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Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h67
1 files changed, 24 insertions, 43 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a14ce4049..d1de4e1b8 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -29,15 +29,14 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/3d/visual_instance.h"
#include "scene/2d/animated_sprite.h"
-
+#include "scene/3d/visual_instance.h"
class SpriteBase3D : public GeometryInstance {
- GDCLASS(SpriteBase3D,GeometryInstance);
-public:
+ GDCLASS(SpriteBase3D, GeometryInstance);
+public:
enum DrawFlags {
FLAG_TRANSPARENT,
FLAG_SHADED,
@@ -52,14 +51,12 @@ public:
};
private:
-
-
bool color_dirty;
Color color_accum;
SpriteBase3D *parent_sprite;
- List<SpriteBase3D*> children;
- List<SpriteBase3D*>::Element *pI;
+ List<SpriteBase3D *> children;
+ List<SpriteBase3D *>::Element *pI;
bool centered;
Point2 offset;
@@ -67,7 +64,6 @@ private:
bool hflip;
bool vflip;
-
Color modulate;
float opacity;
@@ -82,24 +78,22 @@ private:
bool pending_update;
void _im_update();
-
void _propagate_color_changed();
protected:
-
Color _get_color_accum();
void _notification(int p_what);
static void _bind_methods();
- virtual void _draw()=0;
- _FORCE_INLINE_ void set_aabb(const Rect3& p_aabb) { aabb=p_aabb; }
- _FORCE_INLINE_ RID& get_immediate() { return immediate; }
+ virtual void _draw() = 0;
+ _FORCE_INLINE_ void set_aabb(const Rect3 &p_aabb) { aabb = p_aabb; }
+ _FORCE_INLINE_ RID &get_immediate() { return immediate; }
void _queue_update();
-public:
+public:
void set_centered(bool p_center);
bool is_centered() const;
- void set_offset(const Point2& p_offset);
+ void set_offset(const Point2 &p_offset);
Point2 get_offset() const;
void set_flip_h(bool p_flip);
@@ -111,10 +105,10 @@ public:
void set_region(bool p_region);
bool is_region() const;
- void set_region_rect(const Rect2& p_region_rect);
+ void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_modulate(const Color& p_color);
+ void set_modulate(const Color &p_color);
Color get_modulate() const;
void set_opacity(float p_amount);
@@ -126,13 +120,13 @@ public:
void set_axis(Vector3::Axis p_amount);
Vector3::Axis get_axis() const;
- void set_draw_flag(DrawFlags p_flag,bool p_enable);
+ void set_draw_flag(DrawFlags p_flag, bool p_enable);
bool get_draw_flag(DrawFlags p_flag) const;
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
- virtual Rect2 get_item_rect() const=0;
+ virtual Rect2 get_item_rect() const = 0;
virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
@@ -141,13 +135,11 @@ public:
~SpriteBase3D();
};
-
class Sprite3D : public SpriteBase3D {
- GDCLASS(Sprite3D,SpriteBase3D);
+ GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture> texture;
-
bool region;
Rect2 region_rect;
@@ -155,22 +147,21 @@ class Sprite3D : public SpriteBase3D {
int vframes;
int hframes;
+
protected:
virtual void _draw();
static void _bind_methods();
- virtual void _validate_property(PropertyInfo& property) const;
-public:
-
+ virtual void _validate_property(PropertyInfo &property) const;
-
- void set_texture(const Ref<Texture>& p_texture);
+public:
+ void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
void set_region(bool p_region);
bool is_region() const;
- void set_region_rect(const Rect2& p_region_rect);
+ void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
void set_frame(int p_frame);
@@ -219,12 +210,9 @@ public:
};
#endif
-
-
-
class AnimatedSprite3D : public SpriteBase3D {
- GDCLASS(AnimatedSprite3D,SpriteBase3D);
+ GDCLASS(AnimatedSprite3D, SpriteBase3D);
Ref<SpriteFrames> frames;
bool playing;
@@ -247,39 +235,32 @@ class AnimatedSprite3D : public SpriteBase3D {
void _set_playing(bool p_playing);
bool _is_playing() const;
-
protected:
-
virtual void _draw();
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo& property) const;
+ virtual void _validate_property(PropertyInfo &property) const;
public:
-
-
-
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName& p_animation=StringName());
+ void play(const StringName &p_animation = StringName());
void stop();
bool is_playing() const;
- void set_animation(const StringName& p_animation);
+ void set_animation(const StringName &p_animation);
StringName get_animation() const;
void set_frame(int p_frame);
int get_frame() const;
-
virtual Rect2 get_item_rect() const;
virtual String get_configuration_warning() const;
AnimatedSprite3D();
};
-
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
#endif // SPRITE_3D_H