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path: root/editor/plugins/canvas_item_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp252
1 files changed, 120 insertions, 132 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 79bf68b06..0dcabb177 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -175,7 +175,7 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node2D *n2d = E->get()->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(E->get());
if (n2d && n2d->edit_has_pivot()) {
Vector2 offset = n2d->edit_get_pivot();
@@ -190,7 +190,7 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
undo_redo->add_undo_method(n2d, "set_global_position", gpos);
undo_redo->add_undo_method(n2d, "edit_set_pivot", offset);
for (int i = 0; i < n2d->get_child_count(); i++) {
- Node2D *n2dc = n2d->get_child(i)->cast_to<Node2D>();
+ Node2D *n2dc = Object::cast_to<Node2D>(n2d->get_child(i));
if (!n2dc)
continue;
@@ -199,7 +199,7 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
}
}
- Control *cnt = E->get()->cast_to<Control>();
+ Control *cnt = Object::cast_to<Control>(E->get());
if (cnt) {
Vector2 old_pivot = cnt->get_pivot_offset();
@@ -265,7 +265,7 @@ void CanvasItemEditor::_tool_select(int p_index) {
Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
- CanvasItem *ci = p_what->cast_to<CanvasItem>();
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_what);
if (!ci)
return NULL;
@@ -413,7 +413,7 @@ void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) {
Object *c = ObjectDB::get_instance(p_canvas_item);
if (!c)
return;
- CanvasItem *ct = c->cast_to<CanvasItem>();
+ CanvasItem *ct = Object::cast_to<CanvasItem>(c);
if (!ct)
return;
canvas_items.erase(ct);
@@ -451,17 +451,17 @@ bool CanvasItemEditor::_is_part_of_subscene(CanvasItem *p_item) {
void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, unsigned int limit) {
if (!p_node)
return;
- if (p_node->cast_to<Viewport>())
+ if (Object::cast_to<Viewport>(p_node))
return;
- CanvasItem *c = p_node->cast_to<CanvasItem>();
+ CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (c && !c->is_set_as_toplevel())
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform, r_items);
else {
- CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform
}
@@ -469,13 +469,13 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
return;
}
- if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !c->cast_to<CanvasLayer>()) {
+ if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
Rect2 rect = c->get_item_rect();
Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
if (rect.has_point(local_pos)) {
- Node2D *node = c->cast_to<Node2D>();
+ Node2D *node = Object::cast_to<Node2D>(c);
_SelectResult res;
res.item = c;
@@ -492,10 +492,10 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
if (!p_node)
return;
- if (p_node->cast_to<Viewport>())
+ if (Object::cast_to<Viewport>(p_node))
return;
- CanvasItem *c = p_node->cast_to<CanvasItem>();
+ CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
bool editable = false;
@@ -509,13 +509,13 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
if (c && !c->is_set_as_toplevel())
_find_canvas_items_at_rect(p_rect, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform, r_items);
else {
- CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
_find_canvas_items_at_rect(p_rect, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items);
}
}
}
- if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !c->cast_to<CanvasLayer>()) {
+ if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
Rect2 rect = c->get_item_rect();
Transform2D xform = p_parent_xform * p_canvas_xform * c->get_transform();
@@ -590,7 +590,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -619,7 +619,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
- if (Node2D *node_2d = canvas_item->cast_to<Node2D>()) {
+ if (Node2D *node_2d = Object::cast_to<Node2D>(canvas_item)) {
if (p_move_mode == MOVE_LOCAL_WITH_ROT) {
Transform2D m;
@@ -628,7 +628,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
}
node_2d->set_position(node_2d->get_position() + drag);
