diff options
Diffstat (limited to 'drivers/gles3/shaders')
| -rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 4 | ||||
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 0b8230234..46641482e 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -42,7 +42,7 @@ uniform highp mat4 modelview_matrix; uniform highp mat4 extra_matrix; -out mediump vec2 uv_interp; +out highp vec2 uv_interp; out mediump vec4 color_interp; #ifdef USE_NINEPATCH @@ -207,7 +207,7 @@ uniform mediump sampler2D color_texture; // texunit:0 uniform highp vec2 color_texpixel_size; uniform mediump sampler2D normal_texture; // texunit:1 -in mediump vec2 uv_interp; +in highp vec2 uv_interp; in mediump vec4 color_interp; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index bb9ff29a8..6427e3d96 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -174,7 +174,7 @@ void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, ino vec3 H = normalize(V + L); float dotNH = max(dot(N,H), 0.0 ); - float intensity = pow( dotNH, (1.0-roughness) * 256.0); + float intensity = (roughness >= 1.0 ? 1.0 : pow( dotNH, (1.0-roughness) * 256.0)); specular += light_color * intensity; } @@ -1615,7 +1615,7 @@ void main() { float alpha = 1.0; -#ifdef METERIAL_DOUBLESIDED +#if defined(DO_SIDE_CHECK) float side=float(gl_FrontFacing)*2.0-1.0; #else float side=1.0; |
