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Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r--scene/3d/visual_instance.cpp258
1 files changed, 114 insertions, 144 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 155fe96ba..18b688a87 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -28,49 +28,45 @@
/*************************************************************************/
#include "visual_instance.h"
-#include "servers/visual_server.h"
+#include "baked_light_instance.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
-#include "baked_light_instance.h"
+#include "servers/visual_server.h"
#include "skeleton.h"
AABB VisualInstance::get_transformed_aabb() const {
- return get_global_transform().xform( get_aabb() );
+ return get_global_transform().xform(get_aabb());
}
-
-
void VisualInstance::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
// CHECK ROOM
- Spatial * parent = get_parent_spatial();
- Room *room=NULL;
+ Spatial *parent = get_parent_spatial();
+ Room *room = NULL;
bool is_geom = cast_to<GeometryInstance>();
- while(parent) {
+ while (parent) {
room = parent->cast_to<Room>();
if (room)
break;
if (is_geom && parent->cast_to<BakedLightSampler>()) {
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance());
+ VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(), parent->cast_to<BakedLightSampler>()->get_instance());
break;
}
- parent=parent->get_parent_spatial();
+ parent = parent->get_parent_spatial();
}
-
-
if (room) {
- VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
+ VisualServer::get_singleton()->instance_set_room(instance, room->get_instance());
}
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
@@ -79,21 +75,20 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
- VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
+ VisualServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform gt = get_global_transform();
- VisualServer::get_singleton()->instance_set_transform(instance,gt);
+ VisualServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
- VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
- VisualServer::get_singleton()->instance_set_room(instance,RID());
- VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
-
+ VisualServer::get_singleton()->instance_set_scenario(instance, RID());
+ VisualServer::get_singleton()->instance_set_room(instance, RID());
+ VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
+ VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID());
} break;
}
@@ -111,8 +106,8 @@ RID VisualInstance::_get_visual_instance_rid() const {
void VisualInstance::set_layer_mask(uint32_t p_mask) {
- layers=p_mask;
- VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask);
+ layers = p_mask;
+ VisualServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
}
uint32_t VisualInstance::get_layer_mask() const {
@@ -120,75 +115,61 @@ uint32_t VisualInstance::get_layer_mask() const {
return layers;
}
-
void VisualInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
- ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base);
- ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
+ ObjectTypeDB::bind_method(_MD("set_base", "base"), &VisualInstance::set_base);
+ ObjectTypeDB::bind_method(_MD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask);
ObjectTypeDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
-
-
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
}
+void VisualInstance::set_base(const RID &p_base) {
-void VisualInstance::set_base(const RID& p_base) {
-
- VisualServer::get_singleton()->instance_set_base(instance,p_base);
+ VisualServer::get_singleton()->instance_set_base(instance, p_base);
}
-
-VisualInstance::VisualInstance()
-{
+VisualInstance::VisualInstance() {
instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() );
- layers=1;
+ VisualServer::get_singleton()->instance_attach_object_instance_ID(instance, get_instance_ID());
+ layers = 1;
}
-
VisualInstance::~VisualInstance() {
VisualServer::get_singleton()->free(instance);
}
+void GeometryInstance::set_material_override(const Ref<Material> &p_material) {
-
-
-void GeometryInstance::set_material_override(const Ref<Material>& p_material) {
-
- material_override=p_material;
- VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID());
+ material_override = p_material;
+ VS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
}
-Ref<Material> GeometryInstance::get_material_override() const{
+Ref<Material> GeometryInstance::get_material_override() const {
return material_override;
}
+void GeometryInstance::set_draw_range_begin(float p_dist) {
-
-void GeometryInstance::set_draw_range_begin(float p_dist){
-
- draw_begin=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+ draw_begin = p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(), draw_begin, draw_end);
}
-float GeometryInstance::get_draw_range_begin() const{
+float GeometryInstance::get_draw_range_begin() const {
return draw_begin;
}
-
void GeometryInstance::set_draw_range_end(float p_dist) {
- draw_end=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
-
+ draw_end = p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(), draw_begin, draw_end);
}
float GeometryInstance::get_draw_range_end() const {
@@ -198,7 +179,7 @@ float GeometryInstance::get_draw_range_end() const {
void GeometryInstance::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_WORLD) {
+ if (p_what == NOTIFICATION_ENTER_WORLD) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
@@ -207,51 +188,47 @@ void GeometryInstance::_notification(int p_what) {
_update_visibility();
- } else if (p_what==NOTIFICATION_EXIT_WORLD) {
+ } else if (p_what == NOTIFICATION_EXIT_WORLD) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
+ baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed, this, SceneStringNames::get_singleton()->_baked_light_changed);
+ baked_light_instance = NULL;
}
_baked_light_changed();
-
}
-
- } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ }
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
_update_visibility();
}
-
-
}
void GeometryInstance::_baked_light_changed() {
if (!baked_light_instance)
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
+ VS::get_singleton()->instance_geometry_set_baked_light(get_instance(), RID());
else
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
-
+ VS::get_singleton()->instance_geometry_set_baked_light(get_instance(), baked_light_instance->get_baked_light_instance());
}
void GeometryInstance::_find_baked_light() {
- Node *n=get_parent();
- while(n) {
+ Node *n = get_parent();
+ while (n) {
- BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
+ BakedLightInstance *bl = n->cast_to<BakedLightInstance>();
if (bl) {
- baked_light_instance=bl;
- baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
+ baked_light_instance = bl;
+ baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed, this, SceneStringNames::get_singleton()->_baked_light_changed);
_baked_light_changed();
return;
}
- n=n->get_parent();
