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+/*************************************************************************/
+/* os_osx.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#import <Cocoa/Cocoa.h>
+#include <IOKit/IOKitLib.h>
+#include <IOKit/IOCFPlugIn.h>
+#include <IOKit/hid/IOHIDLib.h>
+#include <IOKit/hid/IOHIDKeys.h>
+
+#include "sem_osx.h"
+#include "servers/visual/visual_server_raster.h"
+//#include "drivers/opengl/rasterizer_gl.h"
+//#include "drivers/gles2/rasterizer_gles2.h"
+#include "os_osx.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include "print_string.h"
+#include "servers/physics/physics_server_sw.h"
+#include "drivers/gles2/rasterizer_instance_gles2.h"
+#include "servers/visual/visual_server_wrap_mt.h"
+#include "main/main.h"
+#include "os/keyboard.h"
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <libproc.h>
+//uses portions of glfw
+
+//========================================================================
+// GLFW 3.0 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+static NSRect convertRectToBacking(NSRect contentRect) {
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ return [OS_OSX::singleton->window_view convertRectToBacking:contentRect];
+ else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+ return contentRect;
+
+}
+
+static InputModifierState translateFlags(NSUInteger flags)
+{
+ InputModifierState mod;
+
+
+ mod.shift = (flags & NSShiftKeyMask);
+ mod.control = (flags & NSControlKeyMask);
+ mod.alt = (flags & NSAlternateKeyMask);
+ mod.meta = (flags & NSCommandKeyMask);
+
+ return mod;
+}
+
+static int mouse_x=0;
+static int mouse_y=0;
+static int prev_mouse_x=0;
+static int prev_mouse_y=0;
+static int button_mask=0;
+
+
+@interface GodotApplication : NSApplication
+@end
+
+@implementation GodotApplication
+
+// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
+// This works around an AppKit bug, where key up events while holding
+// down the command key don't get sent to the key window.
+- (void)sendEvent:(NSEvent *)event
+{
+ if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
+ [[self keyWindow] sendEvent:event];
+ else
+ [super sendEvent:event];
+}
+
+@end
+
+@interface GodotApplicationDelegate : NSObject
+@end
+
+@implementation GodotApplicationDelegate
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+/* _Godotwindow* window;
+
+ for (window = _Godot.windowListHead; window; window = window->next)
+ _GodotInputWindowCloseRequest(window);
+*/
+ return NSTerminateCancel;
+}
+
+- (void)applicationDidHide:(NSNotification *)notification
+{
+ /* _Godotwindow* window;
+
+ for (window = _Godot.windowListHead; window; window = window->next)
+ _GodotInputWindowVisibility(window, GL_FALSE);
+ */
+}
+
+- (void)applicationDidUnhide:(NSNotification *)notification
+{
+ /*
+ _Godotwindow* window;
+
+ for (window = _Godot.windowListHead; window; window = window->next)
+ {
+ if ([window_object isVisible])
+ _GodotInputWindowVisibility(window, GL_TRUE);
+ }
+ */
+}
+
+- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
+{
+ //_GodotInputMonitorChange();
+}
+
+@end
+
+@interface GodotWindowDelegate : NSObject
+{
+ // _Godotwindow* window;
+}
+
+@end
+
