diff options
Diffstat (limited to 'main/tests/test_physics.cpp')
| -rw-r--r-- | main/tests/test_physics.cpp | 375 |
1 files changed, 165 insertions, 210 deletions
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp index fe0fad9bc..6637139c8 100644 --- a/main/tests/test_physics.cpp +++ b/main/tests/test_physics.cpp @@ -28,19 +28,18 @@ /*************************************************************************/ #include "test_physics.h" - -#include "servers/visual_server.h" -#include "servers/physics_server.h" -#include "os/main_loop.h" -#include "math_funcs.h" -#include "print_string.h" #include "map.h" +#include "math_funcs.h" +#include "os/main_loop.h" #include "os/os.h" +#include "print_string.h" #include "quick_hull.h" +#include "servers/physics_server.h" +#include "servers/visual_server.h" class TestPhysicsMainLoop : public MainLoop { - GDCLASS( TestPhysicsMainLoop, MainLoop ); + GDCLASS(TestPhysicsMainLoop, MainLoop); enum { LINK_COUNT = 20, @@ -58,150 +57,145 @@ class TestPhysicsMainLoop : public MainLoop { RID character; - float ofs_x,ofs_y; + float ofs_x, ofs_y; Point2 joy_direction; List<RID> bodies; - Map<PhysicsServer::ShapeType,RID> type_shape_map; - Map<PhysicsServer::ShapeType,RID> type_mesh_map; + Map<PhysicsServer::ShapeType, RID> type_shape_map; + Map<PhysicsServer::ShapeType, RID> type_mesh_map; void body_changed_transform(Object *p_state, RID p_visual_instance) { - PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state; - VisualServer *vs=VisualServer::get_singleton(); - Transform t=state->get_transform(); + PhysicsDirectBodyState *state = (PhysicsDirectBodyState *)p_state; + VisualServer *vs = VisualServer::get_singleton(); + Transform t = state->get_transform(); //t.basis.scale( Vector3(1.0,0.5,0.2) ); - vs->instance_set_transform(p_visual_instance,t); + vs->instance_set_transform(p_visual_instance, t); } bool quit; protected: - static void _bind_methods() { - ClassDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform); + ClassDB::bind_method("body_changed_transform", &TestPhysicsMainLoop::body_changed_transform); } - RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) { + RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) { - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); + VisualServer *vs = VisualServer::get_singleton(); + PhysicsServer *ps = PhysicsServer::get_singleton(); - RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario); - RID body = ps->body_create(p_body,!p_active_default); - ps->body_set_space(body,space); - ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0); + RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); + RID body = ps->body_create(p_body, !p_active_default); + ps->body_set_space(body, space); + ps->body_set_param(body, PhysicsServer::BODY_PARAM_BOUNCE, 0.0); //todo set space - ps->body_add_shape(body,type_shape_map[p_shape]); - ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance); + ps->body_add_shape(body, type_shape_map[p_shape]); + ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); - ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location); + ps->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, p_location); bodies.push_back(body); - if (p_body==PhysicsServer::BODY_MODE_STATIC) { + if (p_body == PhysicsServer::BODY_MODE_STATIC) { - vs->instance_set_transform(mesh_instance,p_location); + vs->instance_set_transform(mesh_instance, p_location); } return body; } - RID create_static_plane(const Plane& p_plane) { + RID create_static_plane(const Plane &p_plane) { - PhysicsServer * ps = PhysicsServer::get_singleton(); + PhysicsServer *ps = PhysicsServer::get_singleton(); RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE); - ps->shape_set_data( plane_shape, p_plane ); + ps->shape_set_data(plane_shape, p_plane); - RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC ); - ps->body_set_space(b,space); + RID b = ps->body_create(PhysicsServer::BODY_MODE_STATIC); + ps->body_set_space(b, space); //todo set space ps->body_add_shape(b, plane_shape); return b; - } - void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) { - - PhysicsServer * ps = PhysicsServer::get_singleton(); - ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass ); - ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction ); - ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce ); + void configure_body(RID p_body, float p_mass, float p_friction, float p_bounce) { + PhysicsServer *ps = PhysicsServer::get_singleton(); + ps->body_set_param(p_body, PhysicsServer::BODY_PARAM_MASS, p_mass); + ps->body_set_param(p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction); + ps->body_set_param(p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce); } void init_shapes() { - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); + VisualServer *vs = VisualServer::get_singleton(); + PhysicsServer *ps = PhysicsServer::get_singleton(); /* SPHERE SHAPE */ - RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5); - type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh; + RID sphere_mesh = vs->make_sphere_mesh(10, 20, 0.5); + type_mesh_map[PhysicsServer::SHAPE_SPHERE] = sphere_mesh; - RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE); - ps->shape_set_data( sphere_shape, 0.5 ); - type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape; + RID sphere_shape = ps->shape_create(PhysicsServer::SHAPE_SPHERE); + ps->shape_set_data(sphere_shape, 0.5); + type_shape_map[PhysicsServer::SHAPE_SPHERE] = sphere_shape; /* BOX SHAPE */ - PoolVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5)); + PoolVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5, 0.5, 0.5)); RID box_mesh = vs->mesh_create(); Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes); - vs->mesh_add_surface_from_mesh_data(box_mesh,box_data); - type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh; - - RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX); - ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) ); - type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape; + vs->mesh_add_surface_from_mesh_data(box_mesh, box_data); + type_mesh_map[PhysicsServer::SHAPE_BOX] = box_mesh; + RID box_shape = ps->shape_create(PhysicsServer::SHAPE_BOX); + ps->shape_set_data(box_shape, Vector3(0.5, 0.5, 0.5)); + type_shape_map[PhysicsServer::SHAPE_BOX] = box_shape; /* CAPSULE SHAPE */ - PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z); + PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5, 0.7, 12, Vector3::AXIS_Z); RID capsule_mesh = vs->mesh_create(); Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data); + vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); - type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh; + type_mesh_map[PhysicsServer::SHAPE_CAPSULE] = capsule_mesh; - RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE); + RID capsule_shape = ps->shape_create(PhysicsServer::SHAPE_CAPSULE); Dictionary capsule_params; - capsule_params["radius"]=0.5; - capsule_params["height"]=1.4; - ps->shape_set_data( capsule_shape, capsule_params ); - type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape; + capsule_params["radius"] = 0.5; + capsule_params["height"] = 1.4; + ps->shape_set_data(capsule_shape, capsule_params); + type_shape_map[PhysicsServer::SHAPE_CAPSULE] = capsule_shape; /* CONVEX SHAPE */ - PoolVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z); + PoolVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5, 0.7, 5, Vector3::AXIS_Z); RID convex_mesh = vs->mesh_create(); Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes); - QuickHull::build(convex_data.vertices,convex_data); - vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data); + QuickHull::build(convex_data.vertices, convex_data); + vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data); - type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh; - - RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON); - ps->shape_set_data( convex_shape, convex_data.vertices ); - type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape; + type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON] = convex_mesh; + RID convex_shape = ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON); + ps->shape_set_data(convex_shape, convex_data.vertices); + type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON] = convex_shape; } - void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) { + void make_trimesh(Vector<Vector3> p_faces, const