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path: root/editor/plugins/collision_polygon_editor_plugin.cpp
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-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp454
1 files changed, 200 insertions, 254 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 906628fa0..153c44cec 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -27,220 +27,203 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_polygon_editor_plugin.h"
-#include "spatial_editor_plugin.h"
-#include "os/file_access.h"
+#include "canvas_item_editor_plugin.h"
#include "editor/editor_settings.h"
+#include "os/file_access.h"
#include "scene/3d/camera.h"
-#include "canvas_item_editor_plugin.h"
+#include "spatial_editor_plugin.h"
void CollisionPolygonEditor::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_READY: {
- button_create->set_icon( get_icon("Edit","EditorIcons"));
- button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
+ button_create->set_icon(get_icon("Edit", "EditorIcons"));
+ button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed",this,"_node_removed");
-
+ get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
- prev_depth=node->get_depth();
+ prev_depth = node->get_depth();
}
} break;
}
-
}
void CollisionPolygonEditor::_node_removed(Node *p_node) {
- if(p_node==node) {
- node=NULL;
- if (imgeom->get_parent()==p_node)
+ if (p_node == node) {
+ node = NULL;
+ if (imgeom->get_parent() == p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
-
}
-
void CollisionPolygonEditor::_menu_option(int p_option) {
- switch(p_option) {
+ switch (p_option) {
case MODE_CREATE: {
- mode=MODE_CREATE;
+ mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
- mode=MODE_EDIT;
+ mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
-
}
}
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly3D"));
- undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
- undo_redo->add_do_method(node,"set_polygon",wip);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_do_method(node, "set_polygon", wip);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
wip.clear();
- wip_active=false;
- mode=MODE_EDIT;
+ wip_active = false;
+ mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
- edited_point=-1;
+ edited_point = -1;
undo_redo->commit_action();
-
}
-bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
+bool CollisionPolygonEditor::forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) {
if (!node)
return false;
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
- float depth = node->get_depth()*0.5;
+ float depth = node->get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
- Plane p(gt.origin+n*depth,n);
-
+ Plane p(gt.origin + n * depth, n);
- switch(p_event.type) {
+ switch (p_event.type) {
case InputEvent::MOUSE_BUTTON: {
- const InputEventMouseButton &mb=p_event.mouse_button;
-
-
+ const InputEventMouseButton &mb = p_event.mouse_button;
- Vector2 gpoint=Point2(mb.x,mb.y);
+ Vector2 gpoint = Point2(mb.x, mb.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
- if (!p.intersects_ray(ray_from,ray_dir,&spoint))
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint))
break;
spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x,spoint.y);
+ Vector2 cpoint(spoint.x, spoint.y);
- cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
-
- switch(mode) {
+ real_t grab_treshold = EDITOR_DEF("poly_editor/point_grab_radius", 8);
+ switch (mode) {
case MODE_CREATE: {
- if (mb.button_index==BUTTON_LEFT && mb.pressed) {
-
+ if (mb.button_index == BUTTON_LEFT && mb.pressed) {
if (!wip_active) {
wip.clear();
- wip.push_back( cpoint );
- wip_active=true;
- edited_point_pos=cpoint;
+ wip.push_back(cpoint);
+ wip_active = true;
+ edited_point_pos = cpoint;
_polygon_draw();
- edited_point=1;
+ edited_point = 1;
return true;
} else {
-
- if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
+ if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
//wip closed
_wip_close();
return true;
} else {
- wip.push_back( cpoint );
- edited_point=wip.size();
+ wip.push_back(cpoint);
+ edited_point = wip.size();
_polygon_draw();
return true;
//add wip point
}
}
- } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
+ } else if (mb.button_index == BUTTON_RIGHT && mb.pressed && wip_active) {
_wip_close();
}
-
-
} break;
case MODE_EDIT: {
- if (mb.button_index==BUTTON_LEFT) {
+ if (mb.button_index == BUTTON_LEFT) {
if (mb.pressed) {
if (mb.mod.control) {
-
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(node,"set_polygon",poly);
+ undo_redo->add_undo_method(node, "set_polygon", poly);
poly.push_back(cpoint);
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
return true;
}
//search edges
- int closest_idx=-1;
+ int closest_idx = -1;
Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 points[2] ={
- p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
