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| author | Ignacio Etcheverry | 2016-05-02 13:40:44 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-05-06 11:07:46 +0200 |
| commit | 97e30f4cd70b7d89e56e8dbe84e936d2ffabb667 (patch) | |
| tree | 24a095eedfd5fe048ec72f82786ec04c51f1d641 /tools | |
| parent | 78dc8e79c4c6f428545c7f48f421d007d68ad7d3 (diff) | |
| download | godot-97e30f4cd70b7d89e56e8dbe84e936d2ffabb667.tar.gz godot-97e30f4cd70b7d89e56e8dbe84e936d2ffabb667.tar.zst godot-97e30f4cd70b7d89e56e8dbe84e936d2ffabb667.zip | |
Fix checking unsaved changes only in current scene
(cherry picked from commit 107e62be7045ae69415f8069a6f49ec912ec3799)
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/editor/editor_node.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 0424175ee..11726512b 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -4515,7 +4515,11 @@ void EditorNode::_scene_tab_script_edited(int p_tab) { void EditorNode::_scene_tab_closed(int p_tab) { current_option = SCENE_TAB_CLOSE; tab_closing = p_tab; - if (unsaved_cache) { + + bool unsaved = (p_tab==editor_data.get_edited_scene()) ? + saved_version!=editor_data.get_undo_redo().get_version() : + editor_data.get_scene_version(p_tab)!=0; + if (unsaved) { confirmation->get_ok()->set_text("Yes"); //confirmation->get_cancel()->show(); confirmation->set_text("Close scene? (Unsaved changes will be lost)"); |