- } else if (Control *control = canvas_item->cast_to<Control>()) {
+ } else if (Control *control = Object::cast_to<Control>(canvas_item)) {
control->set_position(control->get_position() + drag);
}
@@ -648,7 +648,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -673,7 +673,7 @@ int CanvasItemEditor::get_item_count() {
int ic = 0;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
@@ -694,7 +694,7 @@ CanvasItem *CanvasItemEditor::get_single_item() {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -822,7 +822,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const
CanvasItem *canvas_item = get_single_item();
ERR_FAIL_COND_V(!canvas_item, DRAG_NONE);
- Control *control = canvas_item->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(canvas_item);
ERR_FAIL_COND_V(!control, DRAG_NONE);
Vector2 anchor_pos[4];
@@ -865,7 +865,7 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -876,15 +876,15 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
continue;
se->undo_state = canvas_item->edit_get_state();
- if (canvas_item->cast_to<Node2D>())
- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
- if (canvas_item->cast_to<Control>())
- se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
+ if (Object::cast_to<Node2D>(canvas_item))
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ if (Object::cast_to<Control>(canvas_item))
+ se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
}
- if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) {
+ if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
drag = DRAG_NODE_2D;
- drag_point_from = selection[0]->cast_to<Node2D>()->get_global_position();
+ drag_point_from = Object::cast_to<Node2D>(selection[0])->get_global_position();
} else {
drag = DRAG_ALL;
drag_point_from = _find_topleftmost_point();
@@ -1169,7 +1169,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -1180,10 +1180,10 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
continue;
canvas_item->edit_set_state(se->undo_state);
- if (canvas_item->cast_to<Node2D>())
- canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
- if (canvas_item->cast_to<Control>())
- canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot);
+ if (Object::cast_to<Node2D>(canvas_item))
+ Object::cast_to<Node2D>(canvas_item)->edit_set_pivot(se->undo_pivot);
+ if (Object::cast_to<Control>(canvas_item))
+ Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
}
}
@@ -1251,7 +1251,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -1265,13 +1265,13 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
undo_redo->add_do_method(canvas_item, "edit_set_state", state);
undo_redo->add_undo_method(canvas_item, "edit_set_state", se->undo_state);
{
- Node2D *pvt = canvas_item->cast_to<Node2D>();
+ Node2D *pvt = Object::cast_to<Node2D>(canvas_item);
if (pvt && pvt->edit_has_pivot()) {
undo_redo->add_do_method(canvas_item, "edit_set_pivot", pvt->edit_get_pivot());
undo_redo->add_undo_method(canvas_item, "edit_set_pivot", se->undo_pivot);
}
- Control *cnt = canvas_item->cast_to<Control>();
+ Control *cnt = Object::cast_to<Control>(canvas_item);
if (cnt) {
undo_redo->add_do_method(canvas_item, "set_pivot_offset", cnt->get_pivot_offset());
undo_redo->add_undo_method(canvas_item, "set_pivot_offset", se->undo_pivot);
@@ -1341,10 +1341,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
}
if (Cbone) {
- Node2D *b = NULL;
- Object *obj = ObjectDB::get_instance(Cbone->get().bone);
- if (obj)
- b = obj->cast_to<Node2D>();
+ Node2D *b = Object::cast_to<Node2D>(ObjectDB::get_instance(Cbone->get().bone));
if (b) {
@@ -1359,7 +1356,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
break;
float len = pi->get_global_transform().get_origin().distance_to(b->get_global_position());
- b = pi->cast_to<Node2D>();
+ b = Object::cast_to<Node2D>(pi);
if (!b)
break;
@@ -1405,10 +1402,10 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
drag = DRAG_ROTATE;
drag_from = transform.affine_inverse().xform(click);
se->undo_state = canvas_item->edit_get_state();
- if (canvas_item->cast_to<Node2D>())
- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
- if (canvas_item->cast_to<Control>())
