + } break; + case NODE_MIX: { + MixNode *mn = static_cast<MixNode*>(n); + node["mix"]=mn->amount; + } break; + case NODE_BLEND2: { + Blend2Node *bn = static_cast<Blend2Node*>(n); + node["blend"]=bn->value; + Array k; + List<NodePath> keys; + bn->filter.get_key_list(&keys); + k.resize(keys.size()); + int i=0; + for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { + k[i++]=E->get(); + } + node["filter"]=k; + + } break; + case NODE_BLEND3: { + Blend3Node *bn = static_cast<Blend3Node*>(n); + node["blend"]=bn->value; + } break; + case NODE_BLEND4: { + Blend4Node *bn = static_cast<Blend4Node*>(n); + node["blend"]=bn->value; + + } break; + case NODE_TIMESCALE: { + TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n); + node["scale"]=tsn->scale; + } break; + case NODE_TIMESEEK: { + } break; + case NODE_TRANSITION: { + + TransitionNode *tn = static_cast<TransitionNode*>(n); + node["xfade"]=tn->xfade; + Array transitions; + + for(int i=0;i<tn->input_data.size();i++) { + + Dictionary d; + d["auto_advance"]=tn->input_data[i].auto_advance; + transitions.push_back(d); + + } + + node["transitions"]=transitions; + + } break; + default: {}; + } + + nodes.push_back(node); + } + + data["nodes"]=nodes; + //connectiosn + + List<Connection> connections; + get_connection_list(&connections); + Array connections_arr; + connections_arr.resize(connections.size()*3); + + int idx=0; + for (List<Connection>::Element *E=connections.front();E;E=E->next()) { + + connections_arr.set(idx+0,E->get().src_node); + connections_arr.set(idx+1,E->get().dst_node); + connections_arr.set(idx+2,E->get().dst_input); + + idx+=3; + } + + data["connections"]=connections_arr; + data["active"]=active; + data["master"]=master; + + r_ret=data; + + return true; + +} + +void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const { + + p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) ); + p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) ); + p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) ); +} + + +void AnimationTreePlayer::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_READY: { + dirty_caches=true; + if (master!=NodePath()) { + _update_sources(); + } + } break; + case NOTIFICATION_PROCESS: { + _process_animation(); + } break; + } + +} + + +float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) { + + ERR_FAIL_COND_V(!node_map.has(p_node), 0); + NodeBase *nb=node_map[p_node]; + + //transform to seconds... + + + switch(nb->type) { + + case NODE_OUTPUT: { + + NodeOut *on = static_cast<NodeOut*>(nb); + return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); + + } break; + case NODE_ANIMATION: { + + AnimationNode *an = static_cast<AnimationNode*>(nb); + + float rem = 0; + if (!an->animation.is_null()) { + + // float pos = an->time; +// float delta = p_time; + + // const Animation *a = an->animation.operator->(); + + if (p_seek) { + an->time=p_time; + an->step=0; + } else { + an->time+=p_time; + an->step=p_time; + } + + float anim_size = an->animation->get_length(); + + if (an->animation->has_loop()) { + + if (anim_size) + an->time=Math::fposmod(an->time,anim_size); + + } else if (an->time > anim_size) { + + an->time=anim_size; + } + + an->skip=true; + for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) { + + if (p_filter && p_filter->has(an->animation->track_get_path(E->get().local_track))) { + + if (p_reverse_weight<0) + E->get().weight=0; + else + E->get().weight=p_reverse_weight; + + } else { + E->get().weight=p_weight; + } + if (E->get().weight>CMP_EPSILON) + an->skip=false; + } + + rem = anim_size - an->time; + + } + + + if (!(*r_prev_anim)) + active_list=an; + else + (*r_prev_anim)->next=an; + + an->next=NULL; + *r_prev_anim=an; + + return rem; + + + } break; + case NODE_ONESHOT: { + + OneShotNode *osn = static_cast<OneShotNode*>(nb); + + if (!osn->active) { + //make it as if this node doesn't exist, pass input 0 by. + return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + } + + if (p_seek) + osn->time=p_time; + if (osn->start) + osn->time=0; + + float blend; + + if (osn->time<osn->fade_in) { + + if (osn->fade_in>0) + blend = osn->time/osn->fade_in; + else + blend=0; //wtf + + } else if (!osn->start && osn->remaining<osn->fade_out) { + + if (osn->fade_out) + blend=(osn->remaining/osn->fade_out); + else + blend=1.0; + } else + blend=1.0; + + float main_rem; + float os_rem; + + if (!osn->filter.empty()) { + + main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight); + os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,&osn->filter,-1); + + } else { + + main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek); + os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek); + } + + if (osn->start) { + osn->remaining=os_rem; + osn->start=false; + } + + if (!p_seek) { + osn->time+=p_time; + osn->remaining-=p_time; + if (osn->remaining<0) + osn->active=false; + } + + return MAX(main_rem,osn->remaining); + } break; + case NODE_MIX: { + MixNode *mn = static_cast<MixNode*>(nb); + + + float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight); + return rem; + + } break; + case NODE_BLEND2: { + + Blend2Node *bn = static_cast<Blend2Node*>(nb); + + float rem; + if (!bn->filter.empty()) { + + rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1); + + } else { + rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value); + } + + return rem; + } break; + case NODE_BLEND3: { + Blend3Node *bn = static_cast<Blend3Node*>(nb); + + float rem; + + if (bn->value==0) { + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + } else if (bn->value>0) { + + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); + _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value); + + } else { + + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0+bn->value)); + _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,p_seek,p_filter,p_reverse_weight*-bn->value); + } + + return rem; + } break; + case NODE_BLEND4: { + Blend4Node *bn = static_cast<Blend4Node*>(nb); + + float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x)); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x); + float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y)); + _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y); + + return MAX(rem,rem2); + + } break; + case NODE_TIMESCALE: { + TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb); + if (p_seek) + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight); + else + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight); + + } break; + case NODE_TIMESEEK: { + + TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb); + if (tsn->seek_pos>=0) { + + float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,true,p_filter,p_reverse_weight); + tsn->seek_pos=-1; + return res; + + } else + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); + + } break; + case NODE_TRANSITION: { + + TransitionNode *tn = static_cast<TransitionNode*>(nb); + + if (tn->prev<0) { + + float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + if (p_seek) + tn->time=p_time; + else + tn->time+=p_time; + + if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) { + + tn->prev=tn->current; + tn->current++; + if (tn->current>=tn->inputs.size()) + tn->current=0; + tn->prev_xfading=tn->xfade; + tn->prev_time=tn->time; + tn->time=0; + tn->switched=true; + } + + + return rem; + } else { + + + float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1; + + float rem; + + if (!p_seek && tn->switched) { //just switched + + rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend)); + } else { + + rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend)); + + } + + tn->switched=false; + + //if (!p_seek) + + + if (p_seek) { + _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend); + tn->time=p_time; + } else { + _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend); + tn->time+=p_time; + tn->prev_xfading-=p_time; + if (tn->prev_xfading<0) { + + tn->prev=-1; + } + + } + + return rem; + } + + + } break; + default: {} + } + + + + return 0; +} + + +void AnimationTreePlayer::_process_animation() { + + if (!active) + return; + + if (last_error!=CONNECT_OK) + return; + + if (dirty_caches) + _recompute_caches(); + + + active_list=NULL; + AnimationNode *prev=NULL; + + if (reset_request) { + _process_node(out_name,&prev, 1.0, 0, true ); + reset_request=false; + } else + _process_node(out_name,&prev, 1.0, get_process_delta_time(), false ); + + if (dirty_caches) { + //some animation changed.. ignore this pass + return; + } + + //update the tracks.. + + + + /* STEP 1 CLEAR TRACKS */ + + for(TrackMap::Element *E=track_map.front();E;E=E->next()) { + + Track &t = E->get(); + + t.loc.zero(); + t.rot=Quat(); + t.scale.x=0; + t.scale.y=0; + t.scale.z=0; + } + + + /* STEP 2 PROCESS ANIMATIONS */ + + AnimationNode *anim_list=active_list; + Quat empty_rot; + + + int total = 0; + while(anim_list) { + + if (!anim_list->animation.is_null() && !anim_list->skip) { + ++total; + //check if animation is meaningful + Animation *a = anim_list->animation.operator->(); + + for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) { + + + AnimationNode::TrackRef &tr = E->get(); + if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON) + continue; + + float blend=tr.weight; + + switch(a->track_get_type(tr.local_track)) { + case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone. + + Vector3 