+@implementation GodotWindowDelegate
+
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ //_GodotInputWindowCloseRequest(window);
+ if (OS_OSX::singleton->get_main_loop())
+ OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
+ return NO;
+}
+
+
+
+
+- (void)windowDidResize:(NSNotification *)notification
+{
+ [OS_OSX::singleton->context update];
+
+ const NSRect contentRect = [OS_OSX::singleton->window_view frame];
+ const NSRect fbRect = convertRectToBacking(contentRect);
+
+ OS_OSX::singleton->current_videomode.width=fbRect.size.width;
+ OS_OSX::singleton->current_videomode.height=fbRect.size.height;
+
+
+ // _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ // _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
+ //_GodotInputWindowDamage(window);
+
+ //if (window->cursorMode == Godot_CURSOR_DISABLED)
+ // centerCursor(window);
+}
+
+- (void)windowDidMove:(NSNotification *)notification
+{
+ // [window->nsgl.context update];
+
+ // int x, y;
+ // _GodotPlatformGetWindowPos(window, &x, &y);
+ // _GodotInputWindowPos(window, x, y);
+
+ //if (window->cursorMode == Godot_CURSOR_DISABLED)
+ // centerCursor(window);
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)notification
+{
+ // _GodotInputWindowIconify(window, GL_TRUE);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)notification
+{
+ //if (window->monitor)
+// enterFullscreenMode(window);
+
+ // _GodotInputWindowIconify(window, GL_FALSE);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)notification
+{
+ // _GodotInputWindowFocus(window, GL_TRUE);
+ // _GodotPlatformSetCursorMode(window, window->cursorMode);
+ if (OS_OSX::singleton->get_main_loop())
+ OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
+}
+
+- (void)windowDidResignKey:(NSNotification *)notification
+{
+ // _GodotInputWindowFocus(window, GL_FALSE);
+ // _GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
+ if (OS_OSX::singleton->get_main_loop())
+ OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+}
+
+@end
+
+@interface GodotContentView : NSView
+{
+ NSTrackingArea* trackingArea;
+}
+
+
+
+@end
+
+@implementation GodotContentView
+
++ (void)initialize
+{
+ if (self == [GodotContentView class])
+ {
+ /* if (_glfw.ns.cursor == nil)
+ {
+ NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)];
+ _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
+ hotSpot:NSZeroPoint];
+ [data release];
+ }*/
+ }
+}
+
+- (id)init
+{
+ self = [super init];
+ trackingArea = nil;
+ [self updateTrackingAreas];
+
+ return self;
+}
+
+-(void)dealloc
+{
+ [trackingArea release];
+ [super dealloc];
+}
+
+- (BOOL)isOpaque
+{
+ return YES;
+}
+
+- (BOOL)canBecomeKeyView
+{
+ return YES;
+}
+
+- (BOOL)acceptsFirstResponder
+{
+ return YES;
+}
+
+- (void)cursorUpdate:(NSEvent *)event
+{
+ // setModeCursor(window, window->cursorMode);
+}
+
+- (void)mouseDown:(NSEvent *)event
+{
+
+ print_line("mouse down:");
+ button_mask|=BUTTON_MASK_LEFT;
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=BUTTON_LEFT;
+ ev.mouse_button.pressed=true;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ ev.mouse_button.doubleclick = [event clickCount]==2;
+ ev.mouse_button.mod = translateFlags([event modifierFlags]);
