diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 9037f68da..5d76a130b 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2343,8 +2343,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform for (int j = 0; j < shadow_count; j++) { - uint32_t x = li->directional_rect.pos.x; - uint32_t y = li->directional_rect.pos.y; + uint32_t x = li->directional_rect.position.x; + uint32_t y = li->directional_rect.position.y; uint32_t width = li->directional_rect.size.x; uint32_t height = li->directional_rect.size.y; @@ -2389,8 +2389,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform store_camera(shadow_mtx, &ubo_data.shadow_matrix1[16 * j]); - ubo_data.light_clamp[0] = atlas_rect.pos.x; - ubo_data.light_clamp[1] = atlas_rect.pos.y; + ubo_data.light_clamp[0] = atlas_rect.position.x; + ubo_data.light_clamp[1] = atlas_rect.position.y; ubo_data.light_clamp[2] = atlas_rect.size.x; ubo_data.light_clamp[3] = atlas_rect.size.y; } @@ -2579,8 +2579,8 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c Rect2 rect(float(x) / atlas_size, float(y) / atlas_size, float(width) / atlas_size, float(height) / atlas_size); ubo_data.light_params[3] = 1.0; //means it has shadow - ubo_data.light_clamp[0] = rect.pos.x; - ubo_data.light_clamp[1] = rect.pos.y; + ubo_data.light_clamp[0] = rect.position.x; + ubo_data.light_clamp[1] = rect.position.y; ubo_data.light_clamp[2] = rect.size.x; ubo_data.light_clamp[3] = rect.size.y; @@ -4159,15 +4159,15 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ } else if (directional_shadow.light_count == 2) { light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2); if (light_instance->light_directional_index == 1) { - light_instance->directional_rect.pos.x += light_instance->directional_rect.size.x; + light_instance->directional_rect.position.x += light_instance->directional_rect.size.x; } } else { //3 and 4 light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2); if (light_instance->light_directional_index & 1) { - light_instance->directional_rect.pos.x += light_instance->directional_rect.size.x; + light_instance->directional_rect.position.x += light_instance->directional_rect.size.x; } if (light_instance->light_directional_index / 2) { - light_instance->directional_rect.pos.y += light_instance->directional_rect.size.y; + light_instance->directional_rect.position.y += light_instance->directional_rect.size.y; } } } @@ -4175,8 +4175,8 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ light_projection = light_instance->shadow_transform[p_pass].camera; light_transform = light_instance->shadow_transform[p_pass].transform; - x = light_instance->directional_rect.pos.x; - y = light_instance->directional_rect.pos.y; + x = light_instance->directional_rect.position.x; + y = light_instance->directional_rect.position.y; width = light_instance->directional_rect.size.x; height = light_instance->directional_rect.size.y; |