- se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
+ if (Object::cast_to<Node2D>(canvas_item))
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ if (Object::cast_to<Control>(canvas_item))
+ se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
return;
}
@@ -1426,15 +1423,15 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (drag != DRAG_NONE) {
drag_from = transform.affine_inverse().xform(click);
se->undo_state = canvas_item->edit_get_state();
- if (canvas_item->cast_to<Node2D>())
- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
- if (canvas_item->cast_to<Control>())
- se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
+ if (Object::cast_to<Node2D>(canvas_item))
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ if (Object::cast_to<Control>(canvas_item))
+ se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
return;
}
// Drag anchor handles
- if (canvas_item->cast_to<Control>()) {
+ if (Object::cast_to<Control>(canvas_item)) {
drag = _get_anchor_handle_drag_type(click, drag_point_from);
if (drag != DRAG_NONE) {
drag_from = transform.affine_inverse().xform(click);
@@ -1457,9 +1454,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
CanvasItem *c = NULL;
if (Cbone) {
- Object *obj = ObjectDB::get_instance(Cbone->get().bone);
- if (obj)
- c = obj->cast_to<CanvasItem>();
+ c = Object::cast_to<CanvasItem>(ObjectDB::get_instance(Cbone->get().bone));
if (c)
c = c->get_parent_item();
}
@@ -1489,7 +1484,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
};
if (n) {
- c = n->cast_to<CanvasItem>();
+ c = Object::cast_to<CanvasItem>(n);
} else {
c = NULL;
}
@@ -1537,7 +1532,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -1551,10 +1546,10 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (!dragging_bone) {
canvas_item->edit_set_state(se->undo_state); //reset state and reapply
- if (canvas_item->cast_to<Node2D>())
- canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
- if (canvas_item->cast_to<Control>())
- canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot);
+ if (Object::cast_to<Node2D>(canvas_item))
+ Object::cast_to<Node2D>(canvas_item)->edit_set_pivot(se->undo_pivot);
+ if (Object::cast_to<Control>(canvas_item))
+ Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
}
Vector2 dfrom = drag_from;
@@ -1566,7 +1561,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
// Rotate the node
Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
{
- Node2D *node = canvas_item->cast_to<Node2D>();
+ Node2D *node = Object::cast_to<Node2D>(canvas_item);
if (node) {
real_t angle = node->get_rotation();
@@ -1578,7 +1573,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
}
{
- Control *node = canvas_item->cast_to<Control>();
+ Control *node = Object::cast_to<Control>(canvas_item);
if (node) {
real_t angle = node->get_rotation();
@@ -1592,7 +1587,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
continue;
}
- Control *control = canvas_item->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(canvas_item);
if (control) {
// Drag and snap the anchor
Vector2 anchor = _position_to_anchor(control, canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto - drag_from + drag_point_from));
@@ -1728,19 +1723,19 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
case DRAG_PIVOT:
- if (canvas_item->cast_to<Node2D>()) {
- Node2D *n2d = canvas_item->cast_to<Node2D>();
+ if (Object::cast_to<Node2D>(canvas_item)) {
+ Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
n2d->edit_set_pivot(se->undo_pivot + drag_vector);
}
- if (canvas_item->cast_to<Control>()) {
- canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot + drag_vector);
+ if (Object::cast_to<Control>(canvas_item)) {
+ Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot + drag_vector);
}
continue;
break;
case DRAG_NODE_2D:
- ERR_FAIL_COND(!canvas_item->cast_to<Node2D>());
- canvas_item->cast_to<Node2D>()->set_global_position(dto);
+ ERR_FAIL_COND(!Object::cast_to<Node2D>(canvas_item));
+ Object::cast_to<Node2D>(canvas_item)->set_global_position(dto);
continue;
break;
}
@@ -1754,7 +1749,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
