diff options
Diffstat (limited to 'demos/2d/platformer/player.xml')
| -rw-r--r-- | demos/2d/platformer/player.xml | 660 |
1 files changed, 660 insertions, 0 deletions
diff --git a/demos/2d/platformer/player.xml b/demos/2d/platformer/player.xml new file mode 100644 index 000000000..94086a8b1 --- /dev/null +++ b/demos/2d/platformer/player.xml @@ -0,0 +1,660 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> + <ext_resource path="res://robot_demo.*" type="Texture"></ext_resource> + <ext_resource path="res://player.*" type="Script"></ext_resource> + <ext_resource path="res://sound_shoot.*" type="Sample"></ext_resource> + <ext_resource path="res://sound_coin.*" type="Sample"></ext_resource> + <ext_resource path="res://osb_right.*" type="Texture"></ext_resource> + <ext_resource path="res://sound_jump.*" type="Sample"></ext_resource> + <ext_resource path="res://osb_left.*" type="Texture"></ext_resource> + <ext_resource path="res://bullet.*" type="Texture"></ext_resource> + <ext_resource path="res://osb_jump.*" type="Texture"></ext_resource> + <ext_resource path="res://osb_fire.*" type="Texture"></ext_resource> + <resource type="RayShape2D" path="local://1"> + <real name="custom_solver_bias"> 0.5 </real> + <real name="length"> 20 </real> + + </resource> + <resource type="ConvexPolygonShape2D" path="local://2"> + <real name="custom_solver_bias"> 0 </real> + <vector2_array name="points" len="3"> -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 </vector2_array> + + </resource> + <resource type="Animation" path="local://3"> + <string name="resource/name"> "idle" </string> + <real name="length"> 7 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="8"> 1, 1, 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="8" shared="false"> + <int> 16 </int> + <int> 17 </int> + <int> 18 </int> + <int> 16 </int> + <int> 19 </int> + <int> 20 </int> + <int> 19 </int> + <int> 16 </int> + </array> + <string> "times" </string> + <real_array len="8"> 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://4"> + <string name="resource/name"> "jumping" </string> + <real name="length"> 0.5 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="3"> 1, 1, 1 </real_array> + <string> "values" </string> + <array len="3" shared="false"> + <int> 23 </int> + <int> 24 </int> + <int> 23 </int> + </array> + <string> "times" </string> + <real_array len="3"> 0, 0.25, 0.5 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://5"> + <string name="resource/name"> "run" </string> + <real name="length"> 1.25 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="6" shared="false"> + <int> 0 </int> + <int> 1 </int> + <int> 2 </int> + <int> 3 </int> + <int> 4 </int> + <int> 0 </int> + </array> + <string> "times" </string> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://6"> + <string name="resource/name"> "falling_weapon" </string> + <real name="length"> 0.5 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1" shared="false"> + <int> 26 </int> + </array> + <string> "times" </string> + <real_array len="1"> 0 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://7"> + <string name="resource/name"> "falling" </string> + <real name="length"> 0.01 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1" shared="false"> + <int> 21 </int> + </array> + <string> "times" </string> + <real_array len="1"> 0 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://8"> + <string name="resource/name"> "run_weapon" </string> + <real name="length"> 1.25 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="6" shared="false"> + <int> 5 </int> + <int> 6 </int> + <int> 7 </int> + <int> 8 </int> + <int> 9 </int> + <int> 5 </int> + </array> + <string> "times" </string> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://9"> + <string name="resource/name"> "run_gun_fire" </string> + <real name="length"> 1.25 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="6" shared="false"> + <int> 10 </int> + <int> 11 </int> + <int> 12 </int> + <int> 13 </int> + <int> 14 </int> + <int> 5 </int> + </array> + <string> "times" </string> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://10"> + <string name="resource/name"> "jumping_weapon" </string> + <real name="length"> 0.5 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1" shared="false"> + <int> 26 </int> + </array> + <string> "times" </string> + <real_array len="1"> 0 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://11"> + <string name="resource/name"> "crouch" </string> + <real name="length"> 0.01 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1" shared="false"> + <int> 22 </int> + </array> + <string> "times" </string> + <real_array len="1"> 0 </real_array> + </dictionary> + + </resource> + <resource type="Animation" path="local://12"> + <string name="resource/name"> "idle_weapon" </string> + <real name="length"> 0.5 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1" shared="false"> + <int> 25 </int> + </array> + <string> "times" </string> + <real_array len="1"> 0 </real_array> + </dictionary> + + </resource> + <resource type="SampleLibrary" path="local://13"> + <dictionary name="samples/jump" shared="false"> + <string> "db" </string> + <real> 0 </real> + <string> "pitch" </string> + <real> 1 </real> + <string> "sample" </string> + <resource resource_type="Sample" path="res://sound_jump.