diff options
Diffstat (limited to 'scene/2d/line_2d.h')
| -rw-r--r-- | scene/2d/line_2d.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 5435c7489..2cd71e972 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -29,9 +29,8 @@ #ifndef LINE2D_H #define LINE2D_H -#include "node_2d.h" #include "line_builder.h" - +#include "node_2d.h" class Line2D : public Node2D { @@ -40,7 +39,7 @@ class Line2D : public Node2D { public: Line2D(); - void set_points(const PoolVector<Vector2> & p_points); + void set_points(const PoolVector<Vector2> &p_points); PoolVector<Vector2> get_points() const; void set_point_pos(int i, Vector2 pos); @@ -57,10 +56,10 @@ public: void set_default_color(Color color); Color get_default_color() const; - void set_gradient(const Ref<ColorRamp>& gradient); + void set_gradient(const Ref<ColorRamp> &gradient); Ref<ColorRamp> get_gradient() const; - void set_texture(const Ref<Texture>& texture); + void set_texture(const Ref<Texture> &texture); Ref<Texture> get_texture() const; void set_texture_mode(const LineTextureMode mode); @@ -102,7 +101,6 @@ private: LineTextureMode _texture_mode; float _sharp_limit; int _round_precision; - }; #endif // LINE2D_H |
