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Diffstat (limited to 'modules/gdnative/godot/color.cpp')
| -rw-r--r-- | modules/gdnative/godot/color.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/modules/gdnative/godot/color.cpp b/modules/gdnative/godot/color.cpp new file mode 100644 index 000000000..eac966ca1 --- /dev/null +++ b/modules/gdnative/godot/color.cpp @@ -0,0 +1,182 @@ +/*************************************************************************/ +/* color.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "color.h" +#include "core/variant.h" + +#include "core/color.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _color_api_anchor() {} + +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { + + Color *dest = (Color *)r_dest; + *dest = Color(p_r, p_g, p_b, p_a); +} + +void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { + + Color *dest = (Color *)r_dest; + *dest = Color(p_r, p_g, p_b); +} + +godot_real godot_color_get_r(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->r; +} + +void godot_color_set_r(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->r = val; +} + +godot_real godot_color_get_g(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->g; +} + +void godot_color_set_g(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->g = val; +} + +godot_real godot_color_get_b(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->b; +} + +void godot_color_set_b(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->b = val; +} + +godot_real godot_color_get_a(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->a; +} + +void godot_color_set_a(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->a = val; +} + +godot_real godot_color_get_h(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->get_h(); +} + +godot_real godot_color_get_s(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->get_s(); +} + +godot_real godot_color_get_v(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->get_v(); +} + +godot_string GDAPI godot_color_as_string(const godot_color *p_self) { + godot_string ret; + const Color *self = (const Color *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_int GDAPI godot_color_to_32(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->to_32(); +} + +godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->to_ARGB32(); +} + +godot_real GDAPI godot_color_gray(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->gray(); +} + +godot_color GDAPI godot_color_inverted(const godot_color *p_self) { + godot_color dest; + const Color *self = (const Color *)p_self; + *((Color *)&dest) = self->inverted(); + return dest; +} + +godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { + godot_color dest; + const Color *self = (const Color *)p_self; + *((Color *)&dest) = self->contrasted(); + return dest; +} + +godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { + godot_color dest; + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + *((Color *)&dest) = self->linear_interpolate(*b, p_t); + return dest; +} + +godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { + godot_color dest; + const Color *self = (const Color *)p_self; + const Color *over = (const Color *)p_over; + *((Color *)&dest) = self->blend(*over); + return dest; +} + +godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) { + godot_string dest; + const Color *self = (const Color *)p_self; + + memnew_placement(&dest, String(self->to_html(p_with_alpha))); + return dest; +} + +godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) { + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) { + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + return *self < *b; +} + +#ifdef __cplusplus +} +#endif |