+ OS_OSX::singleton->push_input(ev);
+
+
+ /* _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));*/
+}
+
+- (void)mouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)mouseUp:(NSEvent *)event
+{
+
+ button_mask&=~BUTTON_MASK_LEFT;
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=BUTTON_LEFT;
+ ev.mouse_button.pressed=false;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ ev.mouse_button.mod = translateFlags([event modifierFlags]);
+ OS_OSX::singleton->push_input(ev);
+
+ /* _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));*/
+}
+
+- (void)mouseMoved:(NSEvent *)event
+{
+
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_MOTION;
+ ev.mouse_motion.button_mask=button_mask;
+ prev_mouse_x=mouse_x;
+ prev_mouse_y=mouse_y;
+ const NSRect contentRect = [OS_OSX::singleton->window_view frame];
+ const NSPoint p = [event locationInWindow];
+ mouse_x = p.x;
+ mouse_y = contentRect.size.height - p.y;
+ ev.mouse_motion.x=mouse_x;
+ ev.mouse_motion.y=mouse_y;
+ ev.mouse_motion.global_x=mouse_x;
+ ev.mouse_motion.global_y=mouse_y;
+ ev.mouse_motion.relative_x=mouse_x - prev_mouse_x;
+ ev.mouse_motion.relative_y=mouse_y - prev_mouse_y;
+ ev.mouse_motion.mod = translateFlags([event modifierFlags]);
+
+
+// ev.mouse_motion.relative_x=[event deltaX];
+// ev.mouse_motion.relative_y=[event deltaY];
+
+ OS_OSX::singleton->push_input(ev);
+
+
+ /* if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ _glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
+ else
+ {
+ const NSRect contentRect = [window->ns.view frame];
+ const NSPoint p = [event locationInWindow];
+
+ _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
+ }*/
+}
+
+- (void)rightMouseDown:(NSEvent *)event
+{
+
+ button_mask|=BUTTON_MASK_RIGHT;
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=BUTTON_RIGHT;
+ ev.mouse_button.pressed=true;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ ev.mouse_button.mod = translateFlags([event modifierFlags]);
+ OS_OSX::singleton->push_input(ev);
+
+ /* _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));*/
+}
+
+- (void)rightMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)rightMouseUp:(NSEvent *)event
+{
+
+ button_mask&=~BUTTON_MASK_RIGHT;
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=BUTTON_RIGHT;
+ ev.mouse_button.pressed=false;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ ev.mouse_button.mod = translateFlags([event modifierFlags]);
+ OS_OSX::singleton->push_input(ev);
+
+ /*_glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));*/
+}
+
+- (void)otherMouseDown:(NSEvent *)event
+{
+
+ if ((int) [event buttonNumber]!=2)
+ return;
+
+ button_mask|=BUTTON_MASK_MIDDLE;
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=BUTTON_MIDDLE;
+ ev.mouse_button.pressed=true;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ ev.mouse_button.mod = translateFlags([event modifierFlags]);
+ OS_OSX::singleton->push_input(ev);
+
+ /*_glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));*/
+}
+
+- (void)otherMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)otherMouseUp:(NSEvent *)event
+{
+
+ if ((int) [event buttonNumber]!=2)
+ return;
+
+ button_mask&=~BUTTON_MASK_MIDDLE;
