diff options
Diffstat (limited to 'modules/gdnative/include/gdnative/aabb.h')
| -rw-r--r-- | modules/gdnative/include/gdnative/aabb.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h new file mode 100644 index 000000000..34339fa24 --- /dev/null +++ b/modules/gdnative/include/gdnative/aabb.h @@ -0,0 +1,117 @@ +/*************************************************************************/ +/* aabb.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_AABB_H +#define GODOT_AABB_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#define GODOT_AABB_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_AABB_SIZE]; +} godot_aabb; +#endif + +// reduce extern "C" nesting for VS2013 +#ifdef __cplusplus +} +#endif + +#include <gdnative/gdnative.h> +#include <gdnative/plane.h> +#include <gdnative/vector3.h> + +#ifdef __cplusplus +extern "C" { +#endif + +void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); + +godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self); +void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self); +void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v); + +godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane); + +godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + +godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point); + +godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir); + +godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self); + +godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self); + +godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self); + +godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self); + +godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point); + +godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx); + +godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_AABB_H |
