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-rw-r--r--modules/gdnative/godot/godot_color.h28
1 files changed, 24 insertions, 4 deletions
diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/godot_color.h
index b99a062a6..8588c997e 100644
--- a/modules/gdnative/godot/godot_color.h
+++ b/modules/gdnative/godot/godot_color.h
@@ -37,19 +37,39 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
typedef struct godot_color {
uint8_t _dont_touch_that[16];
} godot_color;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_color_new(godot_color *p_color);
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
+godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
+godot_int GDAPI godot_color_to_32(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self);
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
+
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
+
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
#ifdef __cplusplus
}