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authorJuan Linietsky2015-04-07 20:14:10 -0300
committerJuan Linietsky2015-04-07 20:14:10 -0300
commitb1bf4fcef2cdc0ebc35802c635062fd1b7367004 (patch)
treeee5c7f2213cebb6ce18296e01cbe424a906c0d2d /tools
parent8f07919a5f7f8d270182d33372c547e3c1d62b30 (diff)
parent78d734873d27d855e01d574a6dd3a6380b2fa5ec (diff)
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Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
(Fix crash) in visual shader for curve remap node
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 508e8b4cb..e829c06e6 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -376,7 +376,7 @@ void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
update();
}
- if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+ if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
p.y=1.0-p.y;