- p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
+ Vector2 points[2] = {
+ p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
+ p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
};
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
- if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
+ if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_treshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
}
-
-
}
- if (closest_idx>=0) {
+ if (closest_idx >= 0) {
- pre_move_edit=poly;
- poly.insert(closest_idx+1,cpoint);
- edited_point=closest_idx+1;
- edited_point_pos=cpoint;
+ pre_move_edit = poly;
+ poly.insert(closest_idx + 1, cpoint);
+ edited_point = closest_idx + 1;
+ edited_point_pos = cpoint;
node->set_polygon(poly);
_polygon_draw();
return true;
@@ -249,118 +232,108 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
//look for points to move
- int closest_idx=-1;
+ int closest_idx = -1;
Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_treshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
}
-
}
- if (closest_idx>=0) {
+ if (closest_idx >= 0) {
- pre_move_edit=poly;
- edited_point=closest_idx;
- edited_point_pos=poly[closest_idx];
+ pre_move_edit = poly;
+ edited_point = closest_idx;
+ edited_point_pos = poly[closest_idx];
_polygon_draw();
return true;
}
}
} else {
- if (edited_point!=-1) {
+ if (edited_point != -1) {
//apply
- ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
- poly[edited_point]=edited_point_pos;
+ ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
+ poly[edited_point] = edited_point_pos;
undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
- edited_point=-1;
+ edited_point = -1;
return true;
}
}
- } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
-
-
+ }
+ if (mb.button_index == BUTTON_RIGHT && mb.pressed && edited_point == -1) {
- int closest_idx=-1;
+ int closest_idx = -1;
Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_treshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
}
-
}
- if (closest_idx>=0) {
-
+ if (closest_idx >= 0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(node,"set_polygon",poly);
+ undo_redo->add_undo_method(node, "set_polygon", poly);
poly.remove(closest_idx);
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
return true;
}
-
}
-
-
} break;
}
-
-
} break;
case InputEvent::MOUSE_MOTION: {
- const InputEventMouseMotion &mm=p_event.mouse_motion;
+ const InputEventMouseMotion &mm = p_event.mouse_motion;
- if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
+ if (edited_point != -1 && (wip_active || mm.button_mask & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = Point2(mm.x,mm.y);
+ Vector2 gpoint = Point2(mm.x, mm.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
- if (!p.intersects_ray(ray_from,ray_dir,&spoint))
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint))
break;
spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x,spoint.y);
+ Vector2 cpoint(spoint.x, spoint.y);
- cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
edited_point_pos = cpoint;
_polygon_draw();
-
}
} break;
@@ -376,41 +349,38 @@ void CollisionPolygonEditor::_polygon_draw() {
Vector<Vector2> poly;
if (wip_active)
- poly=wip;
+ poly = wip;
else
- poly=node->get_polygon();
-
+ poly = node->get_polygon();
- float depth = node->get_depth()*0.5;
+ float depth = node->get_depth() * 0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
-
+ imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
Rect2 rect;
- for(int i=0;i<poly.size();i++) {
-
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 p,p2;
- p = i==edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
- p2=edited_point_pos;
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
+ if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
+ p2 = edited_point_pos;
else
- p2 = poly[(i+1)%poly.size()];
+ p2 = poly[(i + 1) % poly.size()];
- if (i==0)
- rect.pos=p;
+ if (i == 0)
+ rect.pos = p;
else
rect.expand_to(p);
- Vector3 point = Vector3(p.x,p.y,depth);
- Vector3 next_point = Vector3(p2.x,p2.y,depth);
+ Vector3 point = Vector3(p.x, p.y, depth);
+ Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imgeom->set_color(Color(1,0.3,0.1,0.8));
+ imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(point);
- imgeom->set_color(Color(1,0.3,0.1,0.8));
+ imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
@@ -418,60 +388,59 @@ void CollisionPolygonEditor::_polygon_draw() {
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
- rect=rect.grow(1);
+ rect = rect.grow(1);
AABB r;
- r.pos.x=rect.pos.x;
- r.pos.y=rect.pos.y;
- r.pos.z=depth;
- r.size.x=rect.size.x;
- r.size.y=rect.size.y;
- r.size.z=0;
+ r.pos.x = rect.pos.x;
+ r.pos.y = rect.pos.y;
+ r.pos.z = depth;
+ r.size.x = rect.size.x;
+ r.size.y = rect.size.y;
+ r.size.z = 0;
