diff options
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
| -rw-r--r-- | scene/3d/mesh_instance.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 3533f1b99..e6bd69aed 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -294,16 +294,16 @@ void MeshInstance::_mesh_changed() { void MeshInstance::_bind_methods() { - ClassDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh); - ClassDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh); - ClassDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path); - ClassDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh:Mesh"),&MeshInstance::get_mesh); + ClassDB::bind_method(D_METHOD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path); + ClassDB::bind_method(D_METHOD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path); - ClassDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision); + ClassDB::bind_method(D_METHOD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision); ClassDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT); - ClassDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision); + ClassDB::bind_method(D_METHOD("create_convex_collision"),&MeshInstance::create_convex_collision); ClassDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT); - ClassDB::bind_method(_MD("_mesh_changed"),&MeshInstance::_mesh_changed); + ClassDB::bind_method(D_METHOD("_mesh_changed"),&MeshInstance::_mesh_changed); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh", "get_mesh"); ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path"); |
