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Diffstat (limited to 'modules/mono/glue/cs_files/Vector3.cs')
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs44
1 files changed, 19 insertions, 25 deletions
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 285736d7b..af190bfd5 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -1,13 +1,11 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/vector3.h
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/math/vector3.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -67,7 +65,7 @@ namespace Godot
internal void Normalize()
{
- real_t length = this.Length();
+ real_t length = Length();
if (length == 0f)
{
@@ -234,9 +232,9 @@ namespace Godot
}
public void Set(Vector3 v)
{
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
public Vector3 Slide(Vector3 n)
@@ -294,9 +292,9 @@ namespace Godot
}
public Vector3(Vector3 v)
{
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
public static Vector3 operator +(Vector3 left, Vector3 right)
@@ -379,8 +377,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z < right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -392,8 +389,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z > right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -405,8 +401,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z <= right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -418,8 +413,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z >= right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -449,9 +443,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString()
+ x.ToString(),
+ y.ToString(),
+ z.ToString()
});
}
@@ -459,9 +453,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ z.ToString(format)
});
}
}