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=BUTTON_MIDDLE;
+ ev.mouse_button.pressed=false;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ ev.mouse_button.mod = translateFlags([event modifierFlags]);
+ OS_OSX::singleton->push_input(ev);
+ /* _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));*/
+}
+
+- (void)mouseExited:(NSEvent *)event
+{
+ // _glfwInputCursorEnter(window, GL_FALSE);
+}
+
+- (void)mouseEntered:(NSEvent *)event
+{
+ // _glfwInputCursorEnter(window, GL_TRUE);
+}
+
+- (void)viewDidChangeBackingProperties
+{
+ /* const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = convertRectToBacking(window, contentRect);
+
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);*/
+}
+
+- (void)updateTrackingAreas
+{
+ if (trackingArea != nil)
+ {
+ [self removeTrackingArea:trackingArea];
+ [trackingArea release];
+ }
+
+ NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+ NSTrackingActiveInKeyWindow |
+ NSTrackingCursorUpdate |
+ NSTrackingInVisibleRect;
+
+ trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
+ options:options
+ owner:self
+ userInfo:nil];
+
+ [self addTrackingArea:trackingArea];
+ [super updateTrackingAreas];
+}
+
+// Translates a OS X keycode to a Godot keycode
+//
+static int translateKey(unsigned int key)
+{
+ // Keyboard symbol translation table
+ static const unsigned int table[128] =
+ {
+ /* 00 */ KEY_A,
+ /* 01 */ KEY_S,
+ /* 02 */ KEY_D,
+ /* 03 */ KEY_F,
+ /* 04 */ KEY_H,
+ /* 05 */ KEY_G,
+ /* 06 */ KEY_Z,
+ /* 07 */ KEY_X,
+ /* 08 */ KEY_C,
+ /* 09 */ KEY_V,
+ /* 0a */ KEY_UNKNOWN,
+ /* 0b */ KEY_B,
+ /* 0c */ KEY_Q,
+ /* 0d */ KEY_W,
+ /* 0e */ KEY_E,
+ /* 0f */ KEY_R,
+ /* 10 */ KEY_Y,
+ /* 11 */ KEY_T,
+ /* 12 */ KEY_1,
+ /* 13 */ KEY_2,
+ /* 14 */ KEY_3,
+ /* 15 */ KEY_4,
+ /* 16 */ KEY_6,
+ /* 17 */ KEY_5,
+ /* 18 */ KEY_EQUAL,
+ /* 19 */ KEY_9,
+ /* 1a */ KEY_7,
+ /* 1b */ KEY_MINUS,
+ /* 1c */ KEY_8,
+ /* 1d */ KEY_0,
+ /* 1e */ KEY_BRACERIGHT,
+ /* 1f */ KEY_O,
+ /* 20 */ KEY_U,
+ /* 21 */ KEY_BRACELEFT,
+ /* 22 */ KEY_I,
+ /* 23 */ KEY_P,
+ /* 24 */ KEY_RETURN,
+ /* 25 */ KEY_L,
+ /* 26 */ KEY_J,
+ /* 27 */ KEY_APOSTROPHE,
+ /* 28 */ KEY_K,
+ /* 29 */ KEY_SEMICOLON,
+ /* 2a */ KEY_BACKSLASH,
+ /* 2b */ KEY_COMMA,
+ /* 2c */ KEY_SLASH,
+ /* 2d */ KEY_N,
+ /* 2e */ KEY_M,
+ /* 2f */ KEY_PERIOD,
+ /* 30 */ KEY_TAB,
+ /* 31 */ KEY_SPACE,
+ /* 32 */ KEY_QUOTELEFT,
+ /* 33 */ KEY_BACKSPACE,
+ /* 34 */ KEY_UNKNOWN,
+ /* 35 */ KEY_ESCAPE,
+ /* 36 */ KEY_META,
+ /* 37 */ KEY_META,
+ /* 38 */ KEY_SHIFT,
+ /* 39 */ KEY_CAPSLOCK,
+ /* 3a */ KEY_ALT,
+ /* 3b */ KEY_CONTROL,
+ /* 3c */ KEY_SHIFT,
+ /* 3d */ KEY_ALT,
+ /* 3e */ KEY_CONTROL,
+ /* 3f */ KEY_UNKNOWN, /* Function */
+ /* 40 */ KEY_UNKNOWN,
+ /* 41 */ KEY_KP_PERIOD,
+ /* 42 */ KEY_UNKNOWN,
+ /* 43 */ KEY_KP_MULTIPLY,
+ /* 44 */ KEY_UNKNOWN,
+ /* 45 */ KEY_KP_ADD,
+ /* 46 */ KEY_UNKNOWN,
+ /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
+ /* 48 */ KEY_UNKNOWN, /* VolumeUp */
+ /* 49 */ KEY_UNKNOWN, /* VolumeDown */
+ /* 4a */ KEY_UNKNOWN, /* Mute */
+ /* 4b */ KEY_KP_DIVIDE,
+ /* 4c */ KEY_KP_ENTER,
+ /* 4d */ KEY_UNKNOWN,
+ /* 4e */ KEY_KP_SUBSTRACT,
+ /* 4f */ KEY_UNKNOWN,
+ /* 50 */ KEY_UNKNOWN,
+ /* 51 */ KEY_EQUAL, //wtf equal?
