diff options
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 32 |
1 files changed, 28 insertions, 4 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f00ad97ee..245b35079 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -889,6 +889,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } editor_data.apply_changes_in_editors(); + _save_default_environment(); _set_scene_metadata(p_file, idx); @@ -950,7 +951,7 @@ void EditorNode::_save_scene(String p_file, int idx) { _dialog_display_file_error(p_file, err); } -}; +} void EditorNode::_import_action(const String &p_action) { #if 0 @@ -1113,6 +1114,7 @@ void EditorNode::_dialog_action(String p_file) { if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) { //_save_scene(p_file); + _save_default_environment(); _save_scene_with_preview(p_file); } @@ -1122,6 +1124,7 @@ void EditorNode::_dialog_action(String p_file) { if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) { //_save_scene(p_file); + _save_default_environment(); _save_scene_with_preview(p_file); _call_build(); _run(true); @@ -1375,6 +1378,17 @@ void EditorNode::_property_editor_back() { _edit_current(); } +void EditorNode::_save_default_environment() { + + Ref<Environment> fallback = get_scene_root()->get_world()->get_fallback_environment(); + + if (fallback.is_valid() && fallback->get_path().is_resource_file()) { + Map<RES, bool> processed; + _find_and_save_edited_subresources(fallback.ptr(), processed, 0); + save_resource_in_path(fallback, fallback->get_path()); + } +} + void EditorNode::_imported(Node *p_node) { /* @@ -1453,11 +1467,16 @@ void EditorNode::_edit_current() { Node *current_node = current_obj->cast_to<Node>(); ERR_FAIL_COND(!current_node); - ERR_FAIL_COND(!current_node->is_inside_tree()); + // ERR_FAIL_COND(!current_node->is_inside_tree()); property_editor->edit(current_node); - node_dock->set_node(current_node); - scene_tree_dock->set_selected(current_node); + if (current_node->is_inside_tree()) { + node_dock->set_node(current_node); + scene_tree_dock->set_selected(current_node); + } else { + node_dock->set_node(NULL); + scene_tree_dock->set_selected(NULL); + } object_menu->get_popup()->clear(); //top_pallete->set_current_tab(0); @@ -1951,6 +1970,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } // else: ignore new scenes } + + _save_default_environment(); } break; case FILE_SAVE_BEFORE_RUN: { if (!p_confirmed) { @@ -2384,6 +2405,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case RUN_PLAY_SCENE: { + + _save_default_environment(); _menu_option_confirm(RUN_STOP, true); _call_build(); _run(true); @@ -5237,6 +5260,7 @@ EditorNode::EditorNode() { p->add_separator(); p->add_item(TTR("Project Settings"), RUN_SETTINGS); p->add_separator(); + #ifdef OSX_ENABLED p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q); #else |
