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| author | Rémi Verschelde | 2015-12-09 07:48:51 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2015-12-09 07:48:51 +0100 |
| commit | efbb834936fdc9da9789ad37c9cc61e0b90cda95 (patch) | |
| tree | fba4e1a9f0c2e2b36bdcebf631fb5afa068bf35e /tools | |
| parent | f86477ce93b0d8b1b2e6a080b137cfa2c9a901f6 (diff) | |
| parent | 97a3fa3f12f81ff0601cfdd279382f4f662442a5 (diff) | |
| download | godot-efbb834936fdc9da9789ad37c9cc61e0b90cda95.tar.gz godot-efbb834936fdc9da9789ad37c9cc61e0b90cda95.tar.zst godot-efbb834936fdc9da9789ad37c9cc61e0b90cda95.zip | |
Merge pull request #2986 from TheHX/pr-shader-editor
Fix shader editor focus when switching tabs
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index a182d5774..848073af3 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -235,6 +235,11 @@ void ShaderEditor::_menu_option(int p_option) { void ShaderEditor::_tab_changed(int p_which) { + ShaderTextEditor *shader_editor = tab_container->get_child(p_which)->cast_to<ShaderTextEditor>(); + + if (shader_editor) + shader_editor->get_text_edit()->grab_focus(); + ensure_select_current(); } |
