diff options
Diffstat (limited to 'editor/plugins/skeleton_2d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/skeleton_2d_editor_plugin.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp new file mode 100644 index 000000000..6bf94b95e --- /dev/null +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -0,0 +1,115 @@ +#include "skeleton_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "scene/2d/mesh_instance_2d.h" +#include "scene/gui/box_container.h" +#include "thirdparty/misc/clipper.hpp" + +void Skeleton2DEditor::_node_removed(Node *p_node) { + + if (p_node == node) { + node = NULL; + options->hide(); + } +} + +void Skeleton2DEditor::edit(Skeleton2D *p_sprite) { + + node = p_sprite; +} + +void Skeleton2DEditor::_menu_option(int p_option) { + + switch (p_option) { + case MENU_OPTION_MAKE_REST: { + + if (node->get_bone_count() == 0) { + err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes.")); + err_dialog->popup_centered_minsize(); + return; + } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Create Rest Pose from Bones"); + for (int i = 0; i < node->get_bone_count(); i++) { + Bone2D *bone = node->get_bone(i); + ur->add_do_method(bone, "set_rest", bone->get_transform()); + ur->add_undo_method(bone, "set_rest", bone->get_rest()); + } + ur->commit_action(); + + } break; + case MENU_OPTION_SET_REST: { + if (node->get_bone_count() == 0) { + err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes.")); + err_dialog->popup_centered_minsize(); + return; + } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Set Rest Pose to Bones"); + for (int i = 0; i < node->get_bone_count(); i++) { + Bone2D *bone = node->get_bone(i); + ur->add_do_method(bone, "set_transform", bone->get_rest()); + ur->add_undo_method(bone, "set_transform", bone->get_transform()); + } + ur->commit_action(); + + } break; + } +} + +void Skeleton2DEditor::_bind_methods() { + + ClassDB::bind_method("_menu_option", &Skeleton2DEditor::_menu_option); +} + +Skeleton2DEditor::Skeleton2DEditor() { + + options = memnew(MenuButton); + + CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); + + options->set_text(TTR("Skeleton2D")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton2D", "EditorIcons")); + + options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST); + options->get_popup()->add_separator(); + options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST); + + options->get_popup()->connect("id_pressed", this, "_menu_option"); + + err_dialog = memnew(AcceptDialog); + add_child(err_dialog); +} + +void Skeleton2DEditorPlugin::edit(Object *p_object) { + + sprite_editor->edit(Object::cast_to<Skeleton2D>(p_object)); +} + +bool Skeleton2DEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("Skeleton2D"); +} + +void Skeleton2DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + sprite_editor->options->show(); + } else { + + sprite_editor->options->hide(); + sprite_editor->edit(NULL); + } +} + +Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) { + + editor = p_node; + sprite_editor = memnew(Skeleton2DEditor); + editor->get_viewport()->add_child(sprite_editor); + + //sprite_editor->options->hide(); +} + +Skeleton2DEditorPlugin::~Skeleton2DEditorPlugin() { +} |