loc; + Quat rot; + Vector3 scale; + a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale); + + tr.track->loc+=loc*blend; + + scale.x-=1.0; + scale.y-=1.0; + scale.z-=1.0; + tr.track->scale+=scale*blend; + + tr.track->rot = tr.track->rot * empty_rot.slerp(rot,blend); + + + } break; + case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated. + + if (a->value_track_is_continuous(tr.local_track)) { + Variant value = a->value_track_interpolate(tr.local_track,anim_list->time); + tr.track->node->set(tr.track->property,value); + } else { + + List<int> indices; + a->value_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices); + for(List<int>::Element *E=indices.front();E;E=E->next()) { + + Variant value = a->track_get_key_value(tr.local_track,E->get()); + tr.track->node->set(tr.track->property,value); + } + } + } break; + case Animation::TYPE_METHOD: { ///< Call any method on a specific node. + + List<int> indices; + a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices); + for(List<int>::Element *E=indices.front();E;E=E->next()) { + + StringName method = a->method_track_get_name(tr.local_track,E->get()); + Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get()); + ERR_CONTINUE(args.size()!=VARIANT_ARG_MAX); + tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]); + } + } break; + } + + } + } + + anim_list=anim_list->next; + } + + /* STEP 3 APPLY TRACKS */ + + for(TrackMap::Element *E=track_map.front();E;E=E->next()) { + + Track &t = E->get(); + + if (!t.node) + continue; + //if (E->get()->t.type!=Animation::TYPE_TRANSFORM) + // continue; + + Transform xform; + xform.basis=t.rot; + xform.origin=t.loc; + + t.scale.x+=1.0; + t.scale.y+=1.0; + t.scale.z+=1.0; + xform.basis.scale(t.scale); + + if (t.bone_idx>=0) { + if (t.skeleton) + t.skeleton->set_bone_pose(t.bone_idx,xform); + + } else if (t.spatial) { + + t.spatial->set_transform(xform); + } + } + + + +} + + +void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) { + + ERR_FAIL_COND( p_type == NODE_OUTPUT ); + ERR_FAIL_COND( node_map.has(p_node)); + + NodeBase *n=NULL; + + switch(p_type) { + + case NODE_ANIMATION: { + + n = memnew( AnimationNode ); + } break; + case NODE_ONESHOT: { + + n = memnew( OneShotNode ); + + } break; + case NODE_MIX: { + n = memnew( MixNode ); + + } break; + case NODE_BLEND2: { + n = memnew( Blend2Node ); + + } break; + case NODE_BLEND3: { + n = memnew( Blend3Node ); + + } break; + case NODE_BLEND4: { + n = memnew( Blend4Node ); + + } break; + case NODE_TIMESCALE: { + n = memnew( TimeScaleNode ); + + + } break; + case NODE_TIMESEEK: { + n = memnew( TimeSeekNode ); + + } break; + case NODE_TRANSITION: { + n = memnew( TransitionNode ); + + + } break; + default: {} + } + + //n->name+=" "+itos(p_node); + node_map[p_node]=n; +} + + +StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const { + + ERR_FAIL_COND_V(!node_map.has(p_node),StringName()); + ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() ); + return node_map[p_node]->inputs[p_input].node; + +} + + +int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const { + + ERR_FAIL_COND_V(!node_map.has(p_node),-1); + return node_map[p_node]->inputs.size(); + +} +#define GET_NODE( m_type, m_cast )\ + ERR_FAIL_COND(!node_map.has(p_node));\ + ERR_EXPLAIN("Invalid parameter for node type.");\ + ERR_FAIL_COND(node_map[p_node]->type!=m_type);\ + m_cast *n = static_cast<m_cast*>( node_map[p_node] );\ + + + +void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) { + + GET_NODE( NODE_ANIMATION, AnimationNode ); + n->animation=p_animation; + dirty_caches=true; + + +} + +void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) { + + GET_NODE( NODE_ANIMATION, AnimationNode ); + n->from=p_master_animation; + dirty_caches=true; + if (master!=NodePath()) + _update_sources(); + + +} + +void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->fade_in=p_time; + +} + + +void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->fade_out=p_time; + + +} + +void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->mix=p_mix; +} + + +void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->autorestart=p_active; + +} + +void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->autorestart_delay=p_time; + +} +void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->autorestart_random_delay=p_time; + +} + +void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->active=true; + n->start=true; + +} + + +void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + n->active=false; + +} + + +void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { + + GET_NODE( NODE_ONESHOT, OneShotNode ); + + if (p_enable) + n->filter[p_filter]=true; + else + n->filter.erase(p_filter); + +} + +void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ + + GET_NODE( NODE_ONESHOT, OneShotNode ); + + n->filter.get_key_list(r_paths); +} + + +void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) { + + GET_NODE( NODE_MIX, MixNode ); + n->amount=p_amount; + +} + + +void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) { + + GET_NODE( NODE_BLEND2, Blend2Node ); + n->value=p_amount; + +} + +void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { + + GET_NODE( NODE_BLEND2, Blend2Node ); + + if (p_enable) + n->filter[p_filter]=true; + else + n->filter.erase(p_filter); + +} + +void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ + + GET_NODE( NODE_BLEND2, Blend2Node ); + + n->filter.get_key_list(r_paths); +} + + +void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) { + + GET_NODE( NODE_BLEND3, Blend3Node ); + n->value=p_amount; + +} +void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) { + + GET_NODE( NODE_BLEND4, Blend4Node ); + n->value=p_amount; + +} +void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) { + + + GET_NODE( NODE_TIMESCALE, TimeScaleNode ); + n->scale=p_scale; + +} +void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) { + + +// GET_NODE( NODE_TIMESEEK, TimeSeekNode ); +//hmm +} +void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) { + + + GET_NODE( NODE_TRANSITION, TransitionNode ); + ERR_FAIL_COND(p_inputs<1); + + n->inputs.resize(p_inputs); + n->input_data.resize(p_inputs); + last_error=_cycle_test(out_name); + +} +void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) { + + GET_NODE( NODE_TRANSITION, TransitionNode ); + ERR_FAIL_INDEX(p_input,n->input_data.size()); + + n->input_data[p_input].auto_advance=p_auto_advance; + +} +void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) { + + + GET_NODE( NODE_TRANSITION, TransitionNode ); + n->xfade=p_time; +} + + +void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) { + + GET_NODE( NODE_TRANSITION, TransitionNode ); + ERR_FAIL_INDEX(p_current,n->inputs.size()); + + if (n->current==p_current) + return; + + n->prev=n->current; + n->prev_xfading=n->xfade; + n->prev_time=n->time; + n->time=0; + n->current=p_current; + +} + + +void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) { + + ERR_FAIL_COND(!node_map.has(p_node)); + node_map[p_node]->pos=p_pos; + +} + +AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const { + + ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT); + return node_map[p_node]->type; + +} +Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const { + + ERR_FAIL_COND_V(!node_map.has(p_node),Point2()); + return node_map[p_node]->pos; + + +} + +#define GET_NODE_V( m_type, m_cast, m_ret )\ + ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\ + ERR_EXPLAIN("Invalid parameter for node type.");\ + ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\ + m_cast *n = static_cast<m_cast*>( node_map[p_node] );\ + +Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const { + + GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>()); + return n->animation; + +} + +String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const { + + GET_NODE_V(NODE_ANIMATION, AnimationNode, String()); + return n->from; + +} + +float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const { + + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->fade_in; + +} + +float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const { + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->fade_out; + +} + +bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const { + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->mix; + +} +bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const { + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->autorestart; + +} +float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const { + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->autorestart_delay; + +} +float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const { + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->autorestart_random_delay; + +} + +bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const { + + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->active; + +} + +bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { + + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + return n->filter.has(p_path); +} + + +float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const { + + GET_NODE_V(NODE_MIX, MixNode, 0 ); + return n->amount; + +} +float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const { + + GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); + return n->value; + +} + +bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { + + GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); + return n->filter.has(p_path); +} + +float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const { + + + GET_NODE_V(NODE_BLEND3, Blend3Node, 0 ); + return n->value; + +} +Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const { + + GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() ); + return n->value; + +} + +float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const { + + GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 ); + return n->scale; + +} + +void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) { + + GET_NODE(NODE_TRANSITION, TransitionNode); + ERR_FAIL_INDEX(p_input,n->inputs.size()); + + if (n->inputs.size()<=1) + return; + + + n->inputs.remove(p_input); + n->input_data.remove(p_input); + last_error=_cycle_test(out_name); +} + + +int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const { + + GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); + return n->inputs.size(); +} + +bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const { + + GET_NODE_V(NODE_TRANSITION, TransitionNode, false ); + ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false); + return n->input_data[p_input].auto_advance; + +} +float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const { + + GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); + return n->xfade; + +} + +int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const { + + GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 ); + return n->current; + +} + + /*misc */ +void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const { + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + p_node_list->push_back( E->key() ); + } +} + +void AnimationTreePlayer::remove_node(const StringName& p_node) { + + ERR_FAIL_COND( !node_map.has(p_node) ); + ERR_EXPLAIN("Node 0 (output) can't be removed."); + ERR_FAIL_COND( p_node == out_name ); + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + NodeBase *nb = E->get(); + for(int i=0;i<nb->inputs.size();i++) { + + if (nb->inputs[i].node==p_node) + nb->inputs[i].node=StringName(); + } + } + + node_map.erase(p_node); + + // compute last error again, just in case + last_error=_cycle_test(out_name); + dirty_caches=true; +} + + +AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) { + + ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE); + + NodeBase *nb = node_map[p_at_node]; + if (nb->cycletest) + return CONNECT_CYCLE; + + + nb->cycletest=true; + + for(int i=0;i<nb->inputs.size();i++) { + if (nb->inputs[i].node==StringName()) + return CONNECT_INCOMPLETE; + + ConnectError _err = _cycle_test(nb->inputs[i].node); + if (_err) + return _err; + } + + return CONNECT_OK; +} + + +Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) { + + ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER); + +// NodeBase *src = node_map[p_src_node]; + NodeBase *dst = node_map[p_dst_node]; + ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); + +// int oldval = dst->inputs[p_dst_input].node; + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + NodeBase *nb = E->get(); + for(int i=0;i<nb->inputs.size();i++) { + + if (nb->inputs[i].node==p_src_node) + nb->inputs[i].node=StringName(); + } + } + + dst->inputs[p_dst_input].node=p_src_node; + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + NodeBase *nb = E->get(); + nb->cycletest=false; + } + + last_error=_cycle_test(out_name); + if (last_error) { + + if (last_error==CONNECT_INCOMPLETE) + return ERR_UNCONFIGURED; + else if (last_error==CONNECT_CYCLE) + return ERR_CYCLIC_LINK; + } + dirty_caches=true; + return OK; +} + +bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const { + + ERR_FAIL_COND_V( !node_map.has(p_src_node) , false); + ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false); + ERR_FAIL_COND_V( p_src_node==p_dst_node , false); + + NodeBase *dst = node_map[p_dst_node]; + + return dst->inputs[p_dst_input].node==p_src_node; + +} + +void AnimationTreePlayer::disconnect(const StringName& p_node, int p_input) { + + ERR_FAIL_COND( !node_map.has(p_node)); + + NodeBase *dst = node_map[p_node]; + ERR_FAIL_INDEX(p_input,dst->inputs.size()); + dst->inputs[p_input].node=StringName(); + last_error=CONNECT_INCOMPLETE; + dirty_caches=true; +} + + +void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const { + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + NodeBase *nb = E->get(); + for(int i=0;i<nb->inputs.size();i++) { + + if (nb->inputs[i].node!