Transform &p_xform = Transform()) { - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); + VisualServer *vs = VisualServer::get_singleton(); + PhysicsServer *ps = PhysicsServer::get_singleton(); RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON); ps->shape_set_data(trimesh_shape, p_faces); - p_faces=ps->shape_get_data(trimesh_shape); // optimized one + p_faces = ps->shape_get_data(trimesh_shape); // optimized one Vector<Vector3> normals; // for drawing - for (int i=0;i<p_faces.size()/3;i++) { + for (int i = 0; i < p_faces.size() / 3; i++) { - Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] ); + Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]); normals.push_back(p.normal); normals.push_back(p.normal); normals.push_back(p.normal); @@ -210,95 +204,85 @@ protected: RID trimesh_mesh = vs->mesh_create(); Array d; d.resize(VS::ARRAY_MAX); - d[VS::ARRAY_VERTEX]=p_faces; - d[VS::ARRAY_NORMAL]=normals; - vs->mesh_add_surface_from_arrays(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d ); + d[VS::ARRAY_VERTEX] = p_faces; + d[VS::ARRAY_NORMAL] = normals; + vs->mesh_add_surface_from_arrays(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d); //vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true); + RID triins = vs->instance_create2(trimesh_mesh, scenario); - RID triins = vs->instance_create2(trimesh_mesh,scenario); - - - RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC); - ps->body_set_space(tribody,space); + RID tribody = ps->body_create(PhysicsServer::BODY_MODE_STATIC); + ps->body_set_space(tribody, space); //todo set space ps->body_add_shape(tribody, trimesh_shape); Transform tritrans = p_xform; - ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); - vs->instance_set_transform( triins, tritrans ); + ps->body_set_state(tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans); + vs->instance_set_transform(triins, tritrans); //RID trimesh_material = vs->fixed_material_create(); //vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) ); //vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); - } - void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) { + void make_grid(int p_width, int p_height, float p_cellsize, float p_cellheight, const Transform &p_xform = Transform()) { - Vector< Vector< float > > grid; + Vector<Vector<float> > grid; grid.resize(p_width); - for (int i=0;i<p_width;i++) { + for (int i = 0; i < p_width; i++) { grid[i].resize(p_height); - for (int j=0;j<p_height;j++) { + for (int j = 0; j < p_height; j++) { - grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight ); + grid[i][j] = 1.0 + Math::random(-p_cellheight, p_cellheight); } } Vector<Vector3> faces; - for (int i=1;i<p_width;i++) { - - for (int j=1;j<p_height;j++) { - + for (int i = 1; i < p_width; i++) { -#define MAKE_VERTEX(m_x,m_z)\ - faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) ) + for (int j = 1; j < p_height; j++) { - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i,j); - MAKE_VERTEX(i-1,j); +#define MAKE_VERTEX(m_x, m_z) \ + faces.push_back(Vector3((m_x - p_width / 2) * p_cellsize, grid[m_x][m_z], (m_z - p_height / 2) * p_cellsize)) - MAKE_VERTEX(i-1,j-1); - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i-1,j); + MAKE_VERTEX(i, j - 1); + MAKE_VERTEX(i, j); + MAKE_VERTEX(i - 1, j); + MAKE_VERTEX(i - 1, j - 1); + MAKE_VERTEX(i, j - 1); + MAKE_VERTEX(i - 1, j); } } - make_trimesh(faces,p_xform); - + make_trimesh(faces, p_xform); } - public: - virtual void input_event(const InputEvent& p_event) { - - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) { + virtual void input_event(const InputEvent &p_event) { - ofs_y-=p_event.mouse_motion.relative_y/200.0; - ofs_x+=p_event.mouse_motion.relative_x/200.0; + if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & 4) { + ofs_y -= p_event.mouse_motion.relative_y / 200.0; + ofs_x += p_event.mouse_motion.relative_x / 200.0; } - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) { + if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & 1) { - float y=-p_event.mouse_motion.relative_y/20.0; - float x=p_event.mouse_motion.relative_x/20.0; + float y = -p_event.mouse_motion.relative_y / 20.0; + float x = p_event.mouse_motion.relative_x / 20.0; if (mover.is_valid()) { + PhysicsServer *ps = PhysicsServer::get_singleton(); + Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); + t.origin += Vector3(x, y, 0); - PhysicsServer * ps = PhysicsServer::get_singleton(); - Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM); - t.origin+=Vector3(x,y,0); - - ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t); + ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); } - } if (p_event.type == InputEvent::JOYPAD_MOTION) { @@ -317,30 +301,28 @@ public: virtual void request_quit() { - quit=true; + quit = true; } virtual void init() { - ofs_x=ofs_y=0; + ofs_x = ofs_y = 0; init_shapes(); PhysicsServer *ps = PhysicsServer::get_singleton(); - space=ps->space_create(); - ps->space_set_active(space,true); + space = ps->space_create(); + ps->space_set_active(space, true); - VisualServer *vs=VisualServer::get_singleton(); + VisualServer *vs = VisualServer::get_singleton(); /* LIGHT */ - RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); + RID lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL); //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); scenario = vs->scenario_create(); - vs->light_set_shadow(lightaux,true); - light = vs->instance_create2( lightaux,scenario ); + vs->light_set_shadow(lightaux, true); + light = vs->instance_create2(lightaux, scenario); Transform t; - t.rotate(Vector3(1.0,0,0),0.6); - vs->instance_set_transform(light,t); - - + t.rotate(Vector3(1.0, 0, 0), 0.6); + vs->instance_set_transform(light, t); /* CAMERA */ @@ -348,29 +330,27 @@ public: RID viewport = vs->viewport_create(); Size2i screen_size = OS::get_singleton()->get_window_size(); - vs->viewport_set_size(viewport,screen_size.x,screen_size.y); - vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size)); - vs->viewport_set_active(viewport,true); - vs->viewport_attach_camera( viewport, camera ); - vs->viewport_set_scenario( viewport, scenario ); - + vs->viewport_set_size(viewport, screen_size.x, screen_size.y); + vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); + vs->viewport_set_active(viewport, true); + vs->viewport_attach_camera(viewport, camera); + vs->viewport_set_scenario(viewport, scenario); - vs->camera_set_perspective(camera,60,0.1,40.0); - vs->camera_set_transform(camera,Transform( Basis(), Vector3(0,9,12))); + vs->camera_set_perspective(camera, 60, 0.1, 40.0); + vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 9, 12))); //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); Transform gxf; - gxf.basis.scale(Vector3(1.4,0.4,1.4)); - gxf.origin=Vector3(-2,1,-2); - make_grid(5,5,2.5,1,gxf); + gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); + gxf.origin = Vector3(-2, 1, -2); + make_grid(5, 5, 2.5, 1, gxf); //create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf); //create_static_plane( Plane( Vector3(0,1,0), -2) ); //test_joint(); test_fall(); //test_joint(); - -/* + /* Vector<Vector3> faces; faces.push_back( Vector3(10,0,-5) ); faces.push_back( Vector3(0,0,10) ); @@ -378,7 +358,7 @@ public: make_trimesh(faces); */ /* Make Trimesh */ - quit=false; + quit = false; return; #if 0 @@ -400,9 +380,8 @@ public: for (int j=1;j<GRID_SIZE;j++) { - -#define MAKE_VERTEX(m_x,m_z)\ - faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 ) +#define MAKE_VERTEX(m_x, m_z) \ + faces.push_back(Vector3(m_x - GRID_SIZE / 2.0, grid[m_x][m_z], m_z - GRID_SIZE / 2.0) * 3.0) MAKE_VERTEX(i,j-1); MAKE_VERTEX(i,j); @@ -458,24 +437,22 @@ public: if (mover.is_valid()) { static float joy_speed = 10; - PhysicsServer * ps = PhysicsServer::get_singleton(); - Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM); - t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0); - ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t); + PhysicsServer *ps = PhysicsServer::get_singleton(); + Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); + t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); + ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); }; - Transform cameratr; - cameratr.rotate(Vector3(0,1,0),ofs_x); - cameratr.rotate(Vector3(1,0,0),-ofs_y); - cameratr.translate(Vector3(0,2,8)); - VisualServer *vs=VisualServer::get_singleton(); - vs->camera_set_transform(camera,cameratr); + cameratr.rotate(Vector3(0, 