diff options
| -rw-r--r-- | scene/main/viewport.cpp | 2 | ||||
| -rw-r--r-- | servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp | 7 |
2 files changed, 3 insertions, 6 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a1f9c87bf..73d1fed3b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -697,7 +697,7 @@ void Viewport::_update_listener() { void Viewport::_update_listener_2d() { - if (is_inside_tree() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible()))) + if (is_inside_tree() && audio_listener_2d && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible()))) SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space()); else SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID()); diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp index b6bac950c..92d59a8d9 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp @@ -832,10 +832,7 @@ void SpatialSound2DServerSW::update(float p_delta) { float total_distance = 0; for (Set<RID>::Element *L = space->listeners.front(); L; L = L->next()) { Listener *listener = listener_owner.get(L->get()); - float d = listener->transform.get_origin().distance_to(source->transform.get_origin()); - if (d == 0) - d = 0.1; - total_distance += d; + total_distance += MAX(0.1, listener->transform.get_origin().distance_to(source->transform.get_origin())); } //compute spatialization variables, weighted according to distance @@ -852,7 +849,7 @@ void SpatialSound2DServerSW::update(float p_delta) { Vector2 rel_vector = -listener->transform.xform_inv(source->transform.get_origin()); //Vector2 source_rel_vector = source->transform.xform_inv(listener->transform.get_origin()).normalized(); float distance = rel_vector.length(); - float weight = distance / total_distance; + float weight = MAX(0.1, distance) / total_distance; float pscale = 1.0; float distance_scale = listener->params[LISTENER_PARAM_ATTENUATION_SCALE] * room->params[ROOM_PARAM_ATTENUATION_SCALE]; |