+ /* 52 */ KEY_KP_0,
+ /* 53 */ KEY_KP_1,
+ /* 54 */ KEY_KP_2,
+ /* 55 */ KEY_KP_3,
+ /* 56 */ KEY_KP_4,
+ /* 57 */ KEY_KP_5,
+ /* 58 */ KEY_KP_6,
+ /* 59 */ KEY_KP_7,
+ /* 5a */ KEY_UNKNOWN,
+ /* 5b */ KEY_KP_8,
+ /* 5c */ KEY_KP_9,
+ /* 5d */ KEY_UNKNOWN,
+ /* 5e */ KEY_UNKNOWN,
+ /* 5f */ KEY_UNKNOWN,
+ /* 60 */ KEY_F5,
+ /* 61 */ KEY_F6,
+ /* 62 */ KEY_F7,
+ /* 63 */ KEY_F3,
+ /* 64 */ KEY_F8,
+ /* 65 */ KEY_F9,
+ /* 66 */ KEY_UNKNOWN,
+ /* 67 */ KEY_F11,
+ /* 68 */ KEY_UNKNOWN,
+ /* 69 */ KEY_F13,
+ /* 6a */ KEY_F16,
+ /* 6b */ KEY_F14,
+ /* 6c */ KEY_UNKNOWN,
+ /* 6d */ KEY_F10,
+ /* 6e */ KEY_UNKNOWN,
+ /* 6f */ KEY_F12,
+ /* 70 */ KEY_UNKNOWN,
+ /* 71 */ KEY_F15,
+ /* 72 */ KEY_INSERT, /* Really Help... */
+ /* 73 */ KEY_HOME,
+ /* 74 */ KEY_PAGEUP,
+ /* 75 */ KEY_DELETE,
+ /* 76 */ KEY_F4,
+ /* 77 */ KEY_END,
+ /* 78 */ KEY_F2,
+ /* 79 */ KEY_PAGEDOWN,
+ /* 7a */ KEY_F1,
+ /* 7b */ KEY_LEFT,
+ /* 7c */ KEY_RIGHT,
+ /* 7d */ KEY_DOWN,
+ /* 7e */ KEY_UP,
+ /* 7f */ KEY_UNKNOWN,
+ };
+
+ if (key >= 128)
+ return KEY_UNKNOWN;
+
+ return table[key];
+}
+- (void)keyDown:(NSEvent *)event
+{
+ InputEvent ev;
+ ev.type=InputEvent::KEY;
+ ev.key.pressed=true;
+ ev.key.mod=translateFlags([event modifierFlags]);
+ ev.key.scancode = translateKey([event keyCode]);
+ ev.key.echo = [event isARepeat];
+
+ NSString* characters = [event characters];
+ NSUInteger i, length = [characters length];
+
+
+ if (length>0 && keycode_has_unicode(ev.key.scancode)) {
+
+
+ for (i = 0; i < length; i++) {
+ ev.key.unicode=[characters characterAtIndex:i];
+ OS_OSX::singleton->push_input(ev);
+ ev.key.scancode=0;
+ }
+
+ } else {
+ OS_OSX::singleton->push_input(ev);
+ }
+}
+
+- (void)flagsChanged:(NSEvent *)event
+{
+ /* int action;
+ unsigned int newModifierFlags =
+ [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
+
+ if (newModifierFlags > window->ns.modifierFlags)
+ action = GLFW_PRESS;
+ else
+ action = GLFW_RELEASE;
+
+ window->ns.modifierFlags = newModifierFlags;
+
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+ _glfwInputKey(window, key, [event keyCode], action, mods);*/
+}
+
+- (void)keyUp:(NSEvent *)event
+{
+
+ InputEvent ev;
+ ev.type=InputEvent::KEY;
+ ev.key.pressed=false;
+ ev.key.mod=translateFlags([event modifierFlags]);
+ ev.key.scancode = translateKey([event keyCode]);
+ OS_OSX::singleton->push_input(ev);
+
+
+ /* const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+ _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);*/
+}
+
+- (void)scrollWheel:(NSEvent *)event
+{
+
+ double deltaX, deltaY;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ {
+ deltaX = [event scrollingDeltaX];
+ deltaY = [event scrollingDeltaY];
+
+ if ([event hasPreciseScrollingDeltas])
+ {
+ deltaX *= 0.1;
+ deltaY *= 0.1;
+ }
+ }
+ else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+ {
+ deltaX = [event deltaX];
+ deltaY = [event deltaY];
+ }
+
+
+ if (fabs(deltaY)) {
+
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ ev.mouse_button.button_index=deltaY >0 ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN;
+ ev.mouse_button.pressed=true;
+ ev.mouse_button.x=mouse_x;
+ ev.mouse_button.y=mouse_y;
+ ev.mouse_button.global_x=mouse_x;
+ ev.mouse_button.global_y=mouse_y;
+ ev.mouse_button.button_mask=button_mask;
+ OS_OSX::singleton->push_input(ev);
+ ev.mouse_button.pressed=false;
+ OS_OSX::singleton->push_input(ev);
+ }
+
+}
+
+@end
+
+@interface GodotWindow : NSWindow {}
+@end
+
+@implementation GodotWindow
+
+- (BOOL)canBecomeKeyWindow
+{
+ // Required for NSBorderlessWindowMask windows
+ return YES;
+}
+
+@end
+
+
+int OS_OSX::get_video_driver_count() const {
+
+ return 1;
+}
+const char * OS_OSX::get_video_driver_name(int p_driver) const {
+
+ return "GLES2";
+}
