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Diffstat (limited to 'scene/3d/bone_attachment.h')
| -rw-r--r-- | scene/3d/bone_attachment.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h new file mode 100644 index 000000000..5043b40fa --- /dev/null +++ b/scene/3d/bone_attachment.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* bone_attachment.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef BONE_ATTACHMENT_H +#define BONE_ATTACHMENT_H + +#include "scene/3d/skeleton.h" + +class BoneAttachment : public Spatial { + + OBJ_TYPE(BoneAttachment,Spatial); + + bool bound; + String bone_name; + + void _check_bind(); + void _check_unbind(); +protected: + + bool _get(const StringName& p_name,Variant &r_ret) const; + bool _set(const StringName& p_name, const Variant& p_value); + void _get_property_list( List<PropertyInfo>* p_list ) const; + void _notification(int p_what); + +public: + + void set_bone_name(const String& p_name); + String get_bone_name() const; + + BoneAttachment(); +}; + +#endif // BONE_ATTACHMENT_H |