} else {
//ok, all that had to be done was done, now solve IK
- Node2D *n2d = canvas_item->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
Transform2D final_xform = bone_orig_xform;
if (n2d) {
@@ -1981,7 +1976,7 @@ void CanvasItemEditor::_viewport_draw() {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -2013,16 +2008,16 @@ void CanvasItemEditor::_viewport_draw() {
if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
- if (canvas_item->cast_to<Node2D>()) {
+ if (Object::cast_to<Node2D>(canvas_item)) {
- if (canvas_item->cast_to<Node2D>()->edit_has_pivot()) {
+ if (Object::cast_to<Node2D>(canvas_item)->edit_has_pivot()) {
viewport->draw_texture(pivot, xform.get_origin() + (-pivot->get_size() / 2).floor());
can_move_pivot = true;
pivot_found = true;
}
}
- Control *control = canvas_item->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(canvas_item);
if (control) {
Vector2 pivot_ofs = control->get_pivot_offset();
if (pivot_ofs != Vector2()) {
@@ -2214,11 +2209,7 @@ void CanvasItemEditor::_viewport_draw() {
E->get().from = Vector2();
E->get().to = Vector2();
- Object *obj = ObjectDB::get_instance(E->get().bone);
- if (!obj)
- continue;
-
- Node2D *n2d = obj->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->get().bone));
if (!n2d)
continue;
@@ -2227,7 +2218,7 @@ void CanvasItemEditor::_viewport_draw() {
CanvasItem *pi = n2d->get_parent_item();
- Node2D *pn2d = n2d->get_parent()->cast_to<Node2D>();
+ Node2D *pn2d = Object::cast_to<Node2D>(n2d->get_parent());
if (!pn2d)
continue;
@@ -2283,14 +2274,14 @@ void CanvasItemEditor::_notification(int p_what) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
- if (canvas_item->cast_to<Control>())
+ if (Object::cast_to<Control>(canvas_item))
has_control = true;
else
all_control = false;
@@ -2304,12 +2295,12 @@ void CanvasItemEditor::_notification(int p_what) {
float anchors[4];
Vector2 pivot;
- if (canvas_item->cast_to<Control>()) {
- pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
- anchors[MARGIN_LEFT] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_LEFT);
- anchors[MARGIN_RIGHT] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_RIGHT);
- anchors[MARGIN_TOP] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_TOP);
- anchors[MARGIN_BOTTOM] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_BOTTOM);
+ if (Object::cast_to<Control>(canvas_item)) {
+ pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
+ anchors[MARGIN_LEFT] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_LEFT);
+ anchors[MARGIN_RIGHT] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_RIGHT);
+ anchors[MARGIN_TOP] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_TOP);
+ anchors[MARGIN_BOTTOM] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_BOTTOM);
}
if (r != se->prev_rect || xform != se->prev_xform || pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) {
@@ -2338,7 +2329,7 @@ void CanvasItemEditor::_notification(int p_what) {
break;
}
- Node2D *b2 = b->cast_to<Node2D>();
+ Node2D *b2 = Object::cast_to<Node2D>(b);
if (!b2) {
continue;
}
@@ -2426,7 +2417,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2 &r_rect, cons
if (!p_node)
return;
- CanvasItem *c = p_node->cast_to<CanvasItem>();
+ CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
@@ -2587,7 +2578,7 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->create_action(TTR("Change Anchors"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Control *c = E->get()->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(E->get());
undo_redo->add_do_method(c, "set_anchors_preset", p_preset);
undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT));
@@ -2605,7 +2596,7 @@ void CanvasItemEditor::_set_full_rect() {
undo_redo->create_action(TTR("Change Anchors"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Control *c = E->get()->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(E->get());
undo_redo->add_do_method(c, "set_anchors_preset", PRESET_WIDE);
undo_redo->add_do_method(c, "set_margin", MARGIN_LEFT, 0);
@@ -2713,7 +2704,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
