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Diffstat (limited to 'core/os/input.h')
| -rw-r--r-- | core/os/input.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/core/os/input.h b/core/os/input.h new file mode 100644 index 000000000..3f62b9397 --- /dev/null +++ b/core/os/input.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* input.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef INPUT_H +#define INPUT_H + +#include "object.h" +#include "os/thread_safe.h" +#include "os/main_loop.h" + +class Input : public Object { + + OBJ_TYPE( Input, Object ); + + static Input *singleton; + +protected: + + static void _bind_methods(); +public: + + enum MouseMode { + MOUSE_MODE_VISIBLE, + MOUSE_MODE_HIDDEN, + MOUSE_MODE_CAPTURED + }; + + void set_mouse_mode(MouseMode p_mode); + MouseMode get_mouse_mode() const; + + static Input *get_singleton(); + + virtual bool is_key_pressed(int p_scancode)=0; + virtual bool is_mouse_button_pressed(int p_button)=0; + virtual bool is_joy_button_pressed(int p_device, int p_button)=0; + virtual bool is_action_pressed(const StringName& p_action)=0; + + virtual float get_joy_axis(int p_device,int p_axis)=0; + + virtual Point2 get_mouse_pos() const=0; + virtual Point2 get_mouse_speed() const=0; + + virtual Vector3 get_accelerometer()=0; + + virtual void action_press(const StringName& p_action)=0; + virtual void action_release(const StringName& p_action)=0; + + Input(); +}; + +VARIANT_ENUM_CAST(Input::MouseMode); + +class InputDefault : public Input { + + OBJ_TYPE( InputDefault, Input ); + _THREAD_SAFE_CLASS_ + + int mouse_button_mask; + Set<int> keys_pressed; + Set<int> joy_buttons_pressed; + Map<int,float> joy_axis; + Map<StringName,int> custom_action_press; + Vector3 accelerometer; + Vector2 mouse_pos; + MainLoop *main_loop; + + struct SpeedTrack { + + uint64_t last_tick; + Vector2 speed; + Vector2 accum; + float accum_t; + float min_ref_frame; + float max_ref_frame; + + void update(const Vector2& p_delta_p); + void reset(); + SpeedTrack(); + }; + + SpeedTrack mouse_speed_track; + +public: + + + + virtual bool is_key_pressed(int p_scancode); + virtual bool is_mouse_button_pressed(int p_button); + virtual bool is_joy_button_pressed(int p_device, int p_button); + virtual bool is_action_pressed(const StringName& p_action); + + virtual float get_joy_axis(int p_device,int p_axis); + + virtual Vector3 get_accelerometer(); + + virtual Point2 get_mouse_pos() const; + virtual Point2 get_mouse_speed() const; + + void parse_input_event(const InputEvent& p_event); + void set_accelerometer(const Vector3& p_accel); + void set_joy_axis(int p_device,int p_axis,float p_value); + + void set_main_loop(MainLoop *main_loop); + void set_mouse_pos(const Point2& p_posf); + + void action_press(const StringName& p_action); + void action_release(const StringName& p_action); + + void iteration(float p_step); + + InputDefault(); + +}; + +#endif // INPUT_H |
