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-rw-r--r--scene/animation/animation_player.cpp176
1 files changed, 96 insertions, 80 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index bac95c6cc..c0d1e62e0 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "animation_player.h"
#include "engine.h"
@@ -48,24 +49,15 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
- if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility
- set_speed_scale(p_value);
-
- } else if (p_name == SceneStringNames::get_singleton()->playback_active) {
- set_active(p_value);
- } else if (name.begins_with("playback/play")) {
+ if (name.begins_with("playback/play")) { // bw compatibility
- String which = p_value;
+ set_current_animation(p_value);
- if (which == "[stop]")
- stop();
- else
- play(which);
} else if (name.begins_with("anims/")) {
String which = name.get_slicec('/', 1);
-
add_animation(which, p_value);
+
} else if (name.begins_with("next/")) {
String which = name.get_slicec('/', 1);
@@ -86,9 +78,6 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
set_blend_time(from, to, time);
}
- } else if (p_name == SceneStringNames::get_singleton()->autoplay) {
- autoplay = p_value;
-
} else
return false;
@@ -99,24 +88,15 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
- if (name == "playback/speed") { //bw compatibility
+ if (name == "playback/play") { // bw compatibility
- r_ret = speed_scale;
- } else if (name == "playback/active") {
-
- r_ret = is_active();
- } else if (name == "playback/play") {
-
- if (is_active() && is_playing())
- r_ret = playback.assigned;
- else
- r_ret = "[stop]";
+ r_ret = get_current_animation();
} else if (name.begins_with("anims/")) {
String which = name.get_slicec('/', 1);
-
r_ret = get_animation(which).get_ref_ptr();
+
} else if (name.begins_with("next/")) {
String which = name.get_slicec('/', 1);
@@ -140,27 +120,43 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = array;
- } else if (name == "autoplay") {
- r_ret = autoplay;
-
} else
return false;
return true;
}
-void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
+void AnimationPlayer::_validate_property(PropertyInfo &property) const {
- List<String> names;
+ if (property.name == "current_animation") {
+ List<String> names;
+
+ for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort();
+ names.push_front("[stop]");
+ String hint;
+ for (List<String>::Element *E = names.front(); E; E = E->next()) {
+
+ if (E != names.front())
+ hint += ",";
+ hint += E->get();
+ }
+
+ property.hint_string = hint;
+ }
+}
+
+void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> anim_names;
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
+ anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
if (E->get().next != StringName())
- anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- names.push_back(E->key());
+ anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
anim_names.sort();
@@ -169,24 +165,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(E->get());
}
- {
- names.sort();
- names.push_front("[stop]");
- String hint;
- for (List<String>::Element *E = names.front(); E; E = E->next()) {
-
- if (E != names.front())
- hint += ",";
- hint += E->get();
- }
-
- p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
- p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
- }
-
- p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
void AnimationPlayer::advance(float p_time) {
@@ -203,8 +182,8 @@ void AnimationPlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_physics_process(false);
- set_process(false);
+ set_physics_process_internal(false);
+ set_process_internal(false);
}
//_set_process(false);
clear_caches();
@@ -267,16 +246,17 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1) {
+ Skeleton *sk = Object::cast_to<Skeleton>(child);
+ bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
+ if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
continue;
}
}
{
- if (!child->is_connected("tree_exited", this, "_node_removed"))
- child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
+ if (!child->is_connected("tree_exiting", this, "_node_removed"))
+ child->connect("tree_exiting", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
}
TrackNodeCacheKey key;
@@ -600,20 +580,16 @@ void AnimationPlayer::_animation_process2(float p_delta) {
}
void AnimationPlayer::_animation_update_transforms() {
+ {
+ Transform t;
+ for (int i = 0; i < cache_update_size; i++) {
- for (int i = 0; i < cache_update_size; i++) {
-
- TrackNodeCache *nc = cache_update[i];
-
- ERR_CONTINUE(nc->accum_pass != accum_pass);
+ TrackNodeCache *nc = cache_update[i];
- if (nc->spatial) {
+ ERR_CONTINUE(nc->accum_pass != accum_pass);
- Transform t;
t.origin = nc->loc_accum;
- t.basis = nc->rot_accum;
- t.basis.scale(nc->scale_accum);
-
+ t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
@@ -989,10 +965,27 @@ bool AnimationPlayer::is_playing() const {
};
return true;
- */
+ */
}
+
void AnimationPlayer::set_current_animation(const String &p_anim) {
+ if (p_anim == "[stop]" || p_anim == "") {
+ stop();
+ } else if (!is_playing() || playback.assigned != p_anim) {
+ play(p_anim);
+ } else {
+ // Same animation, do not replay from start
+ }
+}
+
+String AnimationPlayer::get_current_animation() const {
+
+ return (is_playing() ? playback.assigned : "");
+}
+
+void AnimationPlayer::set_assigned_animation(const String &p_anim) {
+
if (is_playing()) {
play(p_anim);
} else {
@@ -1003,9 +996,9 @@ void AnimationPlayer::set_current_animation(const String &p_anim) {
}
}
-String AnimationPlayer::get_current_animation() const {
+String AnimationPlayer::get_assigned_animation() const {
- return (playback.assigned);
+ return playback.assigned;
}
void AnimationPlayer::stop(bool p_reset) {
@@ -1014,6 +1007,7 @@ void AnimationPlayer::stop(bool p_reset) {
c.blend.clear();
if (p_reset) {
c.current.from = NULL;
+ c.current.speed_scale = 1;
}
_set_process(false);
queued.clear();
@@ -1028,12 +1022,21 @@ float AnimationPlayer::get_speed_scale() const {
return speed_scale;
}
+float AnimationPlayer::get_playing_speed() const {
+
+ if (!playing) {
+ return 0;
+ }
+ return speed_scale * playback.current.speed_scale;
+}
void AnimationPlayer::seek(float p_time, bool p_update) {
if (!playback.current.from) {
- if (playback.assigned)
- set_current_animation(playback.assigned);
+ if (playback.assigned) {
+ ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ playback.current.from = &animation_set[playback.assigned];
+ }
ERR_FAIL_COND(!playback.current.from);
}
@@ -1046,8 +1049,10 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
void AnimationPlayer::seek_delta(float p_time, float p_delta) {
if (!playback.current.from) {
- if (playback.assigned)
- set_current_animation(playback.assigned);
+ if (playback.assigned) {
+ ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ playback.current.from = &animation_set[playback.assigned];
+ }
ERR_FAIL_COND(!playback.current.from);
}
@@ -1202,7 +1207,7 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
- if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
+ if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
@@ -1305,6 +1310,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
+ ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
+ ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
@@ -1313,6 +1320,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
@@ -1333,14 +1341,22 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
+
ADD_GROUP("Playback Options", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
- ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
- ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name")));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);