*"> </resource> + </dictionary> + <dictionary name="samples/shoot" shared="false"> + <string> "db" </string> + <real> 0 </real> + <string> "pitch" </string> + <real> 1 </real> + <string> "sample" </string> + <resource resource_type="Sample" path="res://sound_shoot.*"> </resource> + </dictionary> + <dictionary name="samples/coin" shared="false"> + <string> "db" </string> + <real> 0 </real> + <string> "pitch" </string> + <real> 1 </real> + <string> "sample" </string> + <resource resource_type="Sample" path="res://sound_coin.*"> </resource> + </dictionary> + + </resource> + <main_resource> + <dictionary name="_bundled" shared="false"> + <string> "names" </string> + <string_array len="167"> + <string> "player" </string> + <string> "RigidBody2D" </string> + <string> "visibility/visible" </string> + <string> "visibility/opacity" </string> + <string> "visibility/self_opacity" </string> + <string> "visibility/on_top" </string> + <string> "transform/pos" </string> + <string> "transform/rot" </string> + <string> "transform/scale" </string> + <string> "shape_count" </string> + <string> "shapes/0/shape" </string> + <string> "shapes/0/transform" </string> + <string> "shapes/0/trigger" </string> + <string> "shapes/1/shape" </string> + <string> "shapes/1/transform" </string> + <string> "shapes/1/trigger" </string> + <string> "mode" </string> + <string> "mass" </string> + <string> "friction" </string> + <string> "bounce" </string> + <string> "custom_integrator" </string> + <string> "continuous_cd" </string> + <string> "contacts_reported" </string> + <string> "contact_monitor" </string> + <string> "active" </string> + <string> "can_sleep" </string> + <string> "velocity/linear" </string> + <string> "velocity/angular" </string> + <string> "script/script" </string> + <string> "__meta__" </string> + <string> "sprite" </string> + <string> "Sprite" </string> + <string> "texture" </string> + <string> "centered" </string> + <string> "offset" </string> + <string> "flip_h" </string> + <string> "flip_v" </string> + <string> "vframes" </string> + <string> "hframes" </string> + <string> "frame" </string> + <string> "modulate" </string> + <string> "region" </string> + <string> "region_rect" </string> + <string> "smoke" </string> + <string> "Particles2D" </string> + <string> "visibility/blend_mode" </string> + <string> "config/amount" </string> + <string> "config/lifetime" </string> + <string> "config/time_scale" </string> + <string> "config/preprocess" </string> + <string> "config/emit_timeout" </string> + <string> "config/emitting" </string> + <string> "config/offset" </string> + <string> "config/half_extents" </string> + <string> "config/local_space" </string> + <string> "config/explosiveness" </string> + <string> "config/texture" </string> + <string> "params/direction" </string> + <string> "params/spread" </string> + <string> "params/linear_velocity" </string> + <string> "params/spin_velocity" </string> + <string> "params/orbit_velocity" </string> + <string> "params/gravity_direction" </string> + <string> "params/gravity_strength" </string> + <string> "params/radial_accel" </string> + <string> "params/tangential_accel" </string> + <string> "params/damping" </string> + <string> "params/initial_size" </string> + <string> "params/final_size" </string> + <string> "params/hue_variation" </string> + <string> "randomness/direction" </string> + <string> "randomness/spread" </string> + <string> "randomness/linear_velocity" </string> + <string> "randomness/spin_velocity" </string> + <string> "randomness/orbit_velocity" </string> + <string> "randomness/gravity_direction" </string> + <string> "randomness/gravity_strength" </string> + <string> "randomness/radial_accel" </string> + <string> "randomness/tangential_accel" </string> + <string> "randomness/damping" </string> + <string> "randomness/initial_size" </string> + <string> "randomness/final_size" </string> + <string> "randomness/hue_variation" </string> + <string> "color_phases/count" </string> + <string> "phase_0/pos" </string> + <string> "phase_0/color" </string> + <string> "phase_1/pos" </string> + <string> "phase_1/color" </string> + <string> "phase_2/pos" </string> + <string> "phase_2/color" </string> + <string> "phase_3/pos" </string> + <string> "phase_3/color" </string> + <string> "emission_points" </string> + <string> "anim" </string> + <string> "AnimationPlayer" </string> + <string> "playback/process_mode" </string> + <string> "playback/default_blend_time" </string> + <string> "root/root" </string> + <string> "anims/idle" </string> + <string> "anims/jumping" </string> + <string> "anims/run" </string> + <string> "anims/falling_weapon" </string> + <string> "anims/falling" </string> + <string> "anims/run_weapon" </string> + <string> "anims/standing_weapon_ready" </string> + <string> "anims/jumping_weapon" </string> + <string> "anims/crouch" </string> + <string> "anims/idle_weapon" </string> + <string> "playback/active