diff options
Diffstat (limited to 'main/tests/test_misc.cpp')
| -rw-r--r-- | main/tests/test_misc.cpp | 217 |
1 files changed, 84 insertions, 133 deletions
diff --git a/main/tests/test_misc.cpp b/main/tests/test_misc.cpp index 68564c62b..9133f31fa 100644 --- a/main/tests/test_misc.cpp +++ b/main/tests/test_misc.cpp @@ -27,16 +27,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_misc.h" -#include "servers/visual_server.h" -#include "os/main_loop.h" #include "math_funcs.h" +#include "os/main_loop.h" #include "print_string.h" - +#include "servers/visual_server.h" namespace TestMisc { -struct ConvexTestResult -{ +struct ConvexTestResult { Vector3 edgeA[2]; Vector3 edgeB[2]; @@ -65,13 +63,10 @@ struct ConvexTestResult neSwap(contactA, contactB); contactNormal *= -1.0f; }*/ - bool ComputerEdgeContactPoint2(float & au, float & bu); + bool ComputerEdgeContactPoint2(float &au, float &bu); }; - - -bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu) -{ +bool ConvexTestResult::ComputerEdgeContactPoint2(float &au, float &bu) { float d1343, d4321, d1321, d4343, d2121; float numer, denom; @@ -83,16 +78,14 @@ bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu) p13 = (edgeA[0]) - (edgeB[0]); p43 = (edgeB[1]) - (edgeB[0]); - if ( p43.length_squared() < CMP_EPSILON2 ) - { + if (p43.length_squared() < CMP_EPSILON2) { valid = false; goto ComputerEdgeContactPoint2_Exit; } p21 = (edgeA[1]) - (edgeA[0]); - if ( p21.length_squared()<CMP_EPSILON2 ) - { + if (p21.length_squared() < CMP_EPSILON2) { valid = false; goto ComputerEdgeContactPoint2_Exit; } @@ -105,8 +98,7 @@ bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu) denom = d2121 * d4343 - d4321 * d4321; - if (ABS(denom) < CMP_EPSILON) - { + if (ABS(denom) < CMP_EPSILON) { valid = false; goto ComputerEdgeContactPoint2_Exit; @@ -116,16 +108,11 @@ bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu) au = numer / denom; bu = (d1343 + d4321 * (au)) / d4343; - if (au < 0.0f || au >= 1.0f) - { + if (au < 0.0f || au >= 1.0f) { valid = false; - } - else if (bu < 0.0f || bu >= 1.0f) - { + } else if (bu < 0.0f || bu >= 1.0f) { valid = false; - } - else - { + } else { valid = true; } { @@ -158,7 +145,6 @@ struct neCollisionResult { Vector3 contactB; }; - struct TConvex { float radius; @@ -167,14 +153,13 @@ struct TConvex { float CylinderHalfHeight() const { return half_height; } }; -float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, const Vector3 & pointB) -{ +float GetDistanceFromLine2(Vector3 v, Vector3 &project, const Vector3 &pointA, const Vector3 &pointB) { Vector3 ba = pointB - pointA; float len = ba.length(); - if (len<CMP_EPSILON) - ba=Vector3(); + if (len < CMP_EPSILON) + ba = Vector3(); else ba *= 1.0f / len; @@ -189,12 +174,11 @@ float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, return diff.length(); } -void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 & edgeA2, Vector3 & vertB, - TConvex & cA, TConvex & cB, Transform & transA, Transform & transB, bool flip) -{ +void TestCylinderVertEdge(neCollisionResult &result, Vector3 &edgeA1, Vector3 &edgeA2, Vector3 &vertB, + TConvex &cA, TConvex &cB, Transform &transA, Transform &transB, bool flip) { Vector3 project; - float dist = GetDistanceFromLine2(vertB,project, edgeA1, edgeA2); + float dist = GetDistanceFromLine2(vertB, project, edgeA1, edgeA2); float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist; @@ -208,18 +192,15 @@ void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 result.depth = depth; - if (!flip) - { - result.collisionFrame.set_axis(2,(project - vertB).normalized()); + if (!flip) { + result.collisionFrame.set_axis(2, (project - vertB).normalized()); result.contactA = project - result.collisionFrame.get_axis(2) * cA.CylinderRadius(); result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius(); - } - else - { + } else { - result.collisionFrame.set_axis(2,(vertB - project).normalized()); + result.collisionFrame.set_axis(2, (vertB - project).normalized()); result.contactA = vertB - result.collisionFrame.get_axis(2) * cB.CylinderRadius(); @@ -227,9 +208,8 @@ void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 } } -void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & vertB, - TConvex & cA, TConvex & cB, Transform & transA, Transform & transB) -{ +void TestCylinderVertVert(neCollisionResult &result, Vector3 &vertA, Vector3 &vertB, + TConvex &cA, TConvex &cB, Transform &transA, Transform &transB) { Vector3 diff = vertA - vertB; float dist = diff.length(); @@ -253,17 +233,16 @@ void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius(); } -void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & transA, TConvex & cB, Transform & transB) -{ +void Cylinder2CylinderTest(neCollisionResult &result, TConvex &cA, Transform &transA, TConvex &cB, Transform &transB) { result.penetrate = false; Vector3 dir = transA.basis.get_axis(1).cross(transB.basis.get_axis(1)); float len = dir.length(); -// bool isParallel = len<CMP_EPSILON; + // bool isParallel = len<CMP_EPSILON; -// int doVertCheck = 0; + // int doVertCheck = 0; ConvexTestResult cr; @@ -272,16 +251,14 @@ void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & cr.edgeB[0] = transB.origin + transB.basis.get_axis(1) * cB.CylinderHalfHeight(); cr.edgeB[1] = transB.origin - transB.basis.get_axis(1) * cB.CylinderHalfHeight(); -// float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1)); + // float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1)); - if (len>CMP_EPSILON) - { + if (len > CMP_EPSILON) { float au, bu; cr.ComputerEdgeContactPoint2(au, bu); - if (cr.valid) - { + if (cr.valid) { float depth = cA.CylinderRadius() + cB.CylinderRadius() - cr.depth; if (depth <= 0.0f) @@ -291,7 +268,7 @@ void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & result.penetrate = true; - result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB)*(1.0f / cr.depth)); + result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB) * (1.0f / cr.depth)); result.contactA = cr.contactA - result.collisionFrame.get_axis(2) * cA.CylinderRadius(); @@ -304,51 +281,38 @@ void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & int i; - for (i = 0; i < 2; i++) - { + for (i = 0; i < 2; i++) { //project onto edge b Vector3 diff = cr.edgeA[i] - cr.edgeB[1]; float dot = diff.dot(transB.basis.get_axis(1)); - if (dot < 0.0f) - { + if (dot < 0.0f) { TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[1], cA, cB, transA, transB); - } - else if (dot > (2.0f * cB.CylinderHalfHeight())) - { + } else if (dot > (2.0f * cB.CylinderHalfHeight())) { TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[0], cA, cB, transA, transB); - } - else - { + } else { TestCylinderVertEdge(result, cr.edgeB[0], cr.edgeB[1], cr.edgeA[i], cB, cA, transB, transA, true); } } - for (i = 0; i < 2; i++) - { + for (i = 0; i < 2; i++) { //project onto edge b Vector3 diff = cr.edgeB[i] - cr.edgeA[1]; float dot = diff.dot(transA.basis.get_axis(1)); - if (dot < 0.0f) - { + if (dot < 0.0f) { TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[1], cA, cB, transA, transB); - } - else if (dot > (2.0f * cB.CylinderHalfHeight())) - { + } else if (dot > (2.0f * cB.CylinderHalfHeight())) { TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[0], cA, cB, transA, transB); - } - else - { + } else { TestCylinderVertEdge(result, cr.edgeA[0], cr.edgeA[1], cr.edgeB[i], cA, cB, transA, transB, false); } } } - class TestMainLoop : public MainLoop { RID meshA; @@ -365,61 +329,61 @@ class TestMainLoop : public MainLoop { Transform rot_b; bool quit; + public: - virtual void input_event(const InputEvent& p_event) { + virtual void input_event(const InputEvent &p_event) { - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { + if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_LEFT) { - rot_b.origin.y+=-p_event.mouse_motion.relative_y/100.0; - rot_b.origin.x+=p_event.mouse_motion.relative_x/100.0; + rot_b.origin.y += -p_event.mouse_motion.relative_y / 100.0; + rot_b.origin.x += p_event.mouse_motion.relative_x / 100.0; } - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) { + if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_MIDDLE) { //rot_b.origin.x+=-p_event.mouse_motion.relative_y/100.0; - rot_b.origin.z+=p_event.mouse_motion.relative_x/100.0; + rot_b.origin.z += p_event.mouse_motion.relative_x / 100.0; } - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_RIGHT) { + if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_RIGHT) { - float rot_x=-p_event.mouse_motion.relative_y/100.0; - float rot_y=p_event.mouse_motion.relative_x/100.0; - rot_b.basis = rot_b.basis * Matrix3(Vector3(1,0,0),rot_x) * Matrix3(Vector3(0,1,0),rot_y); + float rot_x = -p_event.mouse_motion.relative_y / 100.0; + float rot_y = p_event.mouse_motion.relative_x / 100.0; + rot_b.basis = rot_b.basis * Matrix3(Vector3(1, 0, 0), rot_x) * Matrix3(Vector3(0, 1, 0), rot_y); } - } virtual void request_quit() { - quit=true; + quit = true; } virtual void init() { - VisualServer *vs=VisualServer::get_singleton(); + VisualServer *vs = VisualServer::get_singleton(); camera = vs->camera_create(); viewport = vs->viewport_create(); vs->viewport_attach_to_screen(viewport); - vs->viewport_attach_camera( viewport, camera ); - vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,3 ) ) ); + vs->viewport_attach_camera(viewport, camera); + vs->camera_set_transform(camera, Transform(Matrix3(), Vector3(0, 0, 3))); /* CONVEX SHAPE */ - DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5,2,9,Vector3::AXIS_Y); + DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5, 2, 9, Vector3::AXIS_Y); RID cylinder_material = vs->fixed_material_create(); - vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9)); - vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true); + vs->fixed_material_set_param(cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8, 0.2, 0.9)); + vs->material_set_flag(cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP, true); //vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true); - vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true); - vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true); + vs->material_set_flag(cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true); + vs->material_set_flag(cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED, true); RID cylinder_mesh = vs->mesh_create(); Geometry::MeshData cylinder_data = Geometry::build_convex_mesh(cylinder_planes); - vs->mesh_add_surface_from_mesh_data(cylinder_mesh,cylinder_data); - vs->mesh_surface_set_material( cylinder_mesh, 0, cylinder_material ); + vs->mesh_add_surface_from_mesh_data(cylinder_mesh, cylinder_data); + vs->mesh_surface_set_material(cylinder_mesh, 0, cylinder_material); - meshA=vs->instance_create2(cylinder_mesh,scenario); - meshB=vs->instance_create2(cylinder_mesh,scenario); - boxA=vs->instance_create2(vs->get_test_cube(),scenario); - boxB=vs->instance_create2(vs->get_test_cube(),scenario); + meshA = vs->instance_create2(cylinder_mesh, scenario); + meshB = vs->instance_create2(cylinder_mesh, scenario); + boxA = vs->instance_create2(vs->get_test_cube(), scenario); + boxB = vs->instance_create2(vs->get_test_cube(), scenario); /* RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); @@ -428,72 +392,59 @@ public: vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 ); light = vs->instance_create2( lightaux ); */ - RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); + RID lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL); //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); //vs->light_set_shadow( lightaux, true ); - RID light = vs->instance_create2( lightaux,scenario ); + RID light = vs->instance_create2(lightaux, scenario); //rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3()); - rot_b=Transform(Matrix3(),Vector3(2,0,0)); + rot_b = Transform(Matrix3(), Vector3(2, 0, 0)); //rot_x=0; //rot_y=0; - quit=false; + quit = false; } virtual bool idle(float p_time) { - VisualServer *vs=VisualServer::get_singleton(); - - vs->instance_set_transform(meshA,rot_a); - vs->instance_set_transform(meshB,rot_b); + VisualServer *vs = VisualServer::get_singleton(); + vs->instance_set_transform(meshA, rot_a); + vs->instance_set_transform(meshB, rot_b); neCollisionResult res; TConvex a; - a.radius=0.5; - a.half_height=1; - Cylinder2CylinderTest(res,a,rot_a,a,rot_b); + a.radius = 0.5; + a.half_height = 1; + Cylinder2CylinderTest(res, a, rot_a, a, rot_b); if (res.penetrate) { Matrix3 scale; - scale.scale(Vector3(0.1,0.1,0.1)); - vs->instance_set_transform(boxA,Transform(scale,res.contactA)); - vs->instance_set_transform(boxB,Transform(scale,res.contactB)); - print_line("depth: "+rtos(res.depth)); - } else { + scale.scale(Vector3(0.1, 0.1, 0.1)); + vs->instance_set_transform(boxA, Transform(scale, res.contactA)); + vs->instance_set_transform(boxB, Transform(scale, res.contactB)); + print_line("depth: " + rtos(res.depth)); + } else { Matrix3 scale; scale.scale(Vector3()); - vs->instance_set_transform(boxA,Transform(scale,res.contactA)); - vs->instance_set_transform(boxB,Transform(scale,res.contactB)); - + vs->instance_set_transform(boxA, Transform(scale, res.contactA)); + vs->instance_set_transform(boxB, Transform(scale, res.contactB)); } - print_line("collided: "+itos(res.penetrate)); + print_line("collided: " + itos(res.penetrate)); return false; } - virtual bool iteration(float p_time) { - - return quit; } virtual void finish() { - } - }; +MainLoop *test() { -MainLoop* test() { - - return memnew( TestMainLoop ); - + return memnew(TestMainLoop); } - } - - - |