@@ -2731,7 +2722,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
@@ -2751,7 +2742,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
@@ -2769,7 +2760,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
@@ -2888,15 +2879,15 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
- if (canvas_item->cast_to<Node2D>()) {
- Node2D *n2d = canvas_item->cast_to<Node2D>();
+ if (Object::cast_to<Node2D>(canvas_item)) {
+ Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
if (key_pos)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing);
@@ -2909,7 +2900,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
//look for an IK chain
List<Node2D *> ik_chain;
- Node2D *n = n2d->get_parent_item()->cast_to<Node2D>();
+ Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item());
bool has_chain = false;
while (n) {
@@ -2922,7 +2913,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
if (!n->get_parent_item())
break;
- n = n->get_parent_item()->cast_to<Node2D>();
+ n = Object::cast_to<Node2D>(n->get_parent_item());
}
if (has_chain && ik_chain.size()) {
@@ -2939,9 +2930,9 @@ void CanvasItemEditor::_popup_callback(int p_op) {
}
}
- } else if (canvas_item->cast_to<Control>()) {
+ } else if (Object::cast_to<Control>(canvas_item)) {
- Control *ctrl = canvas_item->cast_to<Control>();
+ Control *ctrl = Object::cast_to<Control>(canvas_item);
if (key_pos)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing);
@@ -2998,16 +2989,16 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
- if (canvas_item->cast_to<Node2D>()) {
+ if (Object::cast_to<Node2D>(canvas_item)) {
- Node2D *n2d = canvas_item->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
PoseClipboard pc;
pc.pos = n2d->get_position();
pc.rot = n2d->get_rotation();
@@ -3026,10 +3017,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
undo_redo->create_action(TTR("Paste Pose"));
for (List<PoseClipboard>::Element *E = pose_clipboard.front(); E; E = E->next()) {
- Object *o = ObjectDB::get_instance(E->get().id);
- if (!o)
- continue;
- Node2D *n2d = o->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->get().id));
if (!n2d)
continue;
undo_redo->add_do_method(n2d, "set_position", E->get().pos);
@@ -3048,15 +3036,15 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
- if (canvas_item->cast_to<Node2D>()) {
- Node2D *n2d = canvas_item->cast_to<Node2D>();
+ if (Object::cast_to<Node2D>(canvas_item)) {
+ Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
if (key_pos)
n2d->set_position(Vector2());
@@ -3064,9 +3052,9 @@ void CanvasItemEditor::_popup_callback(int p_op) {
n2d->set_rotation(0);
if (key_scale)
n2d->set_scale(Vector2(1, 1));
- } else if (canvas_item->cast_to<Control>()) {
+ } else if (Object::cast_to<Control>(canvas_item)) {
- Control *ctrl = canvas_item->cast_to<Control>();
+ Control *ctrl = Object::cast_to<Control>(canvas_item);
if (key_pos)
ctrl->set_position(Point2());
@@ -3090,7 +3078,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- Node2D *n2d = E->key()->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(E->key());
if (!n2d)
continue;
if (!n2d->is_visible_in_tree())
@@ -3111,7 +3099,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- Node2D *n2d = E->key()->cast_to<Node2D>();
+ Node2D *n2d = Object::cast_to<Node2D>(E->key());
if (!n2d)
continue;
if (!n2d->is_visible_in_tree())
@@ -3130,7 +3118,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
@@ -3151,7 +3139,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *n2d = E->key()->cast_to<CanvasItem>();
+ CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
if (!n2d)
continue;
if (!n2d->is_visible_in_tree())
@@ -3202,7 +3190,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Map<Node *, Object *> &selection = editor_selection->get_selection();
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
if (!canvas_item) continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
@@ -3302,7 +3290,7 @@ void CanvasItemEditor::box_selection_start( Point2 &click ) {
bool CanvasItemEditor::box_selection_end() {
print_line( "box selection end" );
- Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