=StringName()) { + Connection c; + c.src_node=nb->inputs[i].node; + c.dst_node=E->key(); + c.dst_input=i; + p_connections->push_back(c); + } + } + } +} + +AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) { + + Node *parent=get_node(base_path); + ERR_FAIL_COND_V(!parent,NULL); + + Node *child=parent->get_node(p_path); + if (!child) { + String err = "Animation track references unknown Node: '"+String(p_path)+"'."; + WARN_PRINT(err.ascii().get_data()); + return NULL; + } + + ObjectID id=child->get_instance_ID(); + StringName property; + int bone_idx=-1; + + if (p_path.get_property()) { + + if (child->cast_to<Skeleton>()) + bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() ); + if (bone_idx==-1) + property=p_path.get_property(); + } + + TrackKey key; + key.id=id; + key.bone_idx=bone_idx; + key.property=property; + + if (!track_map.has(key)) { + + Track tr; + tr.id=id; + tr.node=child; + tr.skeleton=child->cast_to<Skeleton>(); + tr.spatial=child->cast_to<Spatial>(); + tr.bone_idx=bone_idx; + tr.property=property; + + track_map[key]=tr; + } + + return &track_map[key]; + +} + +void AnimationTreePlayer::_recompute_caches() { + + track_map.clear(); + _recompute_caches(out_name); + dirty_caches=false; +} + +void AnimationTreePlayer::_recompute_caches(const StringName& p_node) { + + ERR_FAIL_COND( !node_map.has(p_node) ); + + NodeBase *nb = node_map[p_node]; + + if (nb->type==NODE_ANIMATION) { + + AnimationNode *an = static_cast<AnimationNode*>(nb); + an->tref.clear();; + + if (!an->animation.is_null()) { + + + Ref<Animation> a = an->animation; + + for(int i=0;i<an->animation->get_track_count();i++) { + + + Track *tr = _find_track(a->track_get_path(i)); + if (!tr) + continue; + + AnimationNode::TrackRef tref; + tref.local_track=i; + tref.track=tr; + tref.weight=0; + + an->tref.push_back(tref); + + } + } + } + + for(int i=0;i<nb->inputs.size();i++) { + + _recompute_caches(nb->inputs[i].node); + } + +} + +void AnimationTreePlayer::recompute_caches() { + + dirty_caches=true; + +} + + + + /* playback */ + +void AnimationTreePlayer::set_active(bool p_active) { + + active=p_active; + set_process(active); +} + +bool AnimationTreePlayer::is_active() const { + + return active; + +} + +AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { + + return last_error; +} + +void AnimationTreePlayer::reset() { + + + reset_request=false; +} + + +void AnimationTreePlayer::set_base_path(const NodePath& p_path) { + + base_path=p_path; + recompute_caches(); +} + +NodePath AnimationTreePlayer::get_base_path() const{ + + return base_path; +} + +void AnimationTreePlayer::set_master_player(const NodePath& p_path) { + + if (p_path==master) + return; + + master=p_path; + _update_sources(); + recompute_caches(); +} + +NodePath AnimationTreePlayer::get_master_player() const{ + + return master; +} + +DVector<String> AnimationTreePlayer::_get_node_list() { + + List<StringName> nl; + get_node_list(&nl); + DVector<String> ret; + ret.resize(nl.size()); + int idx=0; + for(List<StringName>::Element *E=nl.front();E;E=E->next()) { + ret.set(idx++,E->get()); + } + + return ret; +} + + +void AnimationTreePlayer::_update_sources() { + + if (master==NodePath()) + return; + if (!is_inside_scene()) + return; + + Node *m = get_node(master); + if (!m) { + master=NodePath(); + ERR_FAIL_COND(!m); + } + + AnimationPlayer *ap = m->cast_to<AnimationPlayer>(); + + if (!ap) { + + master=NodePath(); + ERR_FAIL_COND(!ap); + } + + for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + if (E->get()->type==NODE_ANIMATION) { + + AnimationNode *an = static_cast<AnimationNode*>(E->get()); + + if (an->from!="") { + + an->animation = ap->get_animation(an->from); + } + } + } + + +} + +bool AnimationTreePlayer::node_exists(const StringName& p_name) const { + + return (node_map.has(p_name)); +} + +Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) { + + if (p_new_name==p_node) + return OK; + ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA); + + for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + + NodeBase *nb = E->get(); + for(int i=0;i<nb->inputs.size();i++) { + + if (nb->inputs[i].node==p_node) { + nb->inputs[i].node=p_new_name; + } + } + } + + node_map[p_new_name]=node_map[p_node]; + node_map.erase(p_node); + + return OK; + +} + + +void AnimationTreePlayer::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node); + + ObjectTypeDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists); + ObjectTypeDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename); + + ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type); + ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count); + ObjectTypeDB::bind_method(_MD("node_get_input_sourcre","id","idx"),&AnimationTreePlayer::node_get_input_source); + + ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation); + ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation); + + ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation); + ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation); + + ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time); + ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time); + + ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time); + ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time); + + + ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart); + ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay); + ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); + + + ObjectTypeDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart); + ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay); + ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); + + ObjectTypeDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start); + ObjectTypeDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop); + ObjectTypeDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active); + ObjectTypeDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path); + + ObjectTypeDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount); + ObjectTypeDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount); + + ObjectTypeDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount); + ObjectTypeDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount); + ObjectTypeDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path); + + ObjectTypeDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount); + ObjectTypeDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount); + + ObjectTypeDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount); + ObjectTypeDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount); + + ObjectTypeDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale); + ObjectTypeDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale); + + ObjectTypeDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek); + + ObjectTypeDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count); + ObjectTypeDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count); + ObjectTypeDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input); + + ObjectTypeDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance); + ObjectTypeDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance); + + ObjectTypeDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time); + ObjectTypeDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time); + + ObjectTypeDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current); + ObjectTypeDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current); + + + ObjectTypeDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos); + ObjectTypeDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos); + + ObjectTypeDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node); + ObjectTypeDB::bind_method(_MD("connect","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect); + ObjectTypeDB::bind_method(_MD("is_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::is_connected); + ObjectTypeDB::bind_method(_MD("disconnect","id","dst_input_idx"),&AnimationTreePlayer::disconnect); + + ObjectTypeDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active); + ObjectTypeDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active); + + ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path); + ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path); + + ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list); + + ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset); + + ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches); + + BIND_CONSTANT( NODE_OUTPUT ); + BIND_CONSTANT( NODE_ANIMATION ); + BIND_CONSTANT( NODE_ONESHOT ); + BIND_CONSTANT( NODE_MIX ); + BIND_CONSTANT( NODE_BLEND2 ); + BIND_CONSTANT( NODE_BLEND3 ); + BIND_CONSTANT( NODE_BLEND4 ); + BIND_CONSTANT( NODE_TIMESCALE ); + BIND_CONSTANT( NODE_TIMESEEK ); + BIND_CONSTANT( NODE_TRANSITION ); +} + + +AnimationTreePlayer::AnimationTreePlayer() { + + active_list=NULL; + out = memnew( NodeOut ) ; + out_name="out"; + out->pos=Point2(40,40); + node_map.insert( out_name , out); + active=false; + dirty_caches=true; + reset_request=false; + last_error=CONNECT_INCOMPLETE; + base_path=String(".."); +} + + +AnimationTreePlayer::~AnimationTreePlayer() { + + while(node_map.size()) { + memdelete( node_map.front()->get() ); + node_map.erase( node_map.front() ); + } +} + + + |
