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-rw-r--r--core/math/math_2d.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 3aaa539fb..0a3963f88 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -230,6 +230,23 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co
+ Vector2 p0=p_pre_a;
+ Vector2 p1=*this;
+ Vector2 p2=p_b;
+ Vector2 p3=p_post_b;
+
+ float t = p_t;
+ float t2 = t * t;
+ float t3 = t2 * t;
+
+ Vector2 out;
+ out = 0.5f * ( ( p1 * 2.0f) +
+ ( -p0 + p2 ) * t +
+ ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 +
+ ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 );
+ return out;
+
+/*
float mu = p_t;
float mu2 = mu*mu;
@@ -239,7 +256,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co
Vector2 a3 = *this;
return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 );
-
+*/
/*
float t = p_t;
real_t t2 = t*t;