1, 0), ofs_x); + cameratr.rotate(Vector3(1, 0, 0), -ofs_y); + cameratr.translate(Vector3(0, 2, 8)); + VisualServer *vs = VisualServer::get_singleton(); + vs->camera_set_transform(camera, cameratr); return quit; } virtual void finish() { - } void test_joint() { @@ -535,115 +512,93 @@ public: void test_character() { - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); - + VisualServer *vs = VisualServer::get_singleton(); + PhysicsServer *ps = PhysicsServer::get_singleton(); - PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y); + PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5, 1, 12, 5, Vector3::AXIS_Y); RID capsule_mesh = vs->mesh_create(); Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data); - type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh; + vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); + type_mesh_map[PhysicsServer::SHAPE_CAPSULE] = capsule_mesh; - RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE); + RID capsule_shape = ps->shape_create(PhysicsServer::SHAPE_CAPSULE); Dictionary capsule_params; - capsule_params["radius"]=0.5; - capsule_params["height"]=1; + capsule_params["radius"] = 0.5; + capsule_params["height"] = 1; Transform shape_xform; - shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0); + shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0); //shape_xform.origin=Vector3(1,1,1); - ps->shape_set_data( capsule_shape, capsule_params); - + ps->shape_set_data(capsule_shape, capsule_params); - RID mesh_instance = vs->instance_create2(capsule_mesh,scenario); + RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER); - ps->body_set_space(character,space); + ps->body_set_space(character, space); //todo add space - ps->body_add_shape(character,capsule_shape); - - ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance); + ps->body_add_shape(character, capsule_shape); + ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); - ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Basis(),Vector3(-2,5,-2))); + ps->body_set_state(character, PhysicsServer::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2))); bodies.push_back(character); - - } void test_fall() { + for (int i = 0; i < 35; i++) { - for (int i=0;i<35;i++) { - - static const PhysicsServer::ShapeType shape_idx[]={ + static const PhysicsServer::ShapeType shape_idx[] = { PhysicsServer::SHAPE_CAPSULE, PhysicsServer::SHAPE_BOX, PhysicsServer::SHAPE_SPHERE, PhysicsServer::SHAPE_CONVEX_POLYGON }; - PhysicsServer::ShapeType type=shape_idx[i%4]; + PhysicsServer::ShapeType type = shape_idx[i % 4]; //type=PhysicsServer::SHAPE_CONVEX_POLYGON; Transform t; - t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i); + t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); //t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0); - t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6); + t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i); //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i); //t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i); - - create_body(type,PhysicsServer::BODY_MODE_RIGID,t); + create_body(type, PhysicsServer::BODY_MODE_RIGID, t); //RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t); - } - create_static_plane( Plane( Vector3(0,1,0), -1) ); + create_static_plane(Plane(Vector3(0, 1, 0), -1)); - -/* + /* create_static_plane( Plane( Vector3(1,0,0), -2) ); create_static_plane( Plane( Vector3(-1,0,0), -2) ); create_static_plane( Plane( Vector3(0,0,1), -2) ); create_static_plane( Plane( Vector3(0,0,-1), -2) ); */ - - } void test_activate() { - create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Basis(),Vector3(0,2,0)),true); + create_body(PhysicsServer::SHAPE_BOX, PhysicsServer::BODY_MODE_RIGID, Transform(Basis(), Vector3(0, 2, 0)), true); //create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Basis(),Vector3(0,6,0)),true); - create_static_plane( Plane( Vector3(0,1,0), -1) ); - + create_static_plane(Plane(Vector3(0, 1, 0), -1)); } - virtual bool idle(float p_time) { return false; } - - - - - - TestPhysicsMainLoop() { - } }; namespace TestPhysics { -MainLoop* test() { - - return memnew( TestPhysicsMainLoop ); +MainLoop *test() { + return memnew(TestPhysicsMainLoop); } - } |
