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Diffstat (limited to 'scene/2d/visibility_notifier_2d.h')
| -rw-r--r-- | scene/2d/visibility_notifier_2d.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h new file mode 100644 index 000000000..cdf52ecb2 --- /dev/null +++ b/scene/2d/visibility_notifier_2d.h @@ -0,0 +1,109 @@ +/*************************************************************************/ +/* visibility_notifier_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef VISIBILITY_NOTIFIER_2D_H +#define VISIBILITY_NOTIFIER_2D_H + +#include "scene/2d/node_2d.h" + +class Viewport; +class VisibilityNotifier2D : public Node2D { + + OBJ_TYPE(VisibilityNotifier2D,Node2D); + + Set<Viewport*> viewports; + + Rect2 rect; + +protected: +friend class SpatialIndexer2D; + + void _enter_viewport(Viewport* p_viewport); + void _exit_viewport(Viewport* p_viewport); + + + virtual void _screen_enter() {} + virtual void _screen_exit() {} + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_rect(const Rect2& p_rect); + Rect2 get_rect() const; + + bool is_on_screen() const; + + virtual Rect2 get_item_rect() const; + + VisibilityNotifier2D(); +}; + + +class VisibilityEnabler2D : public VisibilityNotifier2D { + + OBJ_TYPE(VisibilityEnabler2D,VisibilityNotifier2D); +public: + + enum Enabler { + ENABLER_PAUSE_ANIMATIONS, + ENABLER_FREEZE_BODIES, + ENABLER_MAX + }; + +protected: + + virtual void _screen_enter(); + virtual void _screen_exit(); + + bool visible; + + void _find_nodes(Node* p_node); + + Map<Node*,Variant> nodes; + void _node_removed(Node* p_node); + bool enabler[ENABLER_MAX]; + + void _change_node_state(Node* p_node,bool p_enabled); + + void _notification(int p_what); + static void _bind_methods(); + +public: + + void set_enabler(Enabler p_enabler,bool p_enable); + bool is_enabler_enabled(Enabler p_enabler) const; + + VisibilityEnabler2D(); + +}; + +VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler); + + +#endif // VISIBILITY_NOTIFIER_2D_H |
