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-rw-r--r--core/math/triangulate.h21
1 files changed, 7 insertions, 14 deletions
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index ce7733451..c23d3ba27 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -31,35 +31,28 @@
#include "math_2d.h"
-
/*
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
*/
-class Triangulate
-{
+class Triangulate {
public:
-
// triangulate a contour/polygon, places results in STL vector
// as series of triangles.
- static bool triangulate(const Vector< Vector2 > &contour, Vector<int> &result);
+ static bool triangulate(const Vector<Vector2> &contour, Vector<int> &result);
// compute area of a contour/polygon
- static real_t get_area(const Vector< Vector2 > &contour);
+ static real_t get_area(const Vector<Vector2> &contour);
// decide if point Px/Py is inside triangle defined by
// (Ax,Ay) (Bx,By) (Cx,Cy)
static bool is_inside_triangle(real_t Ax, real_t Ay,
- real_t Bx, real_t By,
- real_t Cx, real_t Cy,
- real_t Px, real_t Py);
-
+ real_t Bx, real_t By,
+ real_t Cx, real_t Cy,
+ real_t Px, real_t Py);
private:
- static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V);
-
+ static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V);
};
-
-
#endif