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Diffstat (limited to 'editor/plugins/light_occluder_2d_editor_plugin.h')
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h20
1 files changed, 8 insertions, 12 deletions
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 1f1c6e86e..68e5e3f72 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -29,13 +29,11 @@
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
-
-
-#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
#include "scene/2d/light_occluder_2d.h"
-#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
+#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -44,7 +42,7 @@ class CanvasItemEditor;
class LightOccluder2DEditor : public HBoxContainer {
- GDCLASS(LightOccluder2DEditor, HBoxContainer );
+ GDCLASS(LightOccluder2DEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -82,24 +80,23 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
-public:
- Vector2 snap_point(const Vector2& p_point) const;
- bool forward_gui_input(const InputEvent& p_event);
+public:
+ Vector2 snap_point(const Vector2 &p_point) const;
+ bool forward_gui_input(const InputEvent &p_event);
void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
};
class LightOccluder2DEditorPlugin : public EditorPlugin {
- GDCLASS( LightOccluder2DEditorPlugin, EditorPlugin );
+ GDCLASS(LightOccluder2DEditorPlugin, EditorPlugin);
LightOccluder2DEditor *collision_polygon_editor;
EditorNode *editor;
public:
-
- virtual bool forward_canvas_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
+ virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const InputEvent &p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }
@@ -109,7 +106,6 @@ public:
LightOccluder2DEditorPlugin(EditorNode *p_node);
~LightOccluder2DEditorPlugin();
-
};
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H