" </string> + <string> "playback/speed" </string> + <string> "blend_times" </string> + <string> "autoplay" </string> + <string> "camera" </string> + <string> "Camera2D" </string> + <string> "current" </string> + <string> "smoothing" </string> + <string> "zoom" </string> + <string> "limit/left" </string> + <string> "limit/top" </string> + <string> "limit/right" </string> + <string> "limit/bottom" </string> + <string> "drag_margin/h_enabled" </string> + <string> "drag_margin/v_enabled" </string> + <string> "drag_margin/left" </string> + <string> "drag_margin/top" </string> + <string> "drag_margin/right" </string> + <string> "drag_margin/bottom" </string> + <string> "bullet_shoot" </string> + <string> "Position2D" </string> + <string> "CollisionShape2D" </string> + <string> "shape" </string> + <string> "trigger" </string> + <string> "sound" </string> + <string> "SamplePlayer" </string> + <string> "config/voices" </string> + <string> "config/samples" </string> + <string> "default/volume_db" </string> + <string> "default/pitch_scale" </string> + <string> "default/pan" </string> + <string> "default/depth" </string> + <string> "default/height" </string> + <string> "default/filter/type" </string> + <string> "default/filter/cutoff" </string> + <string> "default/filter/resonance" </string> + <string> "default/filter/gain" </string> + <string> "default/reverb_room" </string> + <string> "default/reverb_send" </string> + <string> "default/chorus_send" </string> + <string> "CollisionPolygon2D" </string> + <string> "build_mode" </string> + <string> "polygon" </string> + <string> "ui" </string> + <string> "CanvasLayer" </string> + <string> "layer" </string> + <string> "rotation" </string> + <string> "scale" </string> + <string> "left" </string> + <string> "TouchScreenButton" </string> + <string> "normal" </string> + <string> "pressed" </string> + <string> "bitmask" </string> + <string> "passby_press" </string> + <string> "action" </string> + <string> "visibility_mode" </string> + <string> "right" </string> + <string> "jump" </string> + <string> "fire" </string> + </string_array> + <string> "version" </string> + <int> 1 </int> + <string> "conn_count" </string> + <int> 0 </int> + <string> "node_count" </string> + <int> 14 </int> + <string> "variants" </string> + <array len="71" shared="false"> + <bool> True </bool> + <real> 1 </real> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <vector2> 1, 1 </vector2> + <int> 2 </int> + <resource resource_type="Shape2D" path="local://1"> </resource> + <matrix32> 1, -0, 0, 1.76469, 0.291992, -12.1587 </matrix32> + <bool> False </bool> + <resource resource_type="Shape2D" path="local://2"> </resource> + <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> + <real> 3 </real> + <int> 3 </int> + <resource resource_type="Script" path="res://player.*"> </resource> + <dictionary shared="false"> + <string> "__editor_plugin_states__" </string> + <dictionary shared="false"> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="1" shared="false"> + <string> "res://player.gd" </string> + </array> + </dictionary> + <string> "2D" </string> + <dictionary shared="false"> + <string> "pixel_snap" </string> + <bool> False </bool> + <string> "zoom" </string> + <real> 2.272073 </real> + <string> "ofs" </string> + <vector2> -125.17, -137.776 </vector2> + </dictionary> + <string> "3D" </string> + <dictionary shared="false"> + <string> "zfar" </string> + <real> 500 </real> + <string> "fov" </string> + <real> 45 </real> + <string> "viewports" </string> + <array len="4" shared="false"> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "use_environment" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "use_environment" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "use_environment" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "use_environment" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + </dictionary> + </array> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "default_light" </string> + <bool> True </bool> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "znear" </string> + <real> 0.1 </real> + </dictionary> + </dictionary> + <string> "__editor_run_settings__" </string> + <dictionary shared="false"> + <string> "custom_args" </string> + <string> "-l $scene" </string> + <string> "run_mode" </string> + <int> 0 </int> + </dictionary> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> + </dictionary> + <resource resource_type="Texture" path="res://robot_demo.*"> </resource> + <int> 16 </int> + <int> 1 </int> + <color> 1, 1, 1, 1 </color> + <rect2> 0, 0, 0, 0 </rect2> + <real> 0.363636 </real> + <vector2> 20.7312, 3.21187 </vector2> + <real> 83.450417 </real> + <int> 4 </int> + <real> 0.3 </real> + <real> 0.1 </real> + <resource resource_type="Texture" path="res://bullet.*"> </resource> + <real> 180 </real> + <real> 20 </real> + <real> 9.8 </real> + <real> 2 </real> + <color> 0, 0, 0, 0.0442478 </color> + <color> 1, 0, 0, 1 </color> + <color> 0, 0, 0, 1 </color> + <vector2_array len="0"> </vector2_array> + <node_path> ".." </node_path> + 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