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Diffstat (limited to 'editor/io_plugins/editor_scene_import_plugin.cpp')
-rw-r--r--editor/io_plugins/editor_scene_import_plugin.cpp25
1 files changed, 11 insertions, 14 deletions
diff --git a/editor/io_plugins/editor_scene_import_plugin.cpp b/editor/io_plugins/editor_scene_import_plugin.cpp
index 963968ce4..52a554f6d 100644
--- a/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -28,27 +28,27 @@
/*************************************************************************/
#include "editor_scene_import_plugin.h"
#if 0
-#include "global_config.h"
+#include "editor/create_dialog.h"
#include "editor/editor_node.h"
-#include "scene/resources/packed_scene.h"
-#include "scene/resources/box_shape.h"
-#include "os/file_access.h"
-#include "scene/3d/path.h"
-#include "scene/animation/animation_player.h"
+#include "global_config.h"
#include "io/resource_saver.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "scene/3d/body_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
-#include "scene/3d/room_instance.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/portal.h"
+#include "scene/3d/room_instance.h"
#include "scene/3d/vehicle_body.h"
+#include "scene/animation/animation_player.h"
+#include "scene/resources/box_shape.h"
+#include "scene/resources/packed_scene.h"
#include "scene/resources/sphere_shape.h"
#include <scene/resources/box_shape.h>
-#include <scene/resources/ray_shape.h>
#include <scene/resources/plane_shape.h>
-#include "editor/create_dialog.h"
-#include "os/os.h"
+#include <scene/resources/ray_shape.h>
@@ -2086,9 +2086,6 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
return p_node;
}
-
-
-
#if 0
Error EditorImport::import_scene(const String& p_path,const String& p_dest_path,const String& p_resource_path,uint32_t p_flags,ImageFormat p_image_format,ImageCompression p_image_compression,uint32_t p_image_flags,float p_quality,uint32_t animation_flags,Node **r_scene,Ref<EditorPostImport> p_post_import) {