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-rw-r--r--scene/2d/parallax_background.cpp200
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diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
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+/*************************************************************************/
+/* parallax_background.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "parallax_background.h"
+#include "parallax_layer.h"
+
+
+
+void ParallaxBackground::_notification(int p_what) {
+
+ switch(p_what) {
+
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ group_name = "__cameras_"+itos(get_viewport().get_id());
+ add_to_group(group_name);
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ remove_from_group(group_name);
+ } break;
+ }
+
+}
+
+void ParallaxBackground::_camera_moved(const Matrix32& p_transform) {
+
+
+ set_scroll_offset(p_transform.get_origin());
+ set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5,0.5)));
+}
+
+
+void ParallaxBackground::set_scroll_scale(float p_scale) {
+
+ scale=p_scale;
+}
+
+float ParallaxBackground::get_scroll_scale() const{
+
+ return scale;
+}
+
+
+void ParallaxBackground::set_scroll_offset(const Point2& p_ofs) {
+
+ offset=p_ofs;
+
+ _update_scroll();
+}
+
+void ParallaxBackground::_update_scroll() {
+
+ if (!is_inside_scene())
+ return;
+
+ Vector2 ofs = base_offset+offset*base_scale;
+
+ Size2 vps = get_viewport_size();
+
+ ofs = -ofs;
+ if (limit_begin.x < limit_end.x) {
+
+ if (ofs.x < limit_begin.x)
+ ofs.x=limit_begin.x;
+ else if (ofs.x+vps.x > limit_end.x)
+ ofs.x=limit_end.x-vps.x;
+ }
+
+
+ if (limit_begin.y < limit_end.y) {
+
+ if (ofs.y < limit_begin.y)
+ ofs.y=limit_begin.y;
+ else if (ofs.y+vps.y > limit_end.y)
+ ofs.y=limit_end.y-vps.y;
+ }
+ ofs = -ofs;
+
+ for(int i=0;i<get_child_count();i++) {
+
+ ParallaxLayer *l=get_child(i)->cast_to<ParallaxLayer>();
+ if (!l)
+ continue;
+
+ l->set_base_offset_and_scale(ofs,scale);
+ }
+}
+
+Point2 ParallaxBackground::get_scroll_offset() const {
+
+ return offset;
+}
+
+void ParallaxBackground::set_scroll_base_offset(const Point2& p_ofs) {
+
+ base_offset=p_ofs;
+ _update_scroll();
+}
+
+Point2 ParallaxBackground::get_scroll_base_offset() const{
+
+ return base_offset;
+}
+
+void ParallaxBackground::set_scroll_base_scale(const Point2& p_ofs) {
+
+ base_scale=p_ofs;
+ _update_scroll();
+}
+
+Point2 ParallaxBackground::get_scroll_base_scale() const{
+
+ return base_scale;
+}
+
+
+void ParallaxBackground::set_limit_begin(const Point2& p_ofs) {
+
+ limit_begin=p_ofs;
+ _update_scroll();
+}
+
+Point2 ParallaxBackground::get_limit_begin() const {
+
+ return limit_begin;
+}
+
+void ParallaxBackground::set_limit_end(const Point2& p_ofs) {
+
+ limit_end=p_ofs;
+ _update_scroll();
+
+}
+
+Point2 ParallaxBackground::get_limit_end() const {
+
+ return limit_end;
+}
+
+void ParallaxBackground::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_camera_moved"),&ParallaxBackground::_camera_moved);
+ ObjectTypeDB::bind_method(_MD("set_scroll_offset","ofs"),&ParallaxBackground::set_scroll_offset);
+ ObjectTypeDB::bind_method(_MD("get_scroll_offset"),&ParallaxBackground::get_scroll_offset);
+ ObjectTypeDB::bind_method(_MD("set_scroll_base_offset","ofs"),&ParallaxBackground::set_scroll_base_offset);
+ ObjectTypeDB::bind_method(_MD("get_scroll_base_offset"),&ParallaxBackground::get_scroll_base_offset);
+ ObjectTypeDB::bind_method(_MD("set_scroll_base_scale","scale"),&ParallaxBackground::set_scroll_base_scale);
+ ObjectTypeDB::bind_method(_MD("get_scroll_base_scale"),&ParallaxBackground::get_scroll_base_scale);
+ ObjectTypeDB::bind_method(_MD("set_limit_begin","ofs"),&ParallaxBackground::set_limit_begin);
+ ObjectTypeDB::bind_method(_MD("get_limit_begin"),&ParallaxBackground::get_limit_begin);
+ ObjectTypeDB::bind_method(_MD("set_limit_end","ofs"),&ParallaxBackground::set_limit_end);
+ ObjectTypeDB::bind_method(_MD("get_limit_end"),&ParallaxBackground::get_limit_end);
+
+
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"scroll/offset"),_SCS("set_scroll_offset"),_SCS("get_scroll_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"scroll/base_offset"),_SCS("set_scroll_base_offset"),_SCS("get_scroll_base_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"scroll/base_scale"),_SCS("set_scroll_base_scale"),_SCS("get_scroll_base_scale"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"scroll/limit_begin"),_SCS("set_limit_begin"),_SCS("get_limit_begin"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"scroll/limit_end"),_SCS("set_limit_end"),_SCS("get_limit_end"));
+
+}
+
+
+
+
+
+ParallaxBackground::ParallaxBackground() {
+
+ base_scale=Vector2(1,1);
+ scale=1.0;
+ set_layer(-1); //behind all by default
+}