+ Node* scene = Object::cast_to<EditorNode>(get_scene()->get_root_node())->get_edited_scene();
if (scene) {
List<CanvasItem*> selitems;
@@ -3651,7 +3639,7 @@ CanvasItemEditor *CanvasItemEditor::singleton = NULL;
void CanvasItemEditorPlugin::edit(Object *p_object) {
canvas_item_editor->set_undo_redo(&get_undo_redo());
- canvas_item_editor->edit(p_object->cast_to<CanvasItem>());
+ canvas_item_editor->edit(Object::cast_to<CanvasItem>(p_object));
}
bool CanvasItemEditorPlugin::handles(Object *p_object) const {
@@ -3704,7 +3692,7 @@ void CanvasItemEditorViewport::_on_mouse_exit() {
}
void CanvasItemEditorViewport::_on_select_type(Object *selected) {
- CheckBox *check = selected->cast_to<CheckBox>();
+ CheckBox *check = Object::cast_to<CheckBox>(selected);
String type = check->get_text();
selector_label->set_text(vformat(TTR("Add %s"), type));
label->set_text(vformat(TTR("Adding %s..."), type));
@@ -3714,7 +3702,7 @@ void CanvasItemEditorViewport::_on_change_type() {
if (!button_group->get_pressed_button())
return;
- CheckBox *check = button_group->get_pressed_button()->cast_to<CheckBox>();
+ CheckBox *check = Object::cast_to<CheckBox>(button_group->get_pressed_button());
default_type = check->get_text();
_perform_drop_data();
selector->hide();
@@ -3726,8 +3714,8 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
for (int i = 0; i < files.size(); i++) {
String path = files[i];
RES res = ResourceLoader::load(path);
- Ref<Texture> texture = Ref<Texture>(res->cast_to<Texture>());
- Ref<PackedScene> scene = Ref<PackedScene>(res->cast_to<PackedScene>());
+ Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
+ Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
if (texture != NULL || scene != NULL) {
if (texture != NULL) {
Sprite *sprite = memnew(Sprite);
@@ -3778,7 +3766,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
child->set_name(path.get_file().get_basename());
- Ref<Texture> texture = Ref<Texture>(ResourceCache::get(path)->cast_to<Texture>());
+ Ref<Texture> texture = Object::cast_to<Texture>(Ref<Texture>(ResourceCache::get(path)).ptr());
Size2 texture_size = texture->get_size();
editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
@@ -3867,11 +3855,11 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Point2 pos;
- Node2D *parent_node2d = parent->cast_to<Node2D>();
+ Node2D *parent_node2d = Object::cast_to<Node2D>(parent);
if (parent_node2d) {
pos = parent_node2d->get_global_position();
} else {
- Control *parent_control = parent->cast_to<Control>();
+ Control *parent_control = Object::cast_to<Control>(parent);
if (parent_control) {
pos = parent_control->get_global_position();
}
@@ -3879,7 +3867,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
Transform2D trans = canvas->get_canvas_transform();
Vector2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos;
// in relative snapping it may be useful for the user to take the original node position into account
- Vector2 start_pos = instanced_scene->cast_to<Node2D>() ? instanced_scene->cast_to<Node2D>()->get_position() : target_pos;
+ Vector2 start_pos = Object::cast_to<Node2D>(instanced_scene) ? Object::cast_to<Node2D>(instanced_scene)->get_position() : target_pos;
target_pos = canvas->snap_point(target_pos, start_pos);
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos);
@@ -3899,8 +3887,8 @@ void CanvasItemEditorViewport::_perform_drop_data() {
if (res.is_null()) {
continue;
}
- Ref<Texture> texture = Ref<Texture>(res->cast_to<Texture>());
- Ref<PackedScene> scene = Ref<PackedScene>(res->cast_to<PackedScene>());
+ Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
+ Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
if (texture != NULL) {
Node *child;
if (default_type == "Light2D")
@@ -4016,7 +4004,7 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
button_group->get_buttons(&btn_list);
for (int i = 0; i < btn_list.size(); i++) {
- CheckBox *check = btn_list[i]->cast_to<CheckBox>();
+ CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
check->set_pressed(check->get_text() == default_type);
}
selector_label->set_text(vformat(TTR("Add %s"), default_type));