diff options
Diffstat (limited to 'core/math/triangulate.h')
| -rw-r--r-- | core/math/triangulate.h | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/core/math/triangulate.h b/core/math/triangulate.h index ce7733451..c23d3ba27 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -31,35 +31,28 @@ #include "math_2d.h" - /* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml */ -class Triangulate -{ +class Triangulate { public: - // triangulate a contour/polygon, places results in STL vector // as series of triangles. - static bool triangulate(const Vector< Vector2 > &contour, Vector<int> &result); + static bool triangulate(const Vector<Vector2> &contour, Vector<int> &result); // compute area of a contour/polygon - static real_t get_area(const Vector< Vector2 > &contour); + static real_t get_area(const Vector<Vector2> &contour); // decide if point Px/Py is inside triangle defined by // (Ax,Ay) (Bx,By) (Cx,Cy) static bool is_inside_triangle(real_t Ax, real_t Ay, - real_t Bx, real_t By, - real_t Cx, real_t Cy, - real_t Px, real_t Py); - + real_t Bx, real_t By, + real_t Cx, real_t Cy, + real_t Px, real_t Py); private: - static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V); - + static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V); }; - - #endif |
