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Diffstat (limited to 'scene/3d/follow_camera.h')
| -rw-r--r-- | scene/3d/follow_camera.h | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/scene/3d/follow_camera.h b/scene/3d/follow_camera.h new file mode 100644 index 000000000..10912eb60 --- /dev/null +++ b/scene/3d/follow_camera.h @@ -0,0 +1,180 @@ +/*************************************************************************/ +/* follow_camera.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef FOLLOW_CAMERA_H +#define FOLLOW_CAMERA_H + +#include "scene/3d/camera.h" + +class FollowCamera : public Camera { + + OBJ_TYPE( FollowCamera, Camera ); + +private: + + + //used for follow + Vector3 follow_pos; + //used for fixed + Vector2 initial_orbit; + Vector2 orbit; + float distance; + + float height; + float target_width; + + float min_distance; + float max_distance; + + float max_orbit_x; + float min_orbit_x; + + float inclination; + float extraclip; + bool fullclip; + + bool clip; + bool autoturn; + float autoturn_tolerance; + float autoturn_speed; + + bool smooth; + float smooth_rot_ratio; + float smooth_pos_ratio; + + + + struct ClipRay { + RID query; + bool clipped; + Vector3 cast_pos; + Vector3 clip_pos; + }; + + ClipRay clip_ray[3]; + Vector3 target_pos; + float clip_len; + + Vector3 up_vector; + + + virtual RES _get_gizmo_geometry() const; + + Transform ted; + Vector3 proposed_pos; + Transform accepted; + Transform final; + RID target_body; + + bool use_lookat_target; + Vector3 lookat_target; + + void _compute_camera(); + + bool queries_active; + void _clear_queries(); + + void _set_initial_orbit(const Vector2& p_orbit); + +protected: + + virtual void _request_camera_update() {} //ignore + + void _notification(int p_what); + + static void _bind_methods(); + + void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx); + +public: + + + void set_orbit(const Vector2& p_orbit); + void set_orbit_x(float p_x); + void set_orbit_y(float p_y); + Vector2 get_orbit() const; + + void set_height(float p_height); + float get_height() const; + + void set_inclination(float p_degrees); + float get_inclination() const; + + void set_max_orbit_x(float p_max); + float get_max_orbit_x() const; + + void set_min_orbit_x(float p_min); + float get_min_orbit_x() const; + + void rotate_orbit(const Vector2& p_relative); + + void set_distance(float p_distance); + float get_distance() const; + + float get_min_distance() const; + float get_max_distance() const; + void set_min_distance(float p_min); + void set_max_distance(float p_max); + + /** FINISH THIS AND CLEAN IT UP */ + + void set_clip(bool p_enabled); + bool has_clip() const; + + void set_autoturn(bool p_enabled); + bool has_autoturn() const; + + void set_autoturn_tolerance(float p_degrees); + float get_autoturn_tolerance() const; + + void set_autoturn_speed(float p_speed); + float get_autoturn_speed() const; + + void set_smoothing(bool p_enable); + bool has_smoothing() const; + + void set_translation_smoothing(float p_amount); + float get_translation_smoothing() const; + + void set_rotation_smoothing(float p_amount); + float get_rotation_smoothing() const; + + void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3()); + + void set_up_vector(const Vector3& p_up); + Vector3 get_up_vector() const; + + virtual Transform get_camera_transform() const; + + FollowCamera(); + ~FollowCamera(); +}; + + + +#endif // FOLLOW_CAMERA_H |
