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-rw-r--r--core/math/math_2d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 5bc1b5f0b..ac315fddb 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -214,13 +214,13 @@ struct Rect2 {
float get_area() const { return size.width*size.height; }
inline bool intersects(const Rect2& p_rect) const {
- if ( pos.x > (p_rect.pos.x + p_rect.size.width) )
+ if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
return false;
- if ( (pos.x+size.width) < p_rect.pos.x )
+ if ( (pos.x+size.width) <= p_rect.pos.x )
return false;
- if ( pos.y > (p_rect.pos.y + p_rect.size.height) )
+ if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
return false;
- if ( (pos.y+size.height) < p_rect.pos.y )
+ if ( (pos.y+size.height) <= p_rect.pos.y )
return false;
return true;