+ n = n->get_parent();
}
_baked_light_changed();
@@ -263,36 +240,35 @@ void GeometryInstance::_update_visibility() {
return;
_change_notify("geometry/visible");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]);
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_VISIBLE, is_visible() && flags[FLAG_VISIBLE]);
}
-void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
+void GeometryInstance::set_flag(Flags p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- if (p_flag==FLAG_CAST_SHADOW) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ if (p_flag == FLAG_CAST_SHADOW) {
if (p_value == true) {
set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON);
- }
- else {
+ } else {
set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
}
}
- if (flags[p_flag]==p_value)
+ if (flags[p_flag] == p_value)
return;
- flags[p_flag]=p_value;
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
- if (p_flag==FLAG_VISIBLE) {
+ flags[p_flag] = p_value;
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), (VS::InstanceFlags)p_flag, p_value);
+ if (p_flag == FLAG_VISIBLE) {
_update_visibility();
}
- if (p_flag==FLAG_USE_BAKED_LIGHT) {
+ if (p_flag == FLAG_USE_BAKED_LIGHT) {
if (is_inside_world()) {
if (!p_value) {
if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
+ baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed, this, SceneStringNames::get_singleton()->_baked_light_changed);
+ baked_light_instance = NULL;
}
_baked_light_changed();
} else {
@@ -302,21 +278,19 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
}
}
-bool GeometryInstance::get_flag(Flags p_flag) const{
+bool GeometryInstance::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
if (p_flag == FLAG_CAST_SHADOW) {
if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) {
return false;
- }
- else {
+ } else {
return true;
}
}
return flags[p_flag];
-
}
void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
@@ -333,102 +307,98 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin
void GeometryInstance::set_baked_light_texture_id(int p_id) {
- baked_light_texture_id=p_id;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
-
+ baked_light_texture_id = p_id;
+ VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(), baked_light_texture_id);
}
-int GeometryInstance::get_baked_light_texture_id() const{
+int GeometryInstance::get_baked_light_texture_id() const {
return baked_light_texture_id;
}
void GeometryInstance::set_extra_cull_margin(float p_margin) {
- ERR_FAIL_COND(p_margin<0);
- extra_cull_margin=p_margin;
- VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
+ ERR_FAIL_COND(p_margin < 0);
+ extra_cull_margin = p_margin;
+ VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(), extra_cull_margin);
}
-float GeometryInstance::get_extra_cull_margin() const{
+float GeometryInstance::get_extra_cull_margin() const {
return extra_cull_margin;
}
void GeometryInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override);
+ ObjectTypeDB::bind_method(_MD("set_material_override", "material"), &GeometryInstance::set_material_override);
ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override);
- ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
- ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
+ ObjectTypeDB::bind_method(_MD("set_flag", "flag", "value"), &GeometryInstance::set_flag);
+ ObjectTypeDB::bind_method(_MD("get_flag", "flag"), &GeometryInstance::get_flag);
ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
- ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
+ ObjectTypeDB::bind_method(_MD("set_draw_range_begin", "mode"), &GeometryInstance::set_draw_range_begin);
ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
- ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
+ ObjectTypeDB::bind_method(_MD("set_draw_range_end", "mode"), &GeometryInstance::set_draw_range_end);
ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
- ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
+ ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id", "id"), &GeometryInstance::set_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
- ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
+ ObjectTypeDB::bind_method(_MD("set_extra_cull_margin", "margin"), &GeometryInstance::set_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
- ObjectTypeDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb);
+ ObjectTypeDB::bind_method(_MD("get_aabb"), &GeometryInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"), FLAG_VISIBLE);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "geometry/material_override", PROPERTY_HINT_RESOURCE_TYPE, "Material"), _SCS("set_material_override"), _SCS("get_material_override"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"), FLAG_RECEIVE_SHADOWS);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/range_begin", PROPERTY_HINT_RANGE, "0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/range_end", PROPERTY_HINT_RANGE, "0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "geometry/extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"), FLAG_BILLBOARD);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"), FLAG_BILLBOARD_FIX_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"), FLAG_DEPH_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"), FLAG_VISIBLE_IN_ALL_ROOMS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"), FLAG_USE_BAKED_LIGHT);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
-// ADD_SIGNAL( MethodInfo("visibility_changed"));
+ // ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_VISIBLE );
- BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
- BIND_CONSTANT(FLAG_BILLBOARD );
- BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
- BIND_CONSTANT(FLAG_DEPH_SCALE );
- BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS );
- BIND_CONSTANT(FLAG_MAX );
+ BIND_CONSTANT(FLAG_VISIBLE);
+ BIND_CONSTANT(FLAG_CAST_SHADOW);
+ BIND_CONSTANT(FLAG_RECEIVE_SHADOWS);
+ BIND_CONSTANT(FLAG_BILLBOARD);
+ BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y);
+ BIND_CONSTANT(FLAG_DEPH_SCALE);
+ BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
+ BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
-
}
GeometryInstance::GeometryInstance() {
- draw_begin=0;
- draw_end=0;
- for(int i=0;i<FLAG_MAX;i++) {
- flags[i]=false;
+ draw_begin = 0;
+ draw_end = 0;
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = false;
}
- flags[FLAG_VISIBLE]=true;
- flags[FLAG_CAST_SHADOW]=true;
- flags[FLAG_RECEIVE_SHADOWS]=true;
- shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
- baked_light_instance=NULL;
- baked_light_texture_id=0;
- extra_cull_margin=0;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
-
-
+ flags[FLAG_VISIBLE] = true;
+ flags[FLAG_CAST_SHADOW] = true;
+ flags[FLAG_RECEIVE_SHADOWS] = true;
+ shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
+ baked_light_instance = NULL;
+ baked_light_texture_id = 0;
+ extra_cull_margin = 0;
+ VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(), 0);
}