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-rw-r--r--scene/2d/physics_body_2d.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index cffaa98b7..6ac946ea3 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -182,29 +182,6 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
-#if 0
-void StaticBody2D::_update_xform() {
-
- if (!pre_xform || !pending)
- return;
-
- setting=true;
-
-
- Transform2D new_xform = get_global_transform(); //obtain the new one
-
- set_block_transform_notify(true);
- Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion!
- set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics
- set_block_transform_notify(false);
-
- Physics2DServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion!
-
- setting=false;
- pending=false;
-
-}
-#endif
void StaticBody2D::set_friction(real_t p_friction) {