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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/cube_grid_theme_editor_plugin.cpp2
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index b38797255..23c5e36a9 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -85,7 +85,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
}
frame->set_value(player->get_current_animation_position());
key_editor->set_anim_pos(player->get_current_animation_position());
- EditorNode::get_singleton()->get_property_editor()->refresh();
+ EditorNode::get_singleton()->get_inspector()->refresh();
} else if (last_active) {
//need the last frame after it stopped
@@ -1073,7 +1073,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
updating = false;
_seek_value_changed(p_pos, !p_drag);
- EditorNode::get_singleton()->get_property_editor()->refresh();
+ EditorNode::get_singleton()->get_inspector()->refresh();
//seekit
}
diff --git a/editor/plugins/cube_grid_theme_editor_plugin.cpp b/editor/plugins/cube_grid_theme_editor_plugin.cpp
index 81f45b9f5..68d5ea524 100644
--- a/editor/plugins/cube_grid_theme_editor_plugin.cpp
+++ b/editor/plugins/cube_grid_theme_editor_plugin.cpp
@@ -198,7 +198,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
} break;
case MENU_OPTION_REMOVE_ITEM: {
- String p = editor->get_property_editor()->get_selected_path();
+ String p = editor->get_inspector()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
to_erase = p.get_slice("/", 3).to_int();
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index 8b44f672b..f75fb0d10 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -388,7 +388,7 @@ ItemListEditor::ItemListEditor() {
vbc->add_child(property_editor);
property_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- tree = property_editor->get_scene_tree();
+ tree = property_editor->get_property_tree();
}
ItemListEditor::~ItemListEditor() {