diff options
Diffstat (limited to 'editor/io_plugins/editor_scene_import_plugin.cpp')
| -rw-r--r-- | editor/io_plugins/editor_scene_import_plugin.cpp | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/editor/io_plugins/editor_scene_import_plugin.cpp b/editor/io_plugins/editor_scene_import_plugin.cpp index 963968ce4..52a554f6d 100644 --- a/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/editor/io_plugins/editor_scene_import_plugin.cpp @@ -28,27 +28,27 @@ /*************************************************************************/ #include "editor_scene_import_plugin.h" #if 0 -#include "global_config.h" +#include "editor/create_dialog.h" #include "editor/editor_node.h" -#include "scene/resources/packed_scene.h" -#include "scene/resources/box_shape.h" -#include "os/file_access.h" -#include "scene/3d/path.h" -#include "scene/animation/animation_player.h" +#include "global_config.h" #include "io/resource_saver.h" +#include "os/file_access.h" +#include "os/os.h" +#include "scene/3d/body_shape.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/navigation.h" -#include "scene/3d/room_instance.h" -#include "scene/3d/body_shape.h" +#include "scene/3d/path.h" #include "scene/3d/physics_body.h" #include "scene/3d/portal.h" +#include "scene/3d/room_instance.h" #include "scene/3d/vehicle_body.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/box_shape.h" +#include "scene/resources/packed_scene.h" #include "scene/resources/sphere_shape.h" #include <scene/resources/box_shape.h> -#include <scene/resources/ray_shape.h> #include <scene/resources/plane_shape.h> -#include "editor/create_dialog.h" -#include "os/os.h" +#include <scene/resources/ray_shape.h> @@ -2086,9 +2086,6 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> return p_node; } - - - #if 0 Error EditorImport::import_scene(const String& p_path,const String& p_dest_path,const String& p_resource_path,uint32_t p_flags,ImageFormat p_image_format,ImageCompression p_image_compression,uint32_t p_image_flags,float p_quality,uint32_t animation_flags,Node **r_scene,Ref<EditorPostImport> p_post_import) { |