+
+OS::VideoMode OS_OSX::get_default_video_mode() const {
+
+ VideoMode vm;
+ vm.width=800;
+ vm.height=600;
+ vm.fullscreen=false;
+ vm.resizable=true;
+ return vm;
+}
+
+
+void OS_OSX::initialize_core() {
+
+ OS_Unix::initialize_core();
+ SemaphoreOSX::make_default();
+
+}
+
+void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
+
+ /*** OSX INITIALIZATION ***/
+ /*** OSX INITIALIZATION ***/
+ /*** OSX INITIALIZATION ***/
+
+ current_videomode=p_desired;
+ window_delegate = [[GodotWindowDelegate alloc] init];
+
+ // Don't use accumulation buffer support; it's not accelerated
+ // Aux buffers probably aren't accelerated either
+
+ unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (current_videomode.resizable?NSResizableWindowMask:0);
+
+
+ window_object = [[GodotWindow alloc]
+ initWithContentRect:NSMakeRect(0, 0, current_videomode.width,current_videomode.height)
+ styleMask:styleMask
+ backing:NSBackingStoreBuffered
+ defer:NO];
+
+ ERR_FAIL_COND( window_object==nil );
+
+ window_view = [[GodotContentView alloc] init];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
+ [window_view setWantsBestResolutionOpenGLSurface:YES];
+ if (current_videomode.resizable)
+ [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ }
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+// [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
+ [window_object setContentView:window_view];
+ [window_object setDelegate:window_delegate];
+ [window_object setAcceptsMouseMovedEvents:YES];
+ [window_object center];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ [window_object setRestorable:NO];
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+ unsigned int attributeCount = 0;
+
+ // OS X needs non-zero color size, so set resonable values
+ int colorBits = 24;
+
+ // Fail if a robustness strategy was requested
+
+
+#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
+#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
+
+ // Arbitrary array size here
+ NSOpenGLPixelFormatAttribute attributes[40];
+
+ ADD_ATTR(NSOpenGLPFADoubleBuffer);
+ ADD_ATTR(NSOpenGLPFAClosestPolicy);
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (false/* use gl3*/)
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
+
+ /* if (fbconfig->alphaBits > 0)
+ ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);*/
+
+ ADD_ATTR2(NSOpenGLPFADepthSize, 24);
+
+ ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
+
+ /*if (fbconfig->stereo)
+ ADD_ATTR(NSOpenGLPFAStereo);*/
+
+ /* if (fbconfig->samples > 0)
+ {
+ ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
+ ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
+ }*/
+
+ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
+ // frambuffer, so there's no need (and no way) to request it
+
+ ADD_ATTR(0);
+
+#undef ADD_ATTR
+#undef ADD_ATTR2
+
+ pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
+ ERR_FAIL_COND( pixelFormat == nil);
+
+
+ context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
+ shareContext:nil];
+
+ ERR_FAIL_COND(context==nil);
+
+
+ [context setView:window_view];
+
+ [context makeCurrentContext];
+
+ [NSApp activateIgnoringOtherApps:YES];
+
+ [window_object makeKeyAndOrderFront:nil];
+
+
+ /*** END OSX INITIALIZATION ***/
+ /*** END OSX INITIALIZATION ***/
+ /*** END OSX INITIALIZATION ***/
+
+ bool use_gl2=p_video_driver!=1;
+
+
+
+ AudioDriverManagerSW::add_driver(&audio_driver_osx);
+
+
+ rasterizer = instance_RasterizerGLES2();
+
+ visual_server = memnew( VisualServerRaster(rasterizer) );
+
+ if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+
+ visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
+ }
+ visual_server->init();
+ visual_server->cursor_set_visible(false, 0);
+
+ AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
+
+ if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
+
+ ERR_PRINT("Initializing audio failed.");
+ }
+
+ sample_manager = memnew( SampleManagerMallocSW );
+ audio_server = memnew( AudioServerSW(sample_manager) );
+
+ audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
+ audio_server->init();
+
+ spatial_sound_server = memnew( SpatialSoundServerSW );
+ spatial_sound_server->init();
+
+ spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
+ spatial_sound_2d_server->init();
+
+ //
+ physics_server = memnew( PhysicsServerSW );
+ physics_server->init();
+ physics_2d_server = memnew( Physics2DServerSW );
+ physics_2d_server->init();
+
+ input = memnew( InputDefault );
+
+ _ensure_data_dir();
+
+
+}
+void OS_OSX::finalize() {
+
+}
+
+void OS_OSX::set_main_loop( MainLoop * p_main_loop ) {
+
+ main_loop=p_main_loop;
+ input->set_main_loop(p_main_loop);
+
+}
+
+void OS_OSX::delete_main_loop() {
+
+ memdelete(main_loop);
+ main_loop=NULL;
+}
+
+
+String OS_OSX::get_name() {
+
+ return "OSX";
+}
+
+void OS_OSX::set_cursor_shape(CursorShape p_shape) {
+
+ if (cursor_shape==p_shape)
+ return;
+
+ switch(p_shape) {
+ case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break;
+ case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break;
+ case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break;
+ case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
+ case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
+ case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
+ case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
+ case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
+ case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
+ case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
+ case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
+ default: {};
+ }
+
+ cursor_shape=p_shape;
+}
+
+void OS_OSX::set_mouse_show(bool p_show) {
+
+}
+void OS_OSX::set_mouse_grab(bool p_grab) {
+
+}
+bool OS_OSX::is_mouse_grab_enabled() const {
+
+ return mouse_grab;
+}
+Point2 OS_OSX::get_mouse_pos() const {
+
+ return Vector2(mouse_x,mouse_y);
+}
+int OS_OSX::get_mouse_button_state() const {
+ return button_mask;
+}
+void OS_OSX::set_window_title(const String& p_title) {
+
+ [window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
+
+}
+
+void OS_OSX::set_icon(const Image& p_icon) {
+
+ Image img=p_icon;
+ img.convert(Image::FORMAT_RGBA);
+ NSBitmapImageRep *imgrep= [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
+ pixelsWide: p_icon.get_width()
+ pixelsHigh: p_icon.get_height()
+ bitsPerSample: 8
+ samplesPerPixel: 4
+ hasAlpha: YES
+ isPlanar: NO
+ colorSpaceName: NSDeviceRGBColorSpace
+ bytesPerRow: p_icon.get_width()*4
+ bitsPerPixel: 32] autorelease];
+ ERR_FAIL_COND(imgrep==nil);
+ uint8_t *pixels = [imgrep bitmapData];
+
+ int len = img.get_width()*img.get_height();
+ DVector<uint8_t> data = img.get_data();
+ DVector<uint8_t>::Read r = data.read();
+
+ /* Premultiply the alpha channel */
+ for (int i = 0; i<len ; i++) {
+ uint8_t alpha = r[i*4+3];
+ pixels[i*4+0] = (uint8_t)(((uint16_t)r[i*4+0] * alpha) / 255);
+ pixels[i*4+1] = (uint8_t)(((uint16_t)r[i*4+1] * alpha) / 255);
+ pixels[i*4+2] = (uint8_t)(((uint16_t)r[i*4+2] * alpha) / 255);
+ pixels[i*4+3] = alpha;
+
+ }
+
+ NSImage *nsimg = [[[NSImage alloc] initWithSize: NSMakeSize(img.get_width(),img.get_height())] autorelease];
+ ERR_FAIL_COND(nsimg == nil);
+ [nsimg addRepresentation: imgrep];
+
+ [NSApp setApplicationIconImage:nsimg];
+
+}
+
+MainLoop *OS_OSX::get_main_loop() const {
+
+ return main_loop;
+}
+
+bool OS_OSX::can_draw() const {
+
+ return true;
+}
+
+void OS_OSX::set_clipboard(const String& p_text) {
+
+ NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
+
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+ [pasteboard declareTypes:types owner:nil];
+ [pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()]
+ forType:NSStringPboardType];
+}
+String OS_OSX::get_clipboard() const {
+
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+
+ if (![[pasteboard types] containsObject:NSStringPboardType])
+ {
+ return "";
+ }
+
+ NSString* object = [pasteboard stringForType:NSStringPboardType];
+ if (!object)
+ {
+ return "";
+ }
+
+ char *utfs = strdup([object UTF8String]);
+ String ret;
+ ret.parse_utf8(utfs);
+ free(utfs);
+
+ return ret;
+}
+
+void OS_OSX::release_rendering_thread() {
+
+ [NSOpenGLContext clearCurrentContext];
+
+}
+void OS_OSX::make_rendering_thread() {
+
+ [context makeCurrentContext];
+
+}
+
+Error OS_OSX::shell_open(String p_uri) {
+
+ [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[NSString stringWithUTF8String:p_uri.utf8().get_data()]]];
+ return OK;
+}
+
+void OS_OSX::swap_buffers() {
+
+ [context flushBuffer];
+
+}
+
+
+
+void OS_OSX::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
+
+}
+
+OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
+
+ return current_videomode;
+}
+void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
+
+}
+
+void OS_OSX::move_window_to_foreground() {
+
+ [window_object orderFrontRegardless];
+}
+
+String OS_OSX::get_executable_path() const {
+
+ int ret;
+ pid_t pid;
+ char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
+
+ pid = getpid();
+ ret = proc_pidpath (pid, pathbuf, sizeof(pathbuf));
+ if ( ret <= 0 ) {
+ return OS::get_executable_path();
+ } else {
+ String path;
+ path.parse_utf8(pathbuf);
+
+ return path;
+ }
+
+}
+
+
+void OS_OSX::process_events() {
+
+ while (true) {
+ NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantPast]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event == nil)
+ break;
+
+ [NSApp sendEvent:event];
+ }
+
+ [autoreleasePool drain];
+ autoreleasePool = [[NSAutoreleasePool alloc] init];
+}
+
+
+
+void OS_OSX::push_input(const InputEvent& p_event) {
+
+ InputEvent ev=p_event;
+ ev.ID=last_id++;
+ //print_line("EV: "+String(ev));
+ input->parse_input_event(ev);
+}
+
+void OS_OSX::run() {
+
+ force_quit = false;
+
+ if (!main_loop)
+ return;
+
+ main_loop->init();
+
+// uint64_t last_ticks=get_ticks_usec();
+
+// int frames=0;
+// uint64_t frame=0;
+
+ while (!force_quit) {
+
+ process_events(); // get rid of pending events
+// process_joysticks();
+ if (Main::iteration()==true)
+ break;
+ };
+
+ main_loop->finish();
+}
+
+
+OS_OSX* OS_OSX::singleton=NULL;
+
+OS_OSX::OS_OSX() {
+
+ singleton=this;
+ autoreleasePool = [[NSAutoreleasePool alloc] init];
+
+ eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
+ ERR_FAIL_COND(!eventSource);
+
+ CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0);
+
+
+ /*if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0)
+ {
+ _GodotInputError(Godot_PLATFORM_ERROR,
+ "NSGL: Failed to create context TLS");
+ return GL_FALSE;
+ }*/
+
+ framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+ ERR_FAIL_COND(!framework);
+
+ // Implicitly create shared NSApplication instance
+ [GodotApplication sharedApplication];
+
+ // In case we are unbundled, make us a proper UI application
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+
+ #if 0
+ // Menu bar setup must go between sharedApplication above and
+ // finishLaunching below, in order to properly emulate the behavior
+ // of NSApplicationMain
+ createMenuBar();
+ #endif
+
+ [NSApp finishLaunching];
+
+ delegate = [[GodotApplicationDelegate alloc] init];
+ ERR_FAIL_COND(!delegate);
+ [NSApp setDelegate:delegate];
+
+
+ last_id=1;
+ cursor_shape=CURSOR_ARROW;
+
+
+}