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.pos);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.pos);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(0.0, 0.3, 0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + r.size);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + r.size - Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + r.size);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.pos + r.size - Vector3(0.0, 0.3, 0));
imgeom->end();
-
- while(m->get_surface_count()) {
+ while (m->get_surface_count()) {
m->surface_remove(0);
}
- if (poly.size()==0)
+ if (poly.size() == 0)
return;
Array a;
@@ -480,78 +449,69 @@ void CollisionPolygonEditor::_polygon_draw() {
{
va.resize(poly.size());
- DVector<Vector3>::Write w=va.write();
- for(int i=0;i<poly.size();i++) {
-
+ DVector<Vector3>::Write w = va.write();
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 p,p2;
- p = i==edited_point ? edited_point_pos : poly[i];
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
- Vector3 point = Vector3(p.x,p.y,depth);
- w[i]=point;
+ Vector3 point = Vector3(p.x, p.y, depth);
+ w[i] = point;
}
}
- a[Mesh::ARRAY_VERTEX]=va;
- m->add_surface(Mesh::PRIMITIVE_POINTS,a);
- m->surface_set_material(0,handle_material);
-
+ a[Mesh::ARRAY_VERTEX] = va;
+ m->add_surface(Mesh::PRIMITIVE_POINTS, a);
+ m->surface_set_material(0, handle_material);
}
-
-
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
-
-
if (p_collision_polygon) {
- node=p_collision_polygon->cast_to<CollisionPolygon>();
+ node = p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
- wip_active=false;
- edited_point=-1;
+ wip_active = false;
+ edited_point = -1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
- prev_depth=-1;
+ prev_depth = -1;
} else {
- node=NULL;
+ node = NULL;
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
-
}
void CollisionPolygonEditor::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygonEditor::_menu_option);
- ObjectTypeDB::bind_method(_MD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
- ObjectTypeDB::bind_method(_MD("_node_removed"),&CollisionPolygonEditor::_node_removed);
-
+ ObjectTypeDB::bind_method(_MD("_menu_option"), &CollisionPolygonEditor::_menu_option);
+ ObjectTypeDB::bind_method(_MD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw);
+ ObjectTypeDB::bind_method(_MD("_node_removed"), &CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
-
- node=NULL;
- editor=p_editor;
+ node = NULL;
+ editor = p_editor;
undo_redo = editor->get_undo_redo();
- add_child( memnew( VSeparator ));
- button_create = memnew( ToolButton );
+ add_child(memnew(VSeparator));
+ button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
+ button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
- button_edit = memnew( ToolButton );
+ button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
+ button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
- //add_constant_override("separation",0);
+//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
@@ -563,46 +523,39 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
#endif
mode = MODE_EDIT;
- wip_active=false;
- imgeom = memnew( ImmediateGeometry );
- imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
+ wip_active = false;
+ imgeom = memnew(ImmediateGeometry);
+ imgeom->set_transform(Transform(Matrix3(), Vector3(0, 0, 0.00001)));
-
- line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
-
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
-
-
- handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ handle_material = Ref<FixedMaterial>(memnew(FixedMaterial));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
- handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
+ handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
- Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
+ Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
+ handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE, handle);
- pointsm = memnew( MeshInstance );
+ pointsm = memnew(MeshInstance);
imgeom->add_child(pointsm);
- m = Ref<Mesh>( memnew( Mesh ) );
+ m = Ref<Mesh>(memnew(Mesh));
pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
-
-
+ pointsm->set_transform(Transform(Matrix3(), Vector3(0, 0, 0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
- memdelete( imgeom );
+ memdelete(imgeom);
}
-
void CollisionPolygonEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
@@ -622,23 +575,16 @@ void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
-
}
CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
- editor=p_node;
- collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
+ editor = p_node;
+ collision_polygon_editor = memnew(CollisionPolygonEditor(p_node));
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
-
-
-
}
-
-CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin()
-{
+CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() {
}
-