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+/*************************************************************************/
+/* tile_map_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TILE_MAP_EDITOR_PLUGIN_H
+#define TILE_MAP_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+
+#include "scene/2d/tile_map.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/label.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class TileMapEditor : public VBoxContainer {
+
+ OBJ_TYPE(TileMapEditor, VBoxContainer );
+
+ enum Tool {
+
+ TOOL_NONE,
+ TOOL_PAINTING,
+ TOOL_ERASING,
+ TOOL_RECTANGLE_PAINT,
+ TOOL_RECTANGLE_ERASE,
+ TOOL_LINE_PAINT,
+ TOOL_LINE_ERASE,
+ TOOL_SELECTING,
+ TOOL_BUCKET,
+ TOOL_PICKING,
+ TOOL_DUPLICATING,
+ };
+
+ enum Options {
+
+ OPTION_BUCKET,
+ OPTION_PICK_TILE,
+ OPTION_SELECT,
+ OPTION_DUPLICATE,
+ OPTION_ERASE_SELECTION
+ };
+
+ TileMap *node;
+
+ EditorNode *editor;
+ UndoRedo *undo_redo;
+ Control *canvas_item_editor;
+
+ LineEdit *search_box;
+ HSlider *size_slider;
+ ItemList *palette;
+
+ HBoxContainer *toolbar;
+
+ Label *tile_info;
+ MenuButton *options;
+ ToolButton *transp;
+ ToolButton *mirror_x;
+ ToolButton *mirror_y;
+ ToolButton *rotate_0;
+ ToolButton *rotate_90;
+ ToolButton *rotate_180;
+ ToolButton *rotate_270;
+
+ Tool tool;
+
+ bool selection_active;
+ bool mouse_over;
+
+ bool flip_h;
+ bool flip_v;
+ bool transpose;
+
+ Point2i rectangle_begin;
+ Rect2i rectangle;
+
+ Point2i over_tile;
+
+ bool * bucket_cache_visited;
+ Rect2i bucket_cache_rect;
+ int bucket_cache_tile;
+ DVector<Vector2> bucket_cache;
+
+ struct CellOp {
+ int idx;
+ bool xf;
+ bool yf;
+ bool tr;
+
+ CellOp() { idx=-1; xf=false; yf=false; tr=false; }
+ };
+
+ Map<Point2i, CellOp> paint_undo;
+
+ struct TileData {
+ Point2i pos;
+ int cell;
+ bool flip_h;
+ bool flip_v;
+ bool transpose;
+ };
+
+ List<TileData> copydata;
+
+ void _pick_tile(const Point2& p_pos);
+
+ DVector<Vector2> _bucket_fill(const Point2i& p_start, bool erase=false, bool preview=false);
+
+ void _fill_points(const DVector<Vector2> p_points, const Dictionary& p_op);
+ void _erase_points(const DVector<Vector2> p_points);
+
+ void _select(const Point2i& p_from, const Point2i& p_to);
+
+ void _draw_cell(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform);
+ void _draw_fill_preview(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform);
+ void _clear_bucket_cache();
+
+ void _update_copydata();
+
+ int get_selected_tile() const;
+ void set_selected_tile(int p_tile);
+
+ void _text_entered(const String& p_text);
+ void _text_changed(const String& p_text);
+ void _sbox_input(const InputEvent& p_ie);
+ void _update_palette();
+ void _canvas_draw();
+ void _menu_option(int p_option);
+
+ void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false, bool p_with_undo=false);
+
+ void _canvas_mouse_enter();
+ void _canvas_mouse_exit();
+ void _tileset_settings_changed();
+ void _icon_size_changed(float p_value);
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+ CellOp _get_op_from_cell(const Point2i& p_pos);
+ void _update_transform_buttons(Object *p_button=NULL);
+
+public:
+
+ HBoxContainer *get_toolbar() const { return toolbar; }
+
+ bool forward_input_event(const InputEvent& p_event);
+ void edit(Node *p_tile_map);
+
+ TileMapEditor(EditorNode *p_editor);
+ ~TileMapEditor();
+};
+
+class TileMapEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( TileMapEditorPlugin, EditorPlugin );
+
+ TileMapEditor *tile_map_editor;
+
+public:
+
+ virtual bool forward_input_event(const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); }
+
+ virtual String get_name() const { return "TileMap"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ TileMapEditorPlugin(EditorNode *p_node);
+ ~TileMapEditorPlugin();
+
+};
+
+
+#endif // TILE_MAP_EDITOR_PLUGIN_H