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Diffstat (limited to 'editor/plugins/script_editor_plugin.h')
| -rw-r--r-- | editor/plugins/script_editor_plugin.h | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h new file mode 100644 index 000000000..a5dddf88e --- /dev/null +++ b/editor/plugins/script_editor_plugin.h @@ -0,0 +1,400 @@ +/*************************************************************************/ +/* script_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCRIPT_EDITOR_PLUGIN_H +#define SCRIPT_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "editor/script_create_dialog.h" +#include "scene/gui/tab_container.h" +#include "scene/gui/text_edit.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/tree.h" +#include "scene/main/timer.h" +#include "script_language.h" +#include "editor/code_editor.h" +#include "scene/gui/split_container.h" +#include "scene/gui/item_list.h" +#include "editor/editor_help.h" + +class ScriptEditorQuickOpen : public ConfirmationDialog { + + OBJ_TYPE(ScriptEditorQuickOpen,ConfirmationDialog ) + + LineEdit *search_box; + Tree *search_options; + String function; + + void _update_search(); + + void _sbox_input(const InputEvent& p_ie); + Vector<String> functions; + + + void _confirmed(); + void _text_changed(const String& p_newtext); + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void popup(const Vector<String>& p_base,bool p_dontclear=false); + ScriptEditorQuickOpen(); +}; + + +class ScriptEditorDebugger; + +class ScriptTextEditor : public CodeTextEditor { + + OBJ_TYPE( ScriptTextEditor, CodeTextEditor ); + + Ref<Script> script; + + + Vector<String> functions; + + +protected: + + + + virtual void _validate_script(); + virtual void _code_complete_script(const String& p_code, List<String>* r_options); + virtual void _load_theme_settings(); + void _notification(int p_what); + static void _bind_methods(); + + +public: + + virtual void apply_code(); + Ref<Script> get_edited_script() const; + Vector<String> get_functions() ; + void set_edited_script(const Ref<Script>& p_script); + void reload_text(); + String get_name() ; + Ref<Texture> get_icon() ; + bool is_unsaved(); + ScriptTextEditor(); + +}; + +class EditorScriptCodeCompletionCache; + +class ScriptEditor : public VBoxContainer { + + OBJ_TYPE(ScriptEditor, VBoxContainer ); + + + EditorNode *editor; + enum { + FILE_NEW, + FILE_OPEN, + FILE_SAVE, + FILE_SAVE_AS, + FILE_SAVE_ALL, + FILE_IMPORT_THEME, + FILE_RELOAD_THEME, + FILE_SAVE_THEME, + FILE_SAVE_THEME_AS, + FILE_CLOSE, + CLOSE_DOCS, + EDIT_UNDO, + EDIT_REDO, + EDIT_CUT, + EDIT_COPY, + EDIT_PASTE, + EDIT_SELECT_ALL, + EDIT_COMPLETE, + EDIT_AUTO_INDENT, + EDIT_TRIM_TRAILING_WHITESAPCE, + EDIT_TOGGLE_COMMENT, + EDIT_MOVE_LINE_UP, + EDIT_MOVE_LINE_DOWN, + EDIT_INDENT_RIGHT, + EDIT_INDENT_LEFT, + EDIT_CLONE_DOWN, + FILE_TOOL_RELOAD, + FILE_TOOL_RELOAD_SOFT, + SEARCH_FIND, + SEARCH_FIND_NEXT, + SEARCH_FIND_PREV, + SEARCH_REPLACE, + SEARCH_LOCATE_FUNCTION, + SEARCH_GOTO_LINE, + SEARCH_HELP, + SEARCH_CLASSES, + SEARCH_WEBSITE, + DEBUG_TOGGLE_BREAKPOINT, + DEBUG_REMOVE_ALL_BREAKPOINTS, + DEBUG_GOTO_NEXT_BREAKPOINT, + DEBUG_GOTO_PREV_BREAKPOINT, + DEBUG_NEXT, + DEBUG_STEP, + DEBUG_BREAK, + DEBUG_CONTINUE, + DEBUG_SHOW, + DEBUG_SHOW_KEEP_OPEN, + HELP_CONTEXTUAL, + WINDOW_MOVE_LEFT, + WINDOW_MOVE_RIGHT, + WINDOW_NEXT, + WINDOW_PREV, + WINDOW_SELECT_BASE=100 + }; + + enum ScriptSortBy { + SORT_BY_NAME, + SORT_BY_PATH, + }; + + enum ScriptListName { + DISPLAY_NAME, + DISPLAY_DIR_AND_NAME, + DISPLAY_FULL_PATH, + }; + + HBoxContainer *menu_hb; + MenuButton *file_menu; + MenuButton *edit_menu; + MenuButton *search_menu; + MenuButton *script_search_menu; + MenuButton *debug_menu; + MenuButton *help_menu; + Timer *autosave_timer; + uint64_t idle; + + Button *help_search; + Button *site_search; + Button *class_search; + EditorHelpSearch *help_search_dialog; + + ItemList *script_list; + HSplitContainer *script_split; + TabContainer *tab_container; + EditorFileDialog *file_dialog; + GotoLineDialog *goto_line_dialog; + ConfirmationDialog *erase_tab_confirm; + ScriptCreateDialog *script_create_dialog; + ScriptEditorDebugger* debugger; + ToolButton *scripts_visible; + + String current_theme; + + TextureFrame *script_icon; + Label *script_name_label; + + ToolButton *script_back; + ToolButton *script_forward; + + + struct ScriptHistory { + + Control *control; + int scroll_pos; + int cursor_column; + int cursor_row; + }; + + Vector<ScriptHistory> history; + int history_pos; + + + EditorHelpIndex *help_index; + + void _tab_changed(int p_which); + void _menu_option(int p_optin); + + Tree *disk_changed_list; + ConfirmationDialog *disk_changed; + + bool restoring_layout; + + String _get_debug_tooltip(const String&p_text,Node *_ste); + + void _resave_scripts(const String& p_str); + void _reload_scripts(); + + bool _test_script_times_on_disk(Ref<Script> p_for_script=Ref<Script>()); + + void _close_tab(int p_idx); + + void _close_current_tab(); + void _close_docs_tab(); + + bool grab_focus_block; + + bool pending_auto_reload; + bool auto_reload_running_scripts; + void _live_auto_reload_running_scripts(); + + ScriptEditorQuickOpen *quick_open; + + EditorScriptCodeCompletionCache *completion_cache; + + void _editor_play(); + void _editor_pause(); + void _editor_stop(); + + int edit_pass; + + void _add_callback(Object *p_obj, const String& p_function, const StringArray& p_args); + void _res_saved_callback(const Ref<Resource>& p_res); + + bool trim_trailing_whitespace_on_save; + + void _trim_trailing_whitespace(TextEdit *tx); + + void _goto_script_line2(int p_line); + void _goto_script_line(REF p_script,int p_line); + void _breaked(bool p_breaked,bool p_can_debug); + void _show_debugger(bool p_show); + void _update_window_menu(); + void _script_created(Ref<Script> p_script); + + void _save_layout(); + void _editor_settings_changed(); + void _autosave_scripts(); + + void _update_script_names(); + + void _script_selected(int p_idx); + + void _find_scripts(Node* p_base, Node* p_current,Set<Ref<Script> >& used); + + void _tree_changed(); + + void _script_split_dragged(float); + + void _unhandled_input(const InputEvent& p_event); + + + void _history_forward(); + void _history_back(); + + bool waiting_update_names; + + void _help_class_open(const String& p_class); + void _help_class_goto(const String& p_desc); + void _update_history_arrows(); + void _go_to_tab(int p_idx); + void _update_history_pos(int p_new_pos); + void _update_script_colors(); + void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script=Ref<Script>()); + + int file_dialog_option; + void _file_dialog_action(String p_file); + + static ScriptEditor *script_editor; +protected: + void _notification(int p_what); + static void _bind_methods(); +public: + + static ScriptEditor *get_singleton() { return script_editor; } + + void ensure_focus_current(); + void apply_scripts() const; + + void ensure_select_current(); + void edit(const Ref<Script>& p_script); + + Dictionary get_state() const; + void set_state(const Dictionary& p_state); + void clear(); + + void get_breakpoints(List<String> *p_breakpoints); + + void swap_lines(TextEdit *tx, int line1, int line2); + void _breakpoint_toggled(const int p_row); + + void save_all_scripts(); + + void set_window_layout(Ref<ConfigFile> p_layout); + void get_window_layout(Ref<ConfigFile> p_layout); + + void set_scene_root_script( Ref<Script> p_script ); + + bool script_go_to_method(Ref<Script> p_script, const String& p_method); + + virtual void edited_scene_changed(); + + void close_builtin_scripts_from_scene(const String& p_scene); + + void goto_help(const String& p_desc) { _help_class_goto(p_desc); } + + ScriptEditorDebugger *get_debugger() { return debugger; } + void set_live_auto_reload_running_scripts(bool p_enabled); + + ScriptEditor(EditorNode *p_editor); + ~ScriptEditor(); +}; + +class ScriptEditorPlugin : public EditorPlugin { + + OBJ_TYPE( ScriptEditorPlugin, EditorPlugin ); + + ScriptEditor *script_editor; + EditorNode *editor; +public: + + virtual String get_name() const { return "Script"; } + bool has_main_screen() const { return true; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + virtual void selected_notify(); + + Dictionary get_state() const; + virtual void set_state(const Dictionary& p_state); + virtual void clear(); + + virtual void save_external_data(); + virtual void apply_changes(); + + virtual void restore_global_state(); + virtual void save_global_state(); + + virtual void set_window_layout(Ref<ConfigFile> p_layout); + virtual void get_window_layout(Ref<ConfigFile> p_layout); + + virtual void get_breakpoints(List<String> *p_breakpoints); + + + virtual void edited_scene_changed(); + + ScriptEditorPlugin(EditorNode *p_node); + ~ScriptEditorPlugin(); + +}; + +#endif // SCRIPT_EDITOR_